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fix(es_extended): missing bracket
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@@ -961,28 +961,20 @@ Config.Weapons = {
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-- Tools
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-- Tools
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{name = 'WEAPON_FIREEXTINGUISHER', label = _U('weapon_fireextinguisher'), components = {}, ammo = {label = _U('ammo_charge'), hash = `AMMO_FIREEXTINGUISHER`}},
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{name = 'WEAPON_FIREEXTINGUISHER', label = _U('weapon_fireextinguisher'), components = {}, ammo = {label = _U('ammo_charge'), hash = `AMMO_FIREEXTINGUISHER`}},
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{name = 'WEAPON_DIGISCANNER', label = _U('weapon_digiscanner'), components = {}},
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{name = 'WEAPON_DIGISCANNER', label = _U('weapon_digiscanner'), components = {}},
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{name = 'GADGET_PARACHUTE', label = _U('gadget_parachute'), components = {},
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{name = 'GADGET_PARACHUTE', label = _U('gadget_parachute'), components = {}},
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{
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{name = 'WEAPON_TACTICALRIFLE',label = _U('weapon_tactilerifle'),ammo = {label = _U('ammo_rounds'), hash = `AMMO_RIFLE`},tints = Config.DefaultWeaponTints,
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name = 'WEAPON_TACTICALRIFLE',
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components = {
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label = _U('weapon_tactilerifle'),
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ammo = {label = _U('ammo_rounds'), hash = `AMMO_RIFLE`},
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tints = Config.DefaultWeaponTints,
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components = {
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{name = 'clip_default', label = _U('component_clip_default'), hash = `COMPONENT_TACTICALRIFLE_CLIP_01`},
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{name = 'clip_default', label = _U('component_clip_default'), hash = `COMPONENT_TACTICALRIFLE_CLIP_01`},
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{name = 'clip_extended', label = _U('component_clip_extended'), hash = `COMPONENT_TACTICALRIFLE_CLIP_02`},
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{name = 'clip_extended', label = _U('component_clip_extended'), hash = `COMPONENT_TACTICALRIFLE_CLIP_02`},
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{name = 'flashlight', label = _U('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH_REH`},
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{name = 'flashlight', label = _U('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH_REH`},
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{name = 'grip', label = _U('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP`},
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{name = 'grip', label = _U('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP`},
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{name = 'suppressor', label = _U('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02`}
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{name = 'suppressor', label = _U('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02`}
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}
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}
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},
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},
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{
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{name = 'WEAPON_PRECISIONRIFLE', label = _U('weapon_precisionrifle'), ammo = {label = _U('ammo_rounds'), hash = `AMMO_SNIPER`}, tints = Config.DefaultWeaponTints,
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name = 'WEAPON_PRECISIONRIFLE',
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label = _U('weapon_precisionrifle'),
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ammo = {label = _U('ammo_rounds'), hash = `AMMO_SNIPER`},
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tints = Config.DefaultWeaponTints,
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components = {
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components = {
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{name = 'clip_default', label = _U('component_clip_default'), hash = `COMPONENT_PRECISIONRIFLE_CLIP_01`},
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{name = 'clip_default', label = _U('component_clip_default'), hash = `COMPONENT_PRECISIONRIFLE_CLIP_01`},
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}
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}
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},
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},
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{name = 'WEAPON_METALDETECTOR', label = _U('weapon_metaldetector'), components = {}}
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{name = 'WEAPON_METALDETECTOR', label = _U('weapon_metaldetector'), components = {}}
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}
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}
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