Use new esx_status

This commit is contained in:
Jérémie N'gadi
2017-09-02 12:15:59 +02:00
parent 9fdabdbaec
commit c0c5fbba00
2 changed files with 33 additions and 60 deletions
+25 -1
View File
@@ -8,10 +8,16 @@ Citizen.CreateThread(function()
end
end)
AddEventHandler('esx_basicneeds:resetStatus', function()
TriggerEvent('esx_status:set', 'hunger', 500000)
TriggerEvent('esx_status:set', 'thirst', 500000)
end)
AddEventHandler('playerSpawned', function()
if IsDead then
TriggerServerEvent('esx_basicneeds:resetStatus')
TriggerEvent('esx_basicneeds:resetStatus')
end
IsDead = false
@@ -19,6 +25,24 @@ end)
AddEventHandler('esx_status:loaded', function(status)
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F',
function(status)
return true
end,
function(status)
status.remove(200)
end
)
TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1',
function(status)
return true
end,
function(status)
status.remove(250)
end
)
Citizen.CreateThread(function()
while true do