mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
Add NPC jobs
This commit is contained in:
+220
-33
@@ -1,14 +1,34 @@
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ESX = nil
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local PlayerData = {}
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local GUI = {}
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GUI.Time = 0
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local OnJob = false
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local TargetCoords = nil
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local PlayerData = {}
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local GUI = {}
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GUI.Time = 0
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local OnJob = false
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local TargetCoords = nil
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local CurrentlyTowedVehicle = nil
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local Blips = {}
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local NPCOnJob = false
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local NPCTargetTowable = nil
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local NPCTargetTowableZone = nil
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local NPCHasSpawnedTowable = false
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local NPCLastCancel = GetGameTimer() - 5 * 60000
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local NPCHasBeenNextToTowable = false
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Citizen.CreateThread(function()
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while ESX == nil do
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@@ -17,6 +37,60 @@ Citizen.CreateThread(function()
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end
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end)
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function SelectRandomTowable()
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local index = GetRandomIntInRange(1, #Config.Towables)
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for k,v in pairs(Config.Zones) do
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if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then
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return k
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end
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end
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end
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function StartNPCJob()
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NPCOnJob = true
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NPCTargetTowableZone = SelectRandomTowable()
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local zone = Config.Zones[NPCTargetTowableZone]
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Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z)
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SetBlipRoute(Blips['NPCTargetTowableZone'], true)
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ESX.ShowNotification('~y~Conduisez~s~ jusqu\'à l\'endroit indiqué')
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end
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function StopNPCJob(cancel)
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if Blips['NPCTargetTowableZone'] ~= nil then
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RemoveBlip(Blips['NPCTargetTowableZone'])
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Blips['NPCTargetTowableZone'] = nil
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end
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if Blips['NPCDelivery'] ~= nil then
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RemoveBlip(Blips['NPCDelivery'])
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Blips['NPCDelivery'] = nil
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end
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Config.Zones.VehicleDelivery.Type = -1
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NPCOnJob = false
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NPCTargetTowable = nil
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NPCTargetTowableZone = nil
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NPCHasSpawnedTowable = false
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NPCHasBeenNextToTowable = false
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if cancel then
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ESX.ShowNotification('Mission ~r~annulée~s~')
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else
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TriggerServerEvent('esx_mecanojob:onNPCJobCompleted')
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end
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end
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function OpenMecanoActionsMenu()
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local elements = {
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@@ -344,7 +418,7 @@ function OpenMobileMecanoActionsMenu()
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', 'Véhicule ~g~déverouillé')
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ESX.ShowNotification('Véhicule ~g~déverouillé')
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end)
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end
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@@ -376,7 +450,7 @@ function OpenMobileMecanoActionsMenu()
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SetVehicleUndriveable(vehicle, false)
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SetVehicleEngineOn(vehicle, true, true)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', 'Véhicule ~g~réparé')
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ESX.ShowNotification('Véhicule ~g~réparé')
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end)
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end
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end
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@@ -403,7 +477,7 @@ function OpenMobileMecanoActionsMenu()
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Citizen.Wait(10000)
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SetVehicleDirtLevel(vehicle, 0)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', 'Véhicule ~g~néttoyé')
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ESX.ShowNotification('Véhicule ~g~néttoyé')
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end)
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end
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end
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@@ -420,11 +494,11 @@ function OpenMobileMecanoActionsMenu()
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local vehicle = GetVehiclePedIsIn( ped, false )
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if ( GetPedInVehicleSeat( vehicle, -1 ) == ped ) then
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TriggerEvent('esx:showNotification', 'Vehicule ~r~mis en fourrière')
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ESX.ShowNotification('Vehicule ~r~mis en fourrière')
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SetEntityAsMissionEntity( vehicle, true, true )
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deleteCar( vehicle )
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else
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TriggerEvent('esx:showNotification', 'Vous devez être assis du ~r~côté conducteur!')
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ESX.ShowNotification('Vous devez être assis du ~r~côté conducteur!')
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end
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else
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local playerPos = GetEntityCoords( ped, 1 )
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@@ -432,11 +506,11 @@ function OpenMobileMecanoActionsMenu()
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local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer )
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if ( DoesEntityExist( vehicle ) ) then
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TriggerEvent('esx:showNotification', 'Vehicule ~r~mis en fourrière')
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ESX.ShowNotification('Vehicule ~r~mis en fourrière')
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SetEntityAsMissionEntity( vehicle, true, true )
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deleteCar( vehicle )
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else
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TriggerEvent('esx:showNotification', 'Vous devez être ~r~près d\'un véhicule~s~ pour le mettre en fourrière')
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ESX.ShowNotification('Vous devez être ~r~près d\'un véhicule~s~ pour le mettre en fourrière')
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end
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end
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end
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@@ -456,28 +530,65 @@ function OpenMobileMecanoActionsMenu()
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local coordB = GetOffsetFromEntityInWorldCoords(playerped, 0.0, 5.0, 0.0)
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local targetVehicle = getVehicleInDirection(coordA, coordB)
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if currentlyTowedVehicle == nil then
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if CurrentlyTowedVehicle == nil then
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if targetVehicle ~= 0 then
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if not IsPedInAnyVehicle(playerped, true) then
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if vehicle ~= targetVehicle then
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AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
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currentlyTowedVehicle = targetVehicle
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TriggerEvent('esx:showNotification', 'Vehicule ~b~attaché~s~ avec succès!')
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CurrentlyTowedVehicle = targetVehicle
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ESX.ShowNotification('Vehicule ~b~attaché~s~ avec succès!')
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if NPCOnJob then
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if NPCTargetTowable == targetVehicle then
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ESX.ShowNotification('Veuillez déposer le véhicule à la concession')
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Config.Zones.VehicleDelivery.Type = 1
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if Blips['NPCTargetTowableZone'] ~= nil then
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RemoveBlip(Blips['NPCTargetTowableZone'])
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Blips['NPCTargetTowableZone'] = nil
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end
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Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
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SetBlipRoute(Blips['NPCDelivery'], true)
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end
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end
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else
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TriggerEvent('esx:showNotification', '~r~Impossible~s~ d\'attacher votre propre dépanneuse')
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ESX.ShowNotification('~r~Impossible~s~ d\'attacher votre propre dépanneuse')
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end
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end
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else
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TriggerEvent('esx:showNotification', 'Il n\'y a ~r~pas de véhicule~s~ à attacher')
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ESX.ShowNotification('Il n\'y a ~r~pas de véhicule~s~ à attacher')
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end
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else
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AttachEntityToEntity(currentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
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DetachEntity(currentlyTowedVehicle, true, true)
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currentlyTowedVehicle = nil
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TriggerEvent('esx:showNotification', 'Vehicule ~b~détattaché~s~ avec succès!')
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AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
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DetachEntity(CurrentlyTowedVehicle, true, true)
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if NPCOnJob then
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if CurrentlyTowedVehicle == NPCTargetTowable then
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ESX.Game.DeleteVehicle(NPCTargetTowable)
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TriggerServerEvent('esx_mecanojob:onNPCJobMissionCompleted')
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StopNPCJob()
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else
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ESX.ShowNotification('Ce n\'est pas le bon véhicule')
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end
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end
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CurrentlyTowedVehicle = nil
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ESX.ShowNotification('Vehicule ~b~détattaché~s~ avec succès!')
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end
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else
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TriggerEvent('esx:showNotification', '~r~Impossible! ~s~Vous devez avoir un ~b~Flatbed ~s~pour ça')
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ESX.ShowNotification('~r~Impossible! ~s~Vous devez avoir un ~b~Flatbed ~s~pour ça')
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end
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end
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@@ -562,9 +673,9 @@ AddEventHandler('esx_mecanojob:onHijack', function()
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', '~g~Véhicule déverouillé')
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ESX.ShowNotification('~g~Véhicule déverouillé')
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else
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TriggerEvent('esx:showNotification', '~r~Crochetage raté')
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ESX.ShowNotification('~r~Crochetage raté')
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ClearPedTasksImmediately(playerPed)
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end
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end)
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@@ -595,7 +706,7 @@ AddEventHandler('esx_mecanojob:onCarokit', function()
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SetVehicleFixed(vehicle)
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SetVehicleDeformationFixed(vehicle)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', '~g~Carosserie réparée')
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ESX.ShowNotification('~g~Carosserie réparée')
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end)
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end
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end
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@@ -624,7 +735,7 @@ AddEventHandler('esx_mecanojob:onFixkit', function()
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SetVehicleDeformationFixed(vehicle)
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SetVehicleUndriveable(vehicle, false)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', '~g~Véhicule réparé')
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ESX.ShowNotification('~g~Véhicule réparé')
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end)
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end
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end
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@@ -656,21 +767,29 @@ AddEventHandler('esx:setJob', function(job)
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end)
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AddEventHandler('esx_mecanojob:hasEnteredMarker', function(zone)
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if zone == NPCJobTargetTowable then
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end
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if zone == 'MecanoActions' then
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CurrentAction = 'mecano_actions_menu'
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CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu.'
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CurrentActionData = {}
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end
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if zone == 'Garage' then
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CurrentAction = 'mecano_harvest_menu'
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CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu de récolte.'
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CurrentActionData = {}
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end
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if zone == 'Craft' then
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CurrentAction = 'mecano_craft_menu'
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CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu établi.'
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CurrentActionData = {}
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end
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if zone == 'VehicleDeleter' then
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local playerPed = GetPlayerPed(-1)
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if IsPedInAnyVehicle(playerPed, false) then
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@@ -679,6 +798,7 @@ AddEventHandler('esx_mecanojob:hasEnteredMarker', function(zone)
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CurrentActionData = {}
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end
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end
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end)
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AddEventHandler('esx_mecanojob:hasExitedMarker', function(zone)
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@@ -729,6 +849,46 @@ AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
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TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
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end)
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-- Pop NPC mission vehicle when inside area
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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if NPCTargetTowableZone ~= nil and not NPCHasSpawnedTowable then
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local zone = Config.Zones[NPCTargetTowableZone]
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if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCSpawnDistance then
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local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)]
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ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle)
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NPCTargetTowable = vehicle
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end)
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NPCHasSpawnedTowable = true
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end
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end
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if NPCTargetTowableZone ~= nil and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local zone = Config.Zones[NPCTargetTowableZone]
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if(GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCNextToDistance) then
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ESX.ShowNotification('Veuillez ~y~remorquer~s~ le véhicule')
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NPCHasBeenNextToTowable = true
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end
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end
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end
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end)
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-- Create Blips
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Citizen.CreateThread(function()
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local blip = AddBlipForCoord(Config.Zones.MecanoActions.Pos.x, Config.Zones.MecanoActions.Pos.y, Config.Zones.MecanoActions.Pos.z)
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@@ -823,6 +983,7 @@ end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction ~= nil then
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SetTextComponentFormat('STRING')
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AddTextComponentString(CurrentActionMsg)
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@@ -857,8 +1018,34 @@ Citizen.CreateThread(function()
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end
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end
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if IsControlJustReleased(0, 167) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
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if IsControlJustReleased(0, Keys['F6']) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
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OpenMobileMecanoActionsMenu()
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end
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if IsControlJustReleased(0, Keys['DELETE']) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
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if NPCOnJob then
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if GetGameTimer() - NPCLastCancel > 5 * 60000 then
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StopNPCJob(true)
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-- NPCLastCancel = GetGameTimer()
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else
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ESX.ShowNotification('Vous devez ~r~attendre~s~ 5 minutes')
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end
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else
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local playerPed = GetPlayerPed(-1)
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if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), GetHashKey("flatbed")) then
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StartNPCJob()
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else
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ESX.ShowNotification('Vous devez être en flatbed pour commencer la mission')
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end
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end
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end
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end
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end)
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