Implemented weapon tint support (desc), closes #477

- Implemented two new xPlayer functions:
  - .getWeaponTint(weaponName)
  - .setWeaponTint(weaponName, weaponTintIndex)

Thanks to @profex1999 for co authoring this!

Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com>
This commit is contained in:
ElPumpo
2020-02-11 21:11:54 +01:00
co-authored by Andrea Passarini
parent 8e13cf6613
commit baa9ca3afc
13 changed files with 194 additions and 37 deletions
+11 -1
View File
@@ -152,7 +152,7 @@ Locales['sv'] = {
['weapon_minismg'] = 'mini smg',
['weapon_pipebomb'] = 'pipe bomb',
['weapon_poolcue'] = 'biljardkö',
['weapon_wrench'] = 'rörtång',
['weapon_wrench'] = 'skiftnyckel',
['weapon_flashlight'] = 'ficklampa',
['gadget_parachute'] = 'fallskärm',
['weapon_flare'] = 'signalpistol',
@@ -189,4 +189,14 @@ Locales['sv'] = {
['ammo_snowball'] = 'snöboll(ar)',
['ammo_flare'] = 'lysraket(er)',
['ammo_flaregun'] = 'lysraket(er)',
-- Weapon Tints
['tint_default'] = 'standardutseende',
['tint_green'] = 'grönskinn',
['tint_gold'] = 'guldskinn',
['tint_pink'] = 'råsaskinn',
['tint_army'] = 'arméskinn',
['tint_lspd'] = 'blåskinn',
['tint_orange'] = 'orangeskinn',
['tint_platinum'] = 'platinaskinn',
}