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Merge pull request #1844 from seltonmt012/fix/adjustments-relog-leak
fix(es_extended/client): stop stacking adjustment threads on every relog
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@@ -25,7 +25,9 @@ function Adjustments:DisableNPCDrops()
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end
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function Adjustments:SeatShuffle()
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if Config.DisableVehicleSeatShuff then
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if Config.DisableVehicleSeatShuff and not self.seatShuffleRegistered then
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self.seatShuffleRegistered = true
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AddEventHandler("esx:enteredVehicle", function(vehicle, _, seat)
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if seat > -1 then
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SetPedIntoVehicle(ESX.PlayerData.ped, vehicle, seat)
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@@ -43,7 +45,7 @@ end
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function Adjustments:AmmoAndVehicleRewards()
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CreateThread(function()
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while true do
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while ESX.PlayerLoaded do
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if Config.DisableDisplayAmmo then
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DisplayAmmoThisFrame(false)
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end
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@@ -187,7 +189,7 @@ end
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function Adjustments:DiscordPresence()
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if Config.DiscordActivity.appId ~= 0 then
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CreateThread(function()
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while true do
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while ESX.PlayerLoaded do
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SetDiscordAppId(Config.DiscordActivity.appId)
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SetRichPresence(self:ReplacePlaceholders(Config.DiscordActivity.presence))
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SetDiscordRichPresenceAsset(Config.DiscordActivity.assetName)
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@@ -213,7 +215,9 @@ function Adjustments:WantedLevel()
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end
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function Adjustments:DisableRadio()
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if Config.RemoveHudComponents[16] then
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if Config.RemoveHudComponents[16] and not self.disableRadioRegistered then
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self.disableRadioRegistered = true
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AddEventHandler("esx:enteredVehicle", function(vehicle, plate, seat, displayName, netId)
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SetVehRadioStation(vehicle,"OFF")
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SetUserRadioControlEnabled(false)
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@@ -223,7 +227,7 @@ end
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function Adjustments:Multipliers()
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CreateThread(function()
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while true do
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while ESX.PlayerLoaded do
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SetPedDensityMultiplierThisFrame(Config.Multipliers.pedDensity)
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SetScenarioPedDensityMultiplierThisFrame(Config.Multipliers.scenarioPedDensityInterior, Config.Multipliers.scenarioPedDensityExterior)
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SetAmbientVehicleRangeMultiplierThisFrame(Config.Multipliers.ambientVehicleRange)
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