diff --git a/[esx]/esx_multicharacter/LICENSE.md b/[esx]/esx_multicharacter/LICENSE.md new file mode 100644 index 00000000..f288702d --- /dev/null +++ b/[esx]/esx_multicharacter/LICENSE.md @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/[esx]/esx_multicharacter/client/main.lua b/[esx]/esx_multicharacter/client/main.lua new file mode 100644 index 00000000..0f9384dc --- /dev/null +++ b/[esx]/esx_multicharacter/client/main.lua @@ -0,0 +1,335 @@ +ESX = exports['es_extended']:getSharedObject() +if ESX.GetConfig().Multichar then + + Citizen.CreateThread(function() + while NetworkIsPlayerActive(PlayerId()) and not ESX.IsPlayerLoaded() do + Citizen.Wait(5) + DoScreenFadeOut(0) + while not GetResourceState('esx_menu_default') == 'started' do + Citizen.Wait(0) + end + Citizen.Wait(200) + TriggerServerEvent("esx_multicharacter:SetupCharacters") + TriggerEvent("esx_multicharacter:SetupCharacters") + break + end + end) + + local cam, cam2 = nil, nil + local Characters = {} + local canRelog = true + local Spawned + + RegisterNetEvent('esx_multicharacter:SetupCharacters') + AddEventHandler('esx_multicharacter:SetupCharacters', function() + ESX.PlayerLoaded = false + ESX.PlayerData = {} + Spawned = false + cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", Config.Spawn.x, Config.Spawn.y+1.6, Config.Spawn.z+1.3, 0.0, 0.0, 180.0, 100.00, false, 0) + SetEntityCoords(PlayerPedId(), Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false) + SetEntityHeading(PlayerPedId(), Config.Spawn.w) + DoScreenFadeOut(0) + SetCamActive(cam, true) + RenderScriptCams(true, false, 1, true, true) + ESX.UI.HUD.SetDisplay(0.0) + DisplayHud(false) + DisplayRadar(false) + StartLoop() + ShutdownLoadingScreen() + ShutdownLoadingScreenNui() + TriggerEvent('esx:loadingScreenOff') + end) + + StartLoop = function() + hidePlayers = true + Citizen.CreateThread(function() + local keys = {18, 27, 172, 173, 176, 177, 187, 188, 191, 201} + while hidePlayers do + DisableAllControlActions(0) + for i=1, #keys do + EnableControlAction(0, keys[i], true) + end + SetEntityVisible(PlayerPedId(), 0, 0) + SetLocalPlayerVisibleLocally(1) + SetPlayerInvincible(PlayerId(), 1) + Citizen.Wait(3) + end + end) + Citizen.CreateThread(function() + local players, vehicles + while hidePlayers do + players = GetActivePlayers() + for i=1, #players do + if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], true, true) end + end + vehicles = ESX.Game.GetVehicles() + for i=1, #vehicles do + NetworkConcealEntity(vehicles[i], true) + end + Citizen.Wait(500) + end + for i=1, #players do + if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], false, false) end + end + for i=1, #vehicles do + NetworkConcealEntity(vehicles[i], false) + end + SetEntityVisible(PlayerPedId(), 1, 0) + SetPlayerInvincible(PlayerId(), 0) + Citizen.Wait(10000) + canRelog = true + end) + end + + SetupCharacter = function(index) + if Spawned == false then + exports.spawnmanager:setAutoSpawn(false) + exports.spawnmanager:forceRespawn() + exports.spawnmanager:spawnPlayer({ + x = Config.Spawn.x, + y = Config.Spawn.y, + z = Config.Spawn.z, + heading = Config.Spawn.w, + model = Characters[index].model or `mp_m_freemode_01`, + skipFade = true + }, function() + canRelog = false + if Characters[index] then + local skin = Characters[index].skin or Config.Default + if not Characters[index].model then + if Characters[index].sex == 'Female' then skin.sex = 1 else skin.sex = 0 end + end + TriggerEvent('skinchanger:loadSkin', skin) + end + exports.spawnmanager:setAutoSpawn(false) + end) + elseif Characters[index] and Characters[index].skin then + if Characters[Spawned] and Characters[Spawned].model then + RequestModel(Characters[index].model) + while not HasModelLoaded(Characters[index].model) do + RequestModel(Characters[index].model) + Citizen.Wait(0) + end + SetPlayerModel(PlayerId(), Characters[index].model) + SetModelAsNoLongerNeeded(Characters[index].model) + end + TriggerEvent('skinchanger:loadSkin', Characters[index].skin) + end + FreezeEntityPosition(PlayerPedId(), true) + Spawned = index + SendNUIMessage({ + action = "openui", + character = Characters[index] + }) + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + SetEntityAlpha(playerPed, 255) + end + + RegisterNetEvent('esx_multicharacter:SetupUI') + AddEventHandler('esx_multicharacter:SetupUI', function(data) + DoScreenFadeOut(0) + Characters = data + local elements = {} + local Character = next(Characters) + + if Character == nil then + SendNUIMessage({ + action = "closeui" + }) + exports.spawnmanager:forceRespawn() + exports.spawnmanager:spawnPlayer({ + x = Config.Spawn.x, + y = Config.Spawn.y, + z = Config.Spawn.z, + heading = Config.Spawn.w, + model = `mp_m_freemode_01`, + skipFade = false + }, function() + exports.spawnmanager:setAutoSpawn(false) + canRelog = false + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, false) + SetEntityAlpha(playerPed, 0) + TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true) + TriggerEvent('esx_identity:showRegisterIdentity') + end) + else + DoScreenFadeIn(400) + while not IsScreenFadedIn() do Citizen.Wait(200) end + for k,v in pairs(Characters) do + if not v.model and v.skin then + if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end + end + if Spawned == false then SetupCharacter(Character) end + local label = v.firstname..' '..v.lastname + elements[#elements+1] = {label = label, value = v.id} + end + if #elements < Config.Slots then + elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true} + end + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', { + title = _('select_char'), + align = 'top-left', + elements = elements + }, function(data, menu) + local elements = {} + if not data.current.new then + elements[1] = {label = _('char_play'), action = 'play', value = data.current.value} + elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value} + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', { + title = _('select_char'), + align = 'top-left', + elements = elements + }, function(data, menu) + if data.current.action == 'play' then + ESX.UI.Menu.CloseAll() + DoScreenFadeOut(300) + SendNUIMessage({ + action = "closeui" + }) + TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false) + Citizen.Wait(300) + else + local elements2 = {} + elements2[1] = {label = _('cancel')} + elements2[2] = {label = _('confirm'), value = data.current.value} + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', { + title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname), + align = 'center', + elements = elements2 + }, function(data, menu) + if data.current.value then + TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value) + Spawned = false + ESX.UI.Menu.CloseAll() + else + menu.close() + end + end, function(data, menu) + menu.close() + end) + end + end, function(data, menu) + menu.close() + end) + else + ESX.UI.Menu.CloseAll() + local GetSlot = function() + for i=1, Config.Slots do + if not Characters[i] then + return i + end + end + end + local slot = GetSlot() + TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true) + TriggerEvent('esx_identity:showRegisterIdentity') + end + end, function(data, menu) + menu.refresh() + end, function(data, menu) + if data.current.new then + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, false) + SetEntityAlpha(playerPed, 0) + SendNUIMessage({ + action = "closeui" + }) + else + SetupCharacter(data.current.value) + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + ResetEntityAlpha(playerPed) + end + end) + end + end) + + RegisterNetEvent('esx:playerLoaded') + AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin) + local spawn = playerData.coords + DoScreenFadeOut(0) + Citizen.Wait(300) + local playerPed = PlayerPedId() + cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+200, 0.0, 0.0, 0.0, 100.00, false, 0) + PointCamAtCoord(cam2, spawn.x,spawn.y,spawn.z+10) + SetCamActiveWithInterp(cam2, cam, 400, true, true) + + Citizen.Wait(700) + DoScreenFadeIn(500) + FreezeEntityPosition(playerPed, true) + SetEntityVisible(playerPed, true, 0) + SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z, true, false, false, false) + + cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+10, 0.0, 0.0, 0.0, 100.00, false, 0) + PointCamAtCoord(cam, spawn.x,spawn.y,spawn.z) + SetCamActiveWithInterp(cam, cam2, 1700, true, true) + + PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1) + if isNew or not skin or #skin == 1 then + local sex = skin.sex or 0 + if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end + RequestModel(model) + while not HasModelLoaded(model) do + RequestModel(model) + Citizen.Wait(0) + end + SetPlayerModel(PlayerId(), model) + SetModelAsNoLongerNeeded(model) + skin = Config.Default + skin.sex = sex + TriggerEvent('skinchanger:loadSkin', skin, function() + Citizen.CreateThread(function() + playerped = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + ResetEntityAlpha(playerPed) + Citizen.Wait(1500) + TriggerEvent('esx_skin:openSaveableMenu') + SetEntityHeading(playerPed, spawn.heading) + end) + end) + else + TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin) + Citizen.Wait(1500) + end + Characters = {} + TriggerServerEvent('esx:onPlayerSpawn') + TriggerEvent('esx:onPlayerSpawn') + TriggerEvent('playerSpawned') + TriggerEvent('esx:restoreLoadout') + playerPed = PlayerPedId() + FreezeEntityPosition(playerPed, false) + SetEntityHeading(PlayerPed, spawn.heading) + Citizen.Wait(500) + RenderScriptCams(false, true, 500, true, true) + PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1) + SetCamActive(cam, false) + DestroyAllCams(true) + DisplayHud(true) + DisplayRadar(true) + hidePlayers = false + end) + + RegisterNetEvent('esx:onPlayerLogout') + AddEventHandler('esx:onPlayerLogout', function() + DoScreenFadeOut(0) + Spawned = false + TriggerServerEvent("esx_multicharacter:SetupCharacters") + TriggerEvent("esx_multicharacter:SetupCharacters") + TriggerEvent('esx_skin:resetFirstSpawn') + end) + + if Config.Relog then + RegisterCommand('relog', function(source, args, rawCommand) + if canRelog == true then + canRelog = false + TriggerServerEvent('esx_multicharacter:relog') + ESX.SetTimeout(10000, function() + canRelog = true + end) + end + end) + end + +end diff --git a/[esx]/esx_multicharacter/config.lua b/[esx]/esx_multicharacter/config.lua new file mode 100644 index 00000000..a444f660 --- /dev/null +++ b/[esx]/esx_multicharacter/config.lua @@ -0,0 +1,109 @@ +Config = {} +Config.Locale = 'en' + +Config.Slots = 4 +Config.Spawn = vector4(-113.7, 565.3, 195.2, 0) + +-------------------- +-- Do not use unless you are prepared to adjust your resources to correctly reset data +-- Information: https://github.com/thelindat/esx_multicharacter#relogging +Config.Relog = false +-------------------- + +Config.Default = { + mom = 21, + dad = 0, + face_md_weight = 50, + skin_md_weight = 50, + nose_1 = 0, + nose_2 = 0, + nose_3 = 0, + nose_4 = 0, + nose_5 = 0, + nose_6 = 0, + cheeks_1 = 0, + cheeks_2 = 0, + cheeks_3 = 0, + lip_thickness = 0, + jaw_1 = 0, + jaw_2 = 0, + chin_1 = 0, + chin_2 = 0, + chin_13 = 0, + chin_4 = 0, + neck_thickness = 0, + hair_1 = 0, + hair_2 = 0, + hair_color_1 = 0, + hair_color_2 = 0, + tshirt_1 = 0, + tshirt_2 = 0, + torso_1 = 0, + torso_2 = 0, + decals_1 = 0, + decals_2 = 0, + arms = 0, + arms_2 = 0, + pants_1 = 0, + pants_2 = 0, + shoes_1 = 0, + shoes_2 = 0, + mask_1 = 0, + mask_2 = 0, + bproof_1 = 0, + bproof_2 = 0, + chain_1 = 0, + chain_2 = 0, + helmet_1 = -1, + helmet_2 = 0, + glasses_1 = 0, + glasses_2 = 0, + watches_1 = -1, + watches_2 = 0, + bracelets_1 = -1, + bracelets_2 = 0, + bags_1 = 0, + bags_2 = 0, + eye_color = 0, + eye_squint = 0, + eyebrows_2 = 0, + eyebrows_1 = 0, + eyebrows_3 = 0, + eyebrows_4 = 0, + eyebrows_5 = 0, + eyebrows_6 = 0, + makeup_1 = 0, + makeup_2 = 0, + makeup_3 = 0, + makeup_4 = 0, + lipstick_1 = 0, + lipstick_2 = 0, + lipstick_3 = 0, + lipstick_4 = 0, + ears_1 = -1, + ears_2 = 0, + chest_1 = 0, + chest_2 = 0, + chest_3 = 0, + bodyb_1 = -1, + bodyb_2 = 0, + bodyb_3 = -1, + bodyb_4 = 0, + age_1 = 0, + age_2 = 0, + blemishes_1 = 0, + blemishes_2 = 0, + blush_1 = 0, + blush_2 = 0, + blush_3 = 0, + complexion_1 = 0, + complexion_2 = 0, + sun_1 = 0, + sun_2 = 0, + moles_1 = 0, + moles_2 = 0, + beard_1 = 0, + beard_2 = 0, + beard_3 = 0, + beard_4 = 0 +} diff --git a/[esx]/esx_multicharacter/fxmanifest.lua b/[esx]/esx_multicharacter/fxmanifest.lua new file mode 100644 index 00000000..2916b49e --- /dev/null +++ b/[esx]/esx_multicharacter/fxmanifest.lua @@ -0,0 +1,36 @@ +fx_version 'adamant' +game 'gta5' +description 'https://github.com/thelindat/esx_multicharacter' +version '1.1.1' + +dependencies { + 'es_extended', + 'esx_menu_default', + 'esx_identity', + 'esx_skin' +} + +shared_script 'config.lua' + +server_scripts { + '@es_extended/imports.lua', + '@mysql-async/lib/MySQL.lua', + 'server/*.lua', +} + +client_scripts { + '@es_extended/locale.lua', + 'client/main.lua', + 'locales/*.lua', +} + +ui_page { + 'html/ui.html', +} + +files { + 'html/ui.html', + 'html/css/main.css', + 'html/js/app.js', + 'html/locales/*.js', +} diff --git a/[esx]/esx_multicharacter/html/css/main.css b/[esx]/esx_multicharacter/html/css/main.css new file mode 100644 index 00000000..60090d94 --- /dev/null +++ b/[esx]/esx_multicharacter/html/css/main.css @@ -0,0 +1,71 @@ +@import url('https://fonts.googleapis.com/css2?family=Raleway:wght@300;600&display=swap'); +* { + margin: 0; + padding: 0; + user-select: none; + color: rgb(255, 255, 255); + font-weight: 300; + font-size: 1.6vh; + font-family: Calibri, "Helvetica", san-serif; +} + +html { + overflow: hidden; +} + +p { + margin: 0 !important; +} + +body { + background: transparent; +} + +.main-container { + display:none; + position: absolute; + top: 50%; + right: 0; + transform: translate(0, -50%); + background: rgba(0,0,0,0.7); + margin-right: 1.5rem; +} + +.header { + position: absolute; + top: 5%; + left: 50%; + transform: translate(-50%); + font-size: 1.1rem; +} + +.footer { + position: absolute; + bottom: 5%; + left: 50%; + transform: translate(-50%); + font-size: 1.1rem; +} + +.character-box { + display: flex; + right: 0; + flex-direction: column; + justify-content: center; + align-items: center; + text-align: center; + line-height: 1.4rem; + height: calc(100vh - 6rem); + width: 20rem; + padding: 1rem; + border: 1px rgba(12,12,12,200) solid; + box-shadow: 0px 0px 4px 1px rgba(12,12,12,20); +} + +h1 { + font-family: 'Raleway', sans-serif; + padding-top: 2rem; + display: block; + font-size: 1.3rem; + font-weight: 600; +} diff --git a/[esx]/esx_multicharacter/html/js/app.js b/[esx]/esx_multicharacter/html/js/app.js new file mode 100644 index 00000000..22b5c92c --- /dev/null +++ b/[esx]/esx_multicharacter/html/js/app.js @@ -0,0 +1,35 @@ +var money = Intl.NumberFormat('en-US', { + style: 'currency', + currency: 'USD', + minimumFractionDigits: 0 +}); + +(() => { + Kashacter = {}; + + Kashacter.ShowUI = function(data) { + $('body').css({"display":"block"}); + $('.main-container').css({"display":"block"}); + $('[data-charid=1]').html('

' + `${translate.name} ` + '

' + data.firstname +' '+ data.lastname +'

' + `${translate.job} ` + '

'+ data.job +' '+ data.job_grade +'

' + `${translate.money} ` + '

'+ money.format(data.money) +'

' + `${translate.bank} ` + '

'+ money.format(data.bank) +'

' + `${translate.dob} ` + '

'+ data.dateofbirth +'

' + `${translate.gender} ` + '

'+ data.sex +'

').attr("data-ischar", "true"); + }; + + Kashacter.CloseUI = function() { + $('body').css({"display":"none"}); + $('.main-container').css({"display":"none"}); + $('[data-charid=1]').html('

'); + }; + + window.onload = function(e) { + window.addEventListener('message', function(event) { + switch(event.data.action) { + case 'openui': + Kashacter.ShowUI(event.data.character); + break; + case 'closeui': + Kashacter.CloseUI(); + break; + } + }) + } + +})(); diff --git a/[esx]/esx_multicharacter/html/locales/cs.js b/[esx]/esx_multicharacter/html/locales/cs.js new file mode 100644 index 00000000..cc84dedc --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/cs.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Jméno"; +translate.job = "Práce"; +translate.bank = "Banka"; +translate.money = "Peníze"; +translate.gender = "Pohlaví"; +translate.dob = "Datum narození"; diff --git a/[esx]/esx_multicharacter/html/locales/de.js b/[esx]/esx_multicharacter/html/locales/de.js new file mode 100644 index 00000000..efd17188 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/de.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Name"; +translate.job = "Beruf"; +translate.bank = "Bankguthaben"; +translate.money = "Bargeld"; +translate.gender = "Geschlecht"; +translate.dob = "Geburtsdatum"; diff --git a/[esx]/esx_multicharacter/html/locales/en.js b/[esx]/esx_multicharacter/html/locales/en.js new file mode 100644 index 00000000..125dd3f0 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/en.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Name"; +translate.job = "Job"; +translate.bank = "Bank"; +translate.money = "Cash"; +translate.gender = "Gender"; +translate.dob = "Date of birth"; diff --git a/[esx]/esx_multicharacter/html/locales/fr.js b/[esx]/esx_multicharacter/html/locales/fr.js new file mode 100644 index 00000000..597a217d --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/fr.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Nom"; +translate.job = "Métier"; +translate.bank = "Banque"; +translate.money = "Argent"; +translate.gender = "Sexe"; +translate.dob = "Date de naissance"; diff --git a/[esx]/esx_multicharacter/html/locales/pl.js b/[esx]/esx_multicharacter/html/locales/pl.js new file mode 100644 index 00000000..07b27356 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/pl.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "imię"; +translate.job = "Zajęcie"; +translate.bank = "Bank"; +translate.money = "Gotówka"; +translate.gender = "Seks"; +translate.dob = "Data urodzenia"; diff --git a/[esx]/esx_multicharacter/html/locales/pt.js b/[esx]/esx_multicharacter/html/locales/pt.js new file mode 100644 index 00000000..c8eca4f8 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/pt.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Nome"; +translate.job = "Trabalho"; +translate.bank = "Banco"; +translate.money = "Dinheiro"; +translate.gender = "Género"; +translate.dob = "Data de Nascimento"; diff --git a/[esx]/esx_multicharacter/html/locales/tr.js b/[esx]/esx_multicharacter/html/locales/tr.js new file mode 100644 index 00000000..ab820732 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/tr.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "İsim"; +translate.job = "Meslek"; +translate.bank = "Banka"; +translate.money = "Nakit"; +translate.gender = "Cinsiyet"; +translate.dob = "Doğum Tarihi"; diff --git a/[esx]/esx_multicharacter/html/ui.html b/[esx]/esx_multicharacter/html/ui.html new file mode 100644 index 00000000..7b59ac89 --- /dev/null +++ b/[esx]/esx_multicharacter/html/ui.html @@ -0,0 +1,24 @@ + + + + + + + + + + +
+
ESX Legacy
+
+

+
+
+ +
+ + + + + + \ No newline at end of file diff --git a/[esx]/esx_multicharacter/locales/cs.lua b/[esx]/esx_multicharacter/locales/cs.lua new file mode 100644 index 00000000..f4ffd7b5 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/cs.lua @@ -0,0 +1,9 @@ +Locales['cs'] = { + ['delete_label'] = "Vymazat %s %s?", + ['select_char'] = "Zvolit Postavu", + ['create_char'] = "Vytvořit novou postavu", + ['char_play'] = "Hrát za postavu", + ['char_delete'] = "Vymazat postavu", + ['cancel'] = "Zrušit", + ['confirm'] = "Potvrdit", +} diff --git a/[esx]/esx_multicharacter/locales/de.lua b/[esx]/esx_multicharacter/locales/de.lua new file mode 100644 index 00000000..8ffefc6b --- /dev/null +++ b/[esx]/esx_multicharacter/locales/de.lua @@ -0,0 +1,9 @@ +Locales['de'] = { + ['delete_label'] = "Lösche %s %s?", + ['select_char'] = "Charakter auswählen", + ['create_char'] = "Neuen Charakter erstellen", + ['char_play'] = "Diesen Charakter spielen", + ['char_delete'] = "Diesen Charakter löschen", + ['cancel'] = "Abbrechen", + ['confirm'] = "Bestätigen", +} diff --git a/[esx]/esx_multicharacter/locales/en.lua b/[esx]/esx_multicharacter/locales/en.lua new file mode 100644 index 00000000..72aa9cbe --- /dev/null +++ b/[esx]/esx_multicharacter/locales/en.lua @@ -0,0 +1,9 @@ +Locales['en'] = { + ['delete_label'] = "Delete %s %s?", + ['select_char'] = "Select Character", + ['create_char'] = "Create new character", + ['char_play'] = "Play this character", + ['char_delete'] = "Delete this character", + ['cancel'] = "Cancel", + ['confirm'] = "Confirm", +} diff --git a/[esx]/esx_multicharacter/locales/pt.lua b/[esx]/esx_multicharacter/locales/pt.lua new file mode 100644 index 00000000..bd83f35e --- /dev/null +++ b/[esx]/esx_multicharacter/locales/pt.lua @@ -0,0 +1,9 @@ +Locales['pt'] = { + ['delete_label'] = "Eliminar %s %s?", + ['select_char'] = "Selecionar personagem", + ['create_char'] = "Criar novo personagem", + ['char_play'] = "Selecionar", + ['char_delete'] = "Eliminar personagem", + ['cancel'] = "Cancelar", + ['confirm'] = "Confirmar", +} diff --git a/[esx]/esx_multicharacter/locales/tr.lua b/[esx]/esx_multicharacter/locales/tr.lua new file mode 100644 index 00000000..6fc35dab --- /dev/null +++ b/[esx]/esx_multicharacter/locales/tr.lua @@ -0,0 +1,9 @@ +Locales['tr'] = { + ['delete_label'] = "Sil %s %s?", + ['select_char'] = "Karakter Seç", + ['create_char'] = "Yeni Karakter Oluştur", + ['char_play'] = "Bu Karakterle Oyna", + ['char_delete'] = "Bu Karakteri Sil", + ['cancel'] = "İptal", + ['confirm'] = "Onayla", +} diff --git a/[esx]/esx_multicharacter/readme.md b/[esx]/esx_multicharacter/readme.md new file mode 100644 index 00000000..0f06e434 --- /dev/null +++ b/[esx]/esx_multicharacter/readme.md @@ -0,0 +1,89 @@ +### Requirements (ensure you are using the latest) +- [ESX Legacy](https://github.com/esx-framework/es_extended/tree/legacy) +- [MySQL Async 3.3.2](https://github.com/brouznouf/fivem-mysql-async/releases/tag/3.3.2) +- [ESX Identity](https://github.com/esx-framework/esx_identity) +- [ESX Skin](https://github.com/esx-framework/esx_skin) +- [Spawnmanager](https://github.com/citizenfx/cfx-server-data/tree/master/resources/%5Bmanagers%5D/spawnmanager) + +### Installation +- Modify your ESX config with `Config.Multichar = true` +- Set your database name for `Config.Database` in server/main.lua +- All owner and identifier columns should be set to `VARCHAR(60)` to ensure correct data entry +- Use the `varchar` command from the console to update your SQL tables +- Once you have used the command you should just remove it for sanity's sake + +### Conflicts +* The following resources should not be used with ESX Legacy and can result in errors + - **essentialsmode** + - basic-gamemode + - fivem-map-skater + - fivem-map-hipster + - default_spawnpoint + - cui_character (or other resources that modify spawn behaviour) + +### Common issues +#### Black screen / loading scripts + - Download and run all requirements + - Ensure none of the conflicting resources are enabled +#### mysql-async duplicate entry + - You have not increased the VARCHAR size of your tables (use the command) + +#### The menu interface is esx_menu_default - you can use any version if you want a different appearance +![image](https://user-images.githubusercontent.com/65407488/119010385-592a8c80-b9d7-11eb-9aa1-eb7051004843.png) + +### Relogging +- Do not enable this setting if you do not intend to properly set up relog support +- Requires the latest update for ESX Status (prevents multiple status ticks from running) +- Add the following events to resources that require support for relogging, or +- Add them to [@esx/imports.lua](https://github.com/esx-framework/es_extended/blob/legacy/imports.lua) (and use the imports in your resources) +```lua +RegisterNetEvent('esx:playerLoaded') +AddEventHandler('esx:playerLoaded', function(xPlayer) + ESX.PlayerData = xPlayer + ESX.PlayerLoaded = true +end) + +RegisterNetEvent('esx:onPlayerLogout') +AddEventHandler('esx:onPlayerLogout', function() + ESX.PlayerLoaded = false + ESX.PlayerData = {} +end) +``` +- Any threads using ESX.PlayerData in a loop should check if ESX.PlayerLoaded is true + - This ensures the resource does not error after relogging, or while on character selection + - Setup correctly you can break your loops and trigger them again after loading + - Refer to my [boilerplate](https://github.com/thelindat/esx_legacy_boilerplate) for more information and usage examples + +### Notes +- This resource is not compatible with ExtendedMode or previous versions of ESX +- Legacy, skin, and identity must be updated to at least the minimum commits specified above +- Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself +- Character deletion does not require manual entries for the tables to remove +- As characters are stored with unique identifiers, there is no excessive queries being executed + +### Kashacters +- This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter) +- Most of the code has been entirely rewritten +- KASH has given permission for this resource to use his code and the addition of a license +- The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however + + + +## Notice +Copyright© 2021 Linden and KASH + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see https://www.gnu.org/licenses. + + +### Thanks to KASH, XxFri3ndlyxX, and all those who have contributed diff --git a/[esx]/esx_multicharacter/server/functions.lua b/[esx]/esx_multicharacter/server/functions.lua new file mode 100644 index 00000000..a1312e0a --- /dev/null +++ b/[esx]/esx_multicharacter/server/functions.lua @@ -0,0 +1,8 @@ +GetJobs = function() + local jobs = {} + while next(jobs) == nil do + Citizen.Wait(250) + jobs = exports['es_extended']:getSharedObject().Jobs + end + return jobs +end \ No newline at end of file diff --git a/[esx]/esx_multicharacter/server/main.lua b/[esx]/esx_multicharacter/server/main.lua new file mode 100644 index 00000000..09cf277f --- /dev/null +++ b/[esx]/esx_multicharacter/server/main.lua @@ -0,0 +1,138 @@ +if not ESX then + SetTimeout(3000, print('[^3WARNING^7] Unable to start Multicharacter - your version of ESX is not compatible ')) +elseif ESX.GetConfig().Multichar == true then + local fetchCharacters = -1 + local IdentifierTables = {} + + -- enter the name of your database here + Config.Database = 'es_extended' + -- enter a prefix to prepend to all user identifiers (keep it short) + Config.Prefix = 'char' + + RegisterCommand('varchar', function(source) + if source == 0 then + if next(IdentifierTables) == nil then print(' Unable to update your tables - have you defined the correct database?') return end + for _, itable in pairs(IdentifierTables) do + print('Setting `'..itable.table..'` column `'..itable.column..'` to VARCHAR(60)') + MySQL.Sync.execute("ALTER TABLE "..itable.table.." MODIFY COLUMN "..itable.column.." VARCHAR(60)", {}) + end + Citizen.Wait(100) + print(' Updated your tables to use the correct field length - you should remove this command') + end + end, true) + + SetupCharacters = function(playerId) + while fetchCharacters == -1 do Citizen.Wait(100) end + local identifier = Config.Prefix..'%:'..ESX.GetIdentifier(playerId) + MySQL.Async.fetchAll(fetchCharacters, {'identifier', {identifier} + }, function(result) + local characters = {} + for i=1, #result, 1 do + local job, grade = result[i].job or 'unemployed', tostring(result[i].job_grade) + if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then + if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end + job = ESX.Jobs[job].label + end + local accounts = json.decode(result[i].accounts) + local id = tonumber(string.sub(result[i].identifier, #Config.Prefix+1, string.find(result[i].identifier, ':')-1)) + characters[id] = { + id = id, + bank = accounts.bank, + money = accounts.money, + job = job, + job_grade = grade, + firstname = result[i].firstname, + lastname = result[i].lastname, + dateofbirth = result[i].dateofbirth, + skin = json.decode(result[i].skin) + } + if result[i].sex == 'm' then characters[id].sex = 'Male' else characters[id].sex = 'Female' end + end + TriggerClientEvent('esx_multicharacter:SetupUI', playerId, characters) + end) + end + + DeleteCharacter = function(playerId, charid) + local identifier = Config.Prefix..charid..':'..ESX.GetIdentifier(playerId) + for _, itable in pairs(IdentifierTables) do + MySQL.Async.execute("DELETE FROM "..itable.table.." WHERE "..itable.column.." = @identifier", { + ['@identifier'] = identifier + }) + end + end + + Citizen.CreateThread(function() + MySQL.ready(function () + fetchCharacters = MySQL.Sync.store("SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE ?? LIKE ?") + + MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "owner", ["@db"] = Config.Database}, function(result) + if result then + for k, v in pairs(result) do + IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'owner'} + end + end + end) + MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "identifier", ["@db"] = Config.Database}, function(result) + if result then + for k, v in pairs(result) do + IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'identifier'} + end + end + end) + end) + if not next(ESX.Jobs) then ESX.Jobs = GetJobs() end + end) + + RegisterServerEvent("esx_multicharacter:SetupCharacters") + AddEventHandler('esx_multicharacter:SetupCharacters', function() + SetupCharacters(source) + end) + + local awaitingRegistration = {} + RegisterServerEvent("esx_multicharacter:CharacterChosen") + AddEventHandler('esx_multicharacter:CharacterChosen', function(charid, isNew) + local src = source + if type(charid) == 'number' and string.len(charid) <= 2 and type(isNew) == 'boolean' then + if isNew then + awaitingRegistration[src] = charid + else + TriggerEvent('esx:onPlayerJoined', src, Config.Prefix..charid) + end + else + -- Trigger Ban Event here to ban individuals trying to use SQL Injections + end + end) + + AddEventHandler('esx_identity:completedRegistration', function(playerId, data) + TriggerEvent('esx:onPlayerJoined', playerId, Config.Prefix..awaitingRegistration[playerId], data) + awaitingRegistration[playerId] = nil + end) + + AddEventHandler('playerDropped', function(reason) + awaitingRegistration[source] = nil + end) + + RegisterServerEvent("esx_multicharacter:DeleteCharacter") + AddEventHandler('esx_multicharacter:DeleteCharacter', function(charid) + local src = source + if type(charid) == "number" and string.len(charid) <= 2 then + DeleteCharacter(src, charid) + SetupCharacters(src) + else + -- Trigger Ban Event here to ban individuals trying to use SQL Injections + end + end) + + RegisterServerEvent("esx_multicharacter:relog") + AddEventHandler('esx_multicharacter:relog', function() + local src = source + TriggerEvent('esx:playerLogout', src) + end) + + RegisterCommand('forcelog', function(source, args, rawCommand) + TriggerEvent('esx:playerLogout', source) + end, true) + +elseif ESX.GetConfig().Multichar == false then + SetTimeout(3000, print('[^3WARNING^7] Multicharacter is disabled - please check your ESX configuration')) +end