mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Merge pull request #691 from fivemland/refactor-1
Refactor: some es_extended functions
This commit is contained in:
@@ -80,34 +80,36 @@ function ESX.SetPlayerData(key, val)
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end
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end
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function ESX.Progressbar(message, length, Options)
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function ESX.Progressbar(message, length, Options)
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exports["esx_progressbar"]:Progressbar(message, length, Options)
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if GetResourceState("esx_progressbar") ~= "missing" then
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return exports["esx_progressbar"]:Progressbar(message, length, Options)
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end
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print("[^1ERROR^7] ^5ESX Progressbar^7 is Missing!")
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end
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end
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function ESX.ShowNotification(message, type, length)
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function ESX.ShowNotification(message, type, length)
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if GetResourceState("esx_notify") ~= "missing" then
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if GetResourceState("esx_notify") ~= "missing" then
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exports["esx_notify"]:Notify(type, length, message)
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return exports["esx_notify"]:Notify(type, length, message)
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else
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print("[^1ERROR^7] ^5ESX Notify^7 is Missing!")
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end
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end
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print("[^1ERROR^7] ^5ESX Notify^7 is Missing!")
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end
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end
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function ESX.TextUI(message, type)
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function ESX.TextUI(message, type)
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if GetResourceState("esx_textui") ~= "missing" then
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if GetResourceState("esx_textui") ~= "missing" then
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exports["esx_textui"]:TextUI(message, type)
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return exports["esx_textui"]:TextUI(message, type)
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else
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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return
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end
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end
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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end
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end
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function ESX.HideUI()
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function ESX.HideUI()
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if GetResourceState("esx_textui") ~= "missing" then
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if GetResourceState("esx_textui") ~= "missing" then
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exports["esx_textui"]:HideUI()
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return exports["esx_textui"]:HideUI()
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else
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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return
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end
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end
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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end
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end
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function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
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function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
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@@ -151,7 +153,7 @@ ESX.HashString = function(str)
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local gsub = string.gsub
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local gsub = string.gsub
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local hash = joaat(str)
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local hash = joaat(str)
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local input_map = format("~INPUT_%s~", upper(format("%x", hash)))
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local input_map = format("~INPUT_%s~", upper(format("%x", hash)))
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input_map = string.gsub(input_map, "FFFFFFFF", "")
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input_map = gsub(input_map, "FFFFFFFF", "")
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return input_map
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return input_map
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end
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end
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@@ -426,8 +428,7 @@ function ESX.Game.GetPedMugshot(ped, transparent)
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end
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end
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function ESX.Game.Teleport(entity, coords, cb)
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function ESX.Game.Teleport(entity, coords, cb)
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local vector = type(coords) == "vector4" and coords or type(coords) == "vector3" and vector4(coords, 0.0) or
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local vector = type(coords) == "vector4" and coords or type(coords) == "vector3" and vector4(coords, 0.0) or vec(coords.x, coords.y, coords.z, coords.heading or 0.0)
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vec(coords.x, coords.y, coords.z, coords.heading or 0.0)
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if DoesEntityExist(entity) then
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if DoesEntityExist(entity) then
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RequestCollisionAtCoord(vector.xyz)
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RequestCollisionAtCoord(vector.xyz)
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@@ -666,14 +667,16 @@ function ESX.Game.GetVehicleInDirection()
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end
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end
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function ESX.Game.GetVehicleProperties(vehicle)
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function ESX.Game.GetVehicleProperties(vehicle)
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if DoesEntityExist(vehicle) then
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if not DoesEntityExist(vehicle) then
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return
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end
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
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local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
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local customPrimaryColor = nil
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local customPrimaryColor = nil
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if hasCustomPrimaryColor then
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if hasCustomPrimaryColor then
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local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
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customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
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customPrimaryColor = {r, g, b}
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end
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end
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local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
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local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
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@@ -685,15 +688,13 @@ function ESX.Game.GetVehicleProperties(vehicle)
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local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
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local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
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local customSecondaryColor = nil
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local customSecondaryColor = nil
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if hasCustomSecondaryColor then
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if hasCustomSecondaryColor then
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local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
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customSecondaryColor = {GetVehicleCustomSecondaryColour(vehicle)}
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customSecondaryColor = {r, g, b}
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end
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end
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local extras = {}
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local extras = {}
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for extraId = 0, 12 do
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for extraId = 0, 12 do
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if DoesExtraExist(vehicle, extraId) then
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if DoesExtraExist(vehicle, extraId) then
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local state = IsVehicleExtraTurnedOn(vehicle, extraId)
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extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
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extras[tostring(extraId)] = state
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end
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end
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end
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end
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@@ -709,30 +710,18 @@ function ESX.Game.GetVehicleProperties(vehicle)
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if TyresIndex[numWheels] then
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if TyresIndex[numWheels] then
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for tyre, idx in pairs(TyresIndex[numWheels]) do
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for tyre, idx in pairs(TyresIndex[numWheels]) do
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if IsVehicleTyreBurst(vehicle, idx, false) then
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tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
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tyreBurst[tostring(idx)] = true
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else
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tyreBurst[tostring(idx)] = false
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end
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end
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end
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end
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end
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for windowId = 0, 7 do -- 13
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for windowId = 0, 7 do -- 13
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if not IsVehicleWindowIntact(vehicle, windowId) then
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windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
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windowsBroken[tostring(windowId)] = true
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else
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windowsBroken[tostring(windowId)] = false
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end
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end
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end
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local numDoors = GetNumberOfVehicleDoors(vehicle)
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local numDoors = GetNumberOfVehicleDoors(vehicle)
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if numDoors and numDoors > 0 then
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if numDoors and numDoors > 0 then
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for doorsId = 0, numDoors do
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for doorsId = 0, numDoors do
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if IsVehicleDoorDamaged(vehicle, doorsId) then
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doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
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doorsBroken[tostring(doorsId)] = true
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else
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doorsBroken[tostring(doorsId)] = false
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end
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end
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end
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end
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end
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@@ -821,13 +810,12 @@ function ESX.Game.GetVehicleProperties(vehicle)
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modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
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modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
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modLightbar = GetVehicleMod(vehicle, 49)
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modLightbar = GetVehicleMod(vehicle, 49)
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}
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}
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else
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return
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end
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end
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end
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function ESX.Game.SetVehicleProperties(vehicle, props)
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function ESX.Game.SetVehicleProperties(vehicle, props)
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if DoesEntityExist(vehicle) then
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if not DoesEntityExist(vehicle) then
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return
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end
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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SetVehicleModKit(vehicle, 0)
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SetVehicleModKit(vehicle, 0)
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@@ -889,11 +877,7 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
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if props.extras ~= nil then
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if props.extras ~= nil then
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for extraId, enabled in pairs(props.extras) do
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for extraId, enabled in pairs(props.extras) do
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if enabled then
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SetVehicleExtra(vehicle, tonumber(extraId), enabled and 0 or 0)
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SetVehicleExtra(vehicle, tonumber(extraId), 0)
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else
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SetVehicleExtra(vehicle, tonumber(extraId), 1)
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end
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end
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end
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end
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end
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@@ -1072,7 +1056,6 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
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end
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end
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end
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end
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end
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end
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end
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function ESX.Game.Utils.DrawText3D(coords, text, size, font)
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function ESX.Game.Utils.DrawText3D(coords, text, size, font)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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@@ -7,11 +7,7 @@ for i = 97, 122 do table.insert(Charset, string.char(i)) end
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function ESX.GetRandomString(length)
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function ESX.GetRandomString(length)
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math.randomseed(GetGameTimer())
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math.randomseed(GetGameTimer())
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if length > 0 then
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return length > 0 and ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)] or ''
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return ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)]
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else
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return ''
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end
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end
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end
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function ESX.GetConfig()
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function ESX.GetConfig()
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