From e52ae3203691f1315d5210e93817aea8a8192fde Mon Sep 17 00:00:00 2001 From: RikoDEV <18230443+RikoDEV@users.noreply.github.com> Date: Sun, 23 Feb 2020 12:13:24 +0100 Subject: [PATCH] Delete README.md --- esx_kashacters/README.md | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 esx_kashacters/README.md diff --git a/esx_kashacters/README.md b/esx_kashacters/README.md deleted file mode 100644 index 8ae0d344..00000000 --- a/esx_kashacters/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# Thanks to KASH and XxFri3ndlyxX - -## Required changes: - -* es_extended: (`es_extended/client/main.lua`) - -Replace `AddEventHandler('playerSpawned', function()` (35) with: - -```lua -RegisterNetEvent('esx:kashloaded') -AddEventHandler('esx:kashloaded', function() -``` - -> *Pay ATTENTION: You have to call the resource 'esx_kashacters' in order for the javascript to work!!!** - -## How it works -> What this script does it manipulates ESX for loading characters -So when you are choosing your character it changes your **Rockstar license** which is normally **license:** to **Char:** this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license. - -## Credits - -> ESX Framework and **KASH** AND **Onno204** for creating the resource. You can do whatever the f with it what you want but it is nice to give the main man credits ;)