Fixed cheating exploit, empty shop bug, broken translation

This commit is contained in:
ElPumpo
2018-04-30 17:21:59 +02:00
parent d357703229
commit d43ff45bfa
4 changed files with 77 additions and 80 deletions
+31 -30
View File
@@ -3,52 +3,53 @@ local ItemsLabels = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
AddEventHandler('onMySQLReady', function()
-- Load item labels
Citizen.CreateThread(function()
Citizen.Wait(5000)
MySQL.Async.fetchAll(
'SELECT * FROM items',
{},
function(result)
for i=1, #result, 1 do
ItemsLabels[result[i].name] = result[i].label
end
'SELECT * FROM items',
{},
function(result)
for i=1, #result, 1 do
ItemsLabels[result[i].name] = result[i].label
end
)
end)
end)
ESX.RegisterServerCallback('esx_shops:requestDBItems', function(source, cb)
MySQL.Async.fetchAll(
'SELECT * FROM shops',
{},
function(result)
local shopItems = {}
for i=1, #result, 1 do
if shopItems[result[i].name] == nil then
shopItems[result[i].name] = {}
end
table.insert(shopItems[result[i].name], {
name = result[i].item,
price = result[i].price,
label = ItemsLabels[result[i].item]
})
'SELECT * FROM shops',
{},
function(result)
local shopItems = {}
for i=1, #result, 1 do
if shopItems[result[i].name] == nil then
shopItems[result[i].name] = {}
end
cb(shopItems)
table.insert(shopItems[result[i].name], {
name = result[i].item,
price = result[i].price,
label = ItemsLabels[result[i].item]
})
end
)
cb(shopItems)
end)
end)
RegisterServerEvent('esx_shops:buyItem')
AddEventHandler('esx_shops:buyItem', function(itemName, price)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local sourceItem = xPlayer.getInventoryItem(itemName)
-- is the player trying to cheat?
if price < 0 then
print('esx_shops: ' .. xPlayer.identifier .. ' attempted to cheat money!')
return
end
-- can the player afford this item?
if xPlayer.getMoney() >= price then