mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
things
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+36
-11
@@ -1,7 +1,13 @@
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local isPaused, isDead, pickups = false, false, {}
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if Config.UseKashacters then
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RegisterNetEvent('esx:kashloaded')
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AddEventHandler('esx:kashloaded', function()
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TriggerServerEvent('esx:onPlayerJoined')
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end)
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else
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Citizen.CreateThread(function()
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while not Config.UseKashacters do
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while true do
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Citizen.Wait(0)
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if NetworkIsPlayerActive(PlayerId()) then
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@@ -10,12 +16,6 @@ Citizen.CreateThread(function()
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end
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end
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end)
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if Config.UseKashacters then
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RegisterNetEvent('esx:kashloaded')
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AddEventHandler('esx:kashloaded', function()
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TriggerServerEvent('esx:onPlayerJoined')
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end)
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end
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RegisterNetEvent('esx:playerLoaded')
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@@ -23,8 +23,8 @@ AddEventHandler('esx:playerLoaded', function(playerData)
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ESX.PlayerLoaded = true
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ESX.PlayerData = playerData
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if Config.UseKashacters then
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-- check if player is coming from loading screen
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if not Config.UseKashacters then
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if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
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local defaultModel = GetHashKey('a_m_y_stbla_02')
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RequestModel(defaultModel)
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@@ -37,11 +37,11 @@ AddEventHandler('esx:playerLoaded', function(playerData)
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SetPedDefaultComponentVariation(PlayerPedId())
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SetPedRandomComponentVariation(PlayerPedId(), true)
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SetModelAsNoLongerNeeded(defaultModel)
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end
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end
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-- freeze the player
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FreezeEntityPosition(PlayerPedId(), true)
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end
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-- enable PVP
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if Config.EnablePVP then
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@@ -525,3 +525,28 @@ Citizen.CreateThread(function()
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end
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end
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end)
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RegisterNetEvent("esx:tpm")
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AddEventHandler("esx:tpm", function()
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local WaypointHandle = GetFirstBlipInfoId(8)
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if DoesBlipExist(WaypointHandle) then
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local waypointCoords = GetBlipInfoIdCoord(WaypointHandle)
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for height = 1, 1000 do
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SetPedCoordsKeepVehicle(PlayerPedId(), waypointCoords["x"], waypointCoords["y"], height + 0.0)
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local foundGround, zPos = GetGroundZFor_3dCoord(waypointCoords["x"], waypointCoords["y"], height + 0.0)
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if foundGround then
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SetPedCoordsKeepVehicle(PlayerPedId(), waypointCoords["x"], waypointCoords["y"], height + 0.0)
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break
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end
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Citizen.Wait(5)
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end
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TriggerEvent('chatMessage', "Successfully Teleported")
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else
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TriggerEvent('chatMessage', "No Waypoint Set")
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end
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end)
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