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fix(datastore): Fix bug when datastore was too big
Needs newest esx_datastore (1.0.1)
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+10
-6
@@ -566,7 +566,7 @@ function OpenRoomMenu(property, owner)
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local elements = {}
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for i=1, #dressing, 1 do
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table.insert(elements, {label = dressing[i].label, value = dressing[i].skin})
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table.insert(elements, {label = dressing[i], value = i})
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end
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ESX.UI.Menu.Open(
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@@ -580,12 +580,16 @@ function OpenRoomMenu(property, owner)
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerEvent('skinchanger:loadClothes', skin, data.current.value)
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TriggerEvent('esx_skin:setLastSkin', skin)
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ESX.TriggerServerCallback('esx_property:getPlayerOutfit', function(clothes)
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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end)
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TriggerEvent('skinchanger:loadClothes', skin, clothes)
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TriggerEvent('esx_skin:setLastSkin', skin)
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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end)
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end, data.current.value)
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end)
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