From f7ec2e5b7cafd78de9c23366eb8f7954012eaabb Mon Sep 17 00:00:00 2001 From: Taavi <97351942+Taavi-AU@users.noreply.github.com> Date: Wed, 21 Jun 2023 19:15:09 +0800 Subject: [PATCH] remove stupid vars can be reverted if better with vars, imo its uglier with vars --- [core]/es_extended/server/main.lua | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua index 2943c7e8..68cc298a 100644 --- a/[core]/es_extended/server/main.lua +++ b/[core]/es_extended/server/main.lua @@ -631,12 +631,7 @@ end) ESX.RegisterServerCallback("esx:spawnVehicle", function(source,cb,vehData) local ped = GetPlayerPed(sourcec) local vehicle = nil - local model = vehData.model or `ADDER` - local coords = vehData.coords or GetEntityCoords(ped) - local heading = coords.w or 0.0 - local warp = vehData.warp - local props = vehData.props or {} - ESX.OneSync.SpawnVehicle(model, coords, heading, props, function(id) + ESX.OneSync.SpawnVehicle(vehData.model or `ADDER`, vehData.coords or GetEntityCoords(ped), vehData.coords.w or 0.0, vehData.props or {}, function(id) vehicle = NetworkGetEntityFromNetworkId(id) if warp then local timeout = 0