diff --git a/esx_example/client/main.lua b/esx_example/client/main.lua index f0e8bd54..880a0fec 100644 --- a/esx_example/client/main.lua +++ b/esx_example/client/main.lua @@ -1,4 +1,4 @@ -RegisterNetEvent('esx:playerLoaded') -- When a player loads their data, store their data +RegisterNetEvent('esx:playerLoaded') -- Store the players data AddEventHandler('esx:playerLoaded', function(xPlayer, isNew) ESX.PlayerData = xPlayer ESX.PlayerLoaded = true diff --git a/esx_example/server/main.lua b/esx_example/server/main.lua index 441d5867..6ee5dcdf 100644 --- a/esx_example/server/main.lua +++ b/esx_example/server/main.lua @@ -3,20 +3,23 @@ AddEventHandler('esx:playerLoaded', function(playerId, xPlayer, isNew) ESX.Players[playerId] = xPlayer.job.name end) -RegisterNetEvent('esx:setJob') -- When a player loads in, we can store some basic information about them locally +RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to AddEventHandler('esx:setJob', function(playerId, job, lastJob) ESX.Players[playerId] = job.name end) -AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove the data once the player no longer exists +AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists ESX.Players[playerId] = nil end) AddEventHandler('onResourceStart', function(resourceName) -- The resource just restarted so we actually have a fresh copy of ESX.Players from the framework if (GetCurrentResourceName() == resourceName) then -- Useful if we need to run functions or send events after a restart - for playerId, xPlayer in pairs(ESX.Players) do + local players = {} + for _, xPlayer in pairs(ESX.Players) do + players[playerId] = xPlayer.job.name print( ('%s %s is online with player id %s'):format(xPlayer.job.grade_label, xPlayer.name, playerId) ) end + ESX.Players = players -- Replace the data as it is a waste of memory end end)