Fixed duplicated garage, closes #94

This commit is contained in:
ElPumpo
2018-06-09 12:32:13 +02:00
parent c74e05ba5b
commit c22e1d8f95
+14 -7
View File
@@ -339,12 +339,18 @@ function OpenVehicleSpawnerMenu(station, partNum)
else
local elements = Config.AuthorizedVehicles.Shared
local authorizedVehicles = Config.AuthorizedVehicles[PlayerData.job.grade_name]
for i=1, #authorizedVehicles, 1 do
table.insert(elements, { label = authorizedVehicles[i].label, model = authorizedVehicles[i].model})
end
local elements = {}
local sharedVehicles = Config.AuthorizedVehicles.Shared
for i=1, #sharedVehicles, 1 do
table.insert(elements, { label = sharedVehicles[i].label, model = sharedVehicles[i].model})
end
local authorizedVehicles = Config.AuthorizedVehicles[PlayerData.job.grade_name]
for i=1, #authorizedVehicles, 1 do
table.insert(elements, { label = authorizedVehicles[i].label, model = authorizedVehicles[i].model})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'vehicle_spawner',
{
@@ -1831,6 +1837,7 @@ Citizen.CreateThread(function()
end
end)
-- Create blip for colleagues
function createBlip(id)
ped = GetPlayerPed(id)
blip = GetBlipFromEntity(ped)
@@ -1838,7 +1845,7 @@ function createBlip(id)
if not DoesBlipExist(blip) then -- Add blip and create head display on player
blip = AddBlipForEntity(ped)
SetBlipSprite(blip, 1)
Citizen.InvokeNative(0x5FBCA48327B914DF, blip, true) -- Player Blip indicator
ShowHeadingIndicatorOnBlip(blip, true) -- Player Blip indicator
SetBlipRotation(blip, math.ceil(GetEntityHeading(veh))) -- update rotation
SetBlipNameToPlayerName(blip, id) -- update blip name
SetBlipScale(blip, 0.85) -- set scale