mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
Use vector types, digit grouping, improved threads, locale file indent
This commit is contained in:
+37
-57
@@ -79,83 +79,60 @@ AddEventHandler('esx_boat:hasExitedMarker', function()
|
||||
CurrentAction = nil
|
||||
end)
|
||||
|
||||
-- Draw markers
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(1)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
for i=1, #Config.Zones.BoatShops, 1 do
|
||||
-- draw boat shop marker
|
||||
local zone = Config.Zones.BoatShops[i].Outside
|
||||
if GetDistanceBetweenCoords(coords, zone.x, zone.y, zone.z, true) < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, zone.x, zone.y, zone.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, #Config.Zones.Garages, 1 do
|
||||
-- draw garage maker
|
||||
local zoneOut = Config.Zones.Garages[i].GaragePos
|
||||
if GetDistanceBetweenCoords(coords, zoneOut.x, zoneOut.y, zoneOut.z, true) < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, zoneOut.x, zoneOut.y, zoneOut.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
|
||||
-- draw store marker
|
||||
local zoneIn = Config.Zones.Garages[i].StorePos
|
||||
if GetDistanceBetweenCoords(coords, zoneIn.x, zoneIn.y, zoneIn.z, true) < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, zoneIn.x, zoneIn.y, zoneIn.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
-- Enter / Exit marker events
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
Citizen.Wait(1)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local isInMarker = false
|
||||
local currentZone = nil
|
||||
local currentZoneNum = nil
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local isInMarker, hasExited, letSleep = false, false, true
|
||||
local currentZone, currentZoneNum
|
||||
|
||||
for i=1, #Config.Zones.BoatShops, 1 do
|
||||
local distance = GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside, true)
|
||||
|
||||
if GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y, Config.Zones.BoatShops[i].Outside.z, true) < Config.Marker.x then
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.Marker.x then
|
||||
isInMarker = true
|
||||
currentZone = 'boat_shop'
|
||||
currentZoneNum = i
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for i=1, #Config.Zones.Garages, 1 do
|
||||
local distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].GaragePos, true)
|
||||
|
||||
if GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].GaragePos.x, Config.Zones.Garages[i].GaragePos.y, Config.Zones.Garages[i].GaragePos.z, true) < Config.Marker.x then
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.Marker.x then
|
||||
isInMarker = true
|
||||
currentZone = 'garage_out'
|
||||
currentZoneNum = i
|
||||
end
|
||||
|
||||
if GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].StorePos.x, Config.Zones.Garages[i].StorePos.y, Config.Zones.Garages[i].StorePos.z, true) < Config.StoreMarker.x then
|
||||
distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].StorePos, true)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.StoreMarker.x then
|
||||
isInMarker = true
|
||||
currentZone = 'garage_in'
|
||||
currentZoneNum = i
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local hasExited = false
|
||||
|
||||
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum) ) then
|
||||
|
||||
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
|
||||
if
|
||||
(LastZone ~= nil and LastZoneNum ~= nil) and
|
||||
(LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
|
||||
@@ -165,18 +142,21 @@ Citizen.CreateThread(function()
|
||||
end
|
||||
|
||||
HasAlreadyEnteredMarker = true
|
||||
LastZone = currentZone
|
||||
LastZoneNum = currentZoneNum
|
||||
LastZone = currentZone
|
||||
LastZoneNum = currentZoneNum
|
||||
|
||||
TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
|
||||
end
|
||||
|
||||
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
|
||||
|
||||
HasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_boat:hasExitedMarker')
|
||||
end
|
||||
|
||||
if letSleep then
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -187,7 +167,7 @@ Citizen.CreateThread(function()
|
||||
|
||||
for i=1, #Config.Zones.Garages, 1 do
|
||||
table.insert(blipList, {
|
||||
coords = { Config.Zones.Garages[i].GaragePos.x, Config.Zones.Garages[i].GaragePos.y },
|
||||
coords = Config.Zones.Garages[i].GaragePos,
|
||||
text = _U('blip_garage'),
|
||||
sprite = 356,
|
||||
color = 3,
|
||||
@@ -197,7 +177,7 @@ Citizen.CreateThread(function()
|
||||
|
||||
for i=1, #Config.Zones.BoatShops, 1 do
|
||||
table.insert(blipList, {
|
||||
coords = { Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y },
|
||||
coords = Config.Zones.BoatShops[i].Outside,
|
||||
text = _U('blip_shop'),
|
||||
sprite = 427,
|
||||
color = 3,
|
||||
@@ -212,7 +192,7 @@ Citizen.CreateThread(function()
|
||||
end)
|
||||
|
||||
function CreateBlip(coords, text, sprite, color, scale)
|
||||
local blip = AddBlipForCoord( table.unpack(coords) )
|
||||
local blip = AddBlipForCoord(coords.x, coords.y)
|
||||
|
||||
SetBlipSprite(blip, sprite)
|
||||
SetBlipScale(blip, scale)
|
||||
|
||||
Reference in New Issue
Block a user