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Implemented weapon tint support (desc), closes #477
- Implemented two new xPlayer functions: - .getWeaponTint(weaponName) - .setWeaponTint(weaponName, weaponTintIndex) Thanks to @profex1999 for co authoring this! Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com>
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co-authored by
Andrea Passarini
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commit
baa9ca3afc
+11
-1
@@ -152,7 +152,7 @@ Locales['sv'] = {
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['weapon_minismg'] = 'mini smg',
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['weapon_pipebomb'] = 'pipe bomb',
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['weapon_poolcue'] = 'biljardkö',
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['weapon_wrench'] = 'rörtång',
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['weapon_wrench'] = 'skiftnyckel',
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['weapon_flashlight'] = 'ficklampa',
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['gadget_parachute'] = 'fallskärm',
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['weapon_flare'] = 'signalpistol',
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@@ -189,4 +189,14 @@ Locales['sv'] = {
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['ammo_snowball'] = 'snöboll(ar)',
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['ammo_flare'] = 'lysraket(er)',
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['ammo_flaregun'] = 'lysraket(er)',
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-- Weapon Tints
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['tint_default'] = 'standardutseende',
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['tint_green'] = 'grönskinn',
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['tint_gold'] = 'guldskinn',
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['tint_pink'] = 'råsaskinn',
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['tint_army'] = 'arméskinn',
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['tint_lspd'] = 'blåskinn',
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['tint_orange'] = 'orangeskinn',
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['tint_platinum'] = 'platinaskinn',
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}
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