diff --git a/[esx_addons]/esx_ambulancejob/client/job.lua b/[esx_addons]/esx_ambulancejob/client/job.lua index 36d5ab70..68c16e78 100644 --- a/[esx_addons]/esx_ambulancejob/client/job.lua +++ b/[esx_addons]/esx_ambulancejob/client/job.lua @@ -11,63 +11,59 @@ end) function OpenAmbulanceActionsMenu() - local elements = {{label = TranslateCap('cloakroom'), value = 'cloakroom'}} + local elements = { + {unselectable = true, icon = "fas fa-shirt", title = "Ambulance Actions"}, + {icon = "fas fa-shirt", title = TranslateCap('cloakroom'), value = 'cloakroom'} + } if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then - table.insert(elements, {label = TranslateCap('boss_actions'), value = 'boss_actions'}) + elements[#elements+1] = { + icon = "fas fa-ambulance", + title = TranslateCap('boss_actions'), + value = 'boss_actions' + } end - ESX.UI.Menu.CloseAll() - - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ambulance_actions', { - title = TranslateCap('ambulance'), - align = 'top-left', - elements = elements - }, function(data, menu) - if data.current.value == 'cloakroom' then + ESX.OpenContext("right", elements, function(menu,element) + if element.value == 'cloakroom' then OpenCloakroomMenu() - elseif data.current.value == 'boss_actions' then + elseif element.value == 'boss_actions' then TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu) menu.close() end, {wash = false}) end - end, function(data, menu) - menu.close() end) end function OpenMobileAmbulanceActionsMenu() - ESX.UI.Menu.CloseAll() + local elements = { + {unselectable = true, icon = "fas fa-ambulance", title = TranslateCap('ambulance')}, + {icon = "fas fa-ambulance", title = TranslateCap('ems_menu'), value = "citizen_interaction"} + } - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_ambulance_actions', { - title = TranslateCap('ambulance'), - align = 'top-left', - elements = { - {label = TranslateCap('ems_menu'), value = 'citizen_interaction'} - }}, function(data, menu) - if data.current.value == 'citizen_interaction' then - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', { - title = TranslateCap('ems_menu_title'), - align = 'top-left', - elements = { - {label = TranslateCap('ems_menu_revive'), value = 'revive'}, - {label = TranslateCap('ems_menu_small'), value = 'small'}, - {label = TranslateCap('ems_menu_big'), value = 'big'}, - {label = TranslateCap('ems_menu_putincar'), value = 'put_in_vehicle'}, - {label = TranslateCap('ems_menu_search'), value = 'search'} - }}, function(data, menu) + ESX.OpenContext("right", elements, function(menu,element) + if element.value == "citizen_interaction" then + local elements2 = { + {unselectable = true, icon = "fas fa-ambulance", title = element.title}, + {icon = "fas fa-syringe", title = TranslateCap('ems_menu_revive'), value = "revive"}, + {icon = "fas fa-bandage", title = TranslateCap('ems_menu_small'), value = "small"}, + {icon = "fas fa-bandage", title = TranslateCap('ems_menu_big'), value = "big"}, + {icon = "fas fa-car", title = TranslateCap('ems_menu_putincar'), value = "put_in_vehicle"}, + {icon = "fas fa-syringe", title = TranslateCap('ems_menu_search'), value = "search"}, + } + + ESX.OpenContext("right", elements2, function(menu2,element2) if isBusy then return end - local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() - if data.current.value == 'search' then + if element2.value == 'search' then TriggerServerEvent('esx_ambulancejob:svsearch') elseif closestPlayer == -1 or closestDistance > 1.0 then ESX.ShowNotification(TranslateCap('no_players')) else - if data.current.value == 'revive' then + if element2.value == 'revive' then revivePlayer(closestPlayer) - elseif data.current.value == 'small' then + elseif element2.value == 'small' then ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity) if quantity > 0 then local closestPlayerPed = GetPlayerPed(closestPlayer) @@ -94,8 +90,7 @@ function OpenMobileAmbulanceActionsMenu() end end, 'bandage') - elseif data.current.value == 'big' then - + elseif element2.value == 'big' then ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity) if quantity > 0 then local closestPlayerPed = GetPlayerPed(closestPlayer) @@ -121,18 +116,12 @@ function OpenMobileAmbulanceActionsMenu() ESX.ShowNotification(TranslateCap('not_enough_medikit')) end end, 'medikit') - - elseif data.current.value == 'put_in_vehicle' then + elseif element2.value == 'put_in_vehicle' then TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer)) end end - end, function(data, menu) - menu.close() end) end - - end, function(data, menu) - menu.close() end) end @@ -328,7 +317,7 @@ end) AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum) if not isInShopMenu then - ESX.UI.Menu.CloseAll() + ESX.CloseContext() end ESX.HideUI() CurrentAction = nil @@ -411,14 +400,14 @@ AddEventHandler('esx_ambulancejob:putInVehicle', function() end) function OpenCloakroomMenu() - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', { - title = TranslateCap('cloakroom'), - align = 'top-left', - elements = { - {label = TranslateCap('ems_clothes_civil'), value = 'citizen_wear'}, - {label = TranslateCap('ems_clothes_ems'), value = 'ambulance_wear'}, - }}, function(data, menu) - if data.current.value == 'citizen_wear' then + local elements = { + {unselectable = true, icon = "fas fa-shirt", title = TranslateCap('cloakroom')}, + {icon = "fas fa-shirt", title = TranslateCap('ems_clothes_civil'), value = "citizen_wear"}, + {icon = "fas fa-shirt", title = TranslateCap('ems_clothes_ems'), value = "ambulance_wear"}, + } + + ESX.OpenContext("right", elements, function(menu,element) + if element.value == "citizen_wear" then ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) TriggerEvent('skinchanger:loadSkin', skin) isOnDuty = false @@ -432,7 +421,7 @@ function OpenCloakroomMenu() print("[^2INFO^7] Off Duty") end end) - elseif data.current.value == 'ambulance_wear' then + elseif element.value == "ambulance_wear" then ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) if skin.sex == 0 then TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male) @@ -450,29 +439,38 @@ function OpenCloakroomMenu() end end) end - - menu.close() - end, function(data, menu) - menu.close() end) end function OpenPharmacyMenu() - ESX.UI.Menu.CloseAll() + local elements = { + {unselectable = true, icon = "fas fa-pills", title = TranslateCap('pharmacy_menu_title')} + } - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy', { - title = TranslateCap('pharmacy_menu_title'), - align = 'top-left', - elements = { - {label = TranslateCap('pharmacy_take', TranslateCap('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100}, - {label = TranslateCap('pharmacy_take', TranslateCap('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100} - }}, function(data, menu) - if Config.Debug then - print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(data.current.item) .. "^7") - end - TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value) - end, function(data, menu) - menu.close() + for k,v in pairs(Config.PharmacyItems) do + elements[#elements+1] = { + icon = "fas fa-pills", + title = v.title, + item = v.item + } + end + + ESX.OpenContext("right", elements, function(menu,element) + local elements2 = { + {unselectable = true, icon = "fas fa-pills", title = element.title}, + {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to buy.."}, + {icon = "fas fa-check-double", title = "Confirm", val = "confirm"} + } + + ESX.OpenContext("right", elements2, function(menu2,element2) + local amount = menu2.eles[2].inputValue + if Config.Debug then + print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(element.item) .. "^7") + end + TriggerServerEvent('esx_ambulancejob:giveItem', element.item, amount) + end, function(menu) + OpenPharmacyMenu() + end) end) end