From b3036dbeff3f1eaaebbddd22ffd1c97657b20147 Mon Sep 17 00:00:00 2001 From: Don Date: Tue, 22 Aug 2017 01:58:44 -0700 Subject: [PATCH] Update multi-language support Update multi-language support --- __resource.lua | 2 +- en_config.lua | 45 ++++++++++ jobs/fisherman.lua | 2 +- jobs/fuel.lua | 48 +++++------ jobs/lumberjack.lua | 2 +- jobs/miner.lua | 2 +- jobs/slaughterer.lua | 2 +- jobs/textil.lua | 2 +- locales/en.lua | 183 ++++++++++++++++++++++------------------ locales/fr.lua | 184 ++++++++++++++++++++++------------------- server/esx_jobs_sv.lua | 2 +- 11 files changed, 279 insertions(+), 195 deletions(-) create mode 100644 en_config.lua diff --git a/__resource.lua b/__resource.lua index 4947d088..49121d1a 100644 --- a/__resource.lua +++ b/__resource.lua @@ -22,4 +22,4 @@ client_scripts { 'jobs/slaughterer.lua', 'jobs/textil.lua', 'client/esx_jobs_cl.lua' -} \ No newline at end of file +} diff --git a/en_config.lua b/en_config.lua new file mode 100644 index 00000000..0c0109ba --- /dev/null +++ b/en_config.lua @@ -0,0 +1,45 @@ +Config = {} +Config.DrawDistance = 1000.0 +Config.Locale = 'en' + +Config.Plates = { + taxi = "TAXI", + fisherman = "FISH", + cop = "LSPD", + ambulance = "EMS", + depanneur = "MECA", + fuel = "FUEL", + lumberjack = "BUCH", + miner = "MINE", + reporter = "JOUR", + slaughterer = "ABAT", + textil = "COUT" +} + +Config.Jobs = {} + +Config.PublicZones = { + EnterBuilding = { + Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 }, + Size = {x = 3.0, y = 3.0, z = 0.2}, + Color = {r = 204, g = 204, b = 0}, + Marker= 1, + Blip = false, + Name = "San Andreas Times", + Type = "teleport", + Hint = "Press ~INPUT_PICKUP~ to enter the building.", + Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 } + }, + + ExitBuilding = { + Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 }, + Size = {x = 3.0, y = 3.0, z = 0.2}, + Color = {r = 204, g = 204, b = 0}, + Marker= 1, + Blip = false, + Name = "San Andreas Times", + Type = "teleport", + Hint = "Press ~INPUT_PICKUP~ to go to the entrance of the building.", + Teleport = { x = -113.07, y = -604.93, z = 35.28 }, + }, +} diff --git a/jobs/fisherman.lua b/jobs/fisherman.lua index eca1756d..d28a858c 100644 --- a/jobs/fisherman.lua +++ b/jobs/fisherman.lua @@ -24,7 +24,7 @@ Config.Jobs.fisherman = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = _U('cloakroom'), + Name = _U('fm_fish_locker'), Type = "cloakroom", Hint = _U('cloak_change'), GPS = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832} diff --git a/jobs/fuel.lua b/jobs/fuel.lua index 653906b0..83d52372 100644 --- a/jobs/fuel.lua +++ b/jobs/fuel.lua @@ -18,9 +18,9 @@ Config.Jobs.fuel = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = "Vestiaire", + Name = _U('f_oil_refiner'), Type = "cloakroom", - Hint = "Appuyez sur ~INPUT_PICKUP~ pour vous changer.", + Hint = _U('cloak_change'), GPS = {x = 554.597, y = -2314.43, z = 4.86293} }, @@ -30,11 +30,11 @@ Config.Jobs.fuel = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = "Pétrol", + Name = _U('f_drill_oil'), Type = "work", Item = { { - name = "Pétrol", + name = _U('f_fuel'), db_name= "petrol", time = 5000, max = 24, @@ -45,7 +45,7 @@ Config.Jobs.fuel = { drop = 100 } }, - Hint = "Appuyez sur ~INPUT_PICKUP~ pour forer.", + Hint = _U('f_drillbutton'), GPS = {x = 2736.94, y = 1417.99, z = 23.4888} }, @@ -55,22 +55,22 @@ Config.Jobs.fuel = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = "Pétrol raffiné", + Name = _U('f_fuel_refine'), Type = "work", Item = { { - name = "Pétrol raffiné", + name = _U('f_fuel_refine'), db_name= "petrol_raffin", time = 5000, max = 20, add = 1, remove = 2, requires = "petrol", - requires_name = "Pétrol", + requires_name = _U('f_fuel'), drop = 100 } }, - Hint = "Appuyez sur ~INPUT_PICKUP~ pour raffiner.", + Hint = _U('f_refine_fuel_button'), GPS = {x = 265.752, y = -3013.39, z = 4.73275} }, @@ -80,22 +80,22 @@ Config.Jobs.fuel = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = "Mélange", + Name = _U('f_fuel_mixture'), Type = "work", Item = { { - name = "Essence", + name = _U('f_gas'), db_name= "essence", time = 5000, max = 20, add = 2, remove = 1, requires = "petrol_raffin", - requires_name = "Pétrol raffiné", + requires_name = _U('f_fuel_refine'), drop = 100 } }, - Hint = "Appuyez sur ~INPUT_PICKUP~ pour mélanger.", + Hint = _U('f_fuel_mixture_button'), GPS = {x = 491.406, y = -2163.37, z = 4.91827} }, @@ -105,10 +105,10 @@ Config.Jobs.fuel = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = false, - Name = "Spawner véhicule de fonction", + Name = _U('spawn_veh'), Type = "vehspawner", Spawner = 1, - Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le camion.", + Hint = _U('spawn_truck_button'), Caution = 2000, GPS = {x = 602.254, y = 2926.62, z = 39.6898} }, @@ -118,7 +118,7 @@ Config.Jobs.fuel = { Size = {x = 3.0, y = 3.0, z = 1.0}, Marker= -1, Blip = false, - Name = "Véhicule de fonction", + Name = _U('service_vh'), Type = "vehspawnpt", Spawner = 1, GPS = 0, @@ -131,9 +131,9 @@ Config.Jobs.fuel = { Color = {r = 255, g = 0, b = 0}, Marker= 1, Blip = false, - Name = "Supression du véhicule", + Name = _U('return_vh'), Type = "vehdelete", - Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.", + Hint = _U('return_vh_button'), Spawner = 1, Caution = 2000, GPS = 0, @@ -146,23 +146,23 @@ Config.Jobs.fuel = { Size = {x = 10.0, y = 10.0, z = 1.0}, Marker= 1, Blip = true, - Name = "Point de livraison", - Type = "delivery", + Name = _U('f_deliver_gas'), + Type = "delivery", Spawner = 1, Item = { { - name = "Livraison", + name = _U('delivery'), time = 500, remove = 1, max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua price = 61, requires = "essence", - requires_name = "Essence", + requires_name = _U('f_gas'), drop = 100 } }, - Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.", + Hint = _U('f_deliver_gas'), GPS = {x = 609.589, y = 2856.74, z = 39.4958} } } -} \ No newline at end of file +} diff --git a/jobs/lumberjack.lua b/jobs/lumberjack.lua index 8cd21380..5c5a8f9e 100644 --- a/jobs/lumberjack.lua +++ b/jobs/lumberjack.lua @@ -18,7 +18,7 @@ Config.Jobs.lumberjack = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = _U('cloakroom'), + Name = _U('lj_locker_room'), Type = "cloakroom", Hint = _U('cloak_change'), }, diff --git a/jobs/miner.lua b/jobs/miner.lua index 04f96390..b11ad769 100644 --- a/jobs/miner.lua +++ b/jobs/miner.lua @@ -18,7 +18,7 @@ Config.Jobs.miner = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = _U('cloakroom'), + Name = _U('m_miner_locker'), Type = "cloakroom", Hint = _U('cloak_change'), GPS = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183} diff --git a/jobs/slaughterer.lua b/jobs/slaughterer.lua index 9e468819..b49bd3cb 100644 --- a/jobs/slaughterer.lua +++ b/jobs/slaughterer.lua @@ -18,7 +18,7 @@ Config.Jobs.slaughterer = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = _U('cloakroom'), + Name = _U('s_slaughter_locker'), Type = "cloakroom", Hint = _U('cloak_change'), }, diff --git a/jobs/textil.lua b/jobs/textil.lua index f12e6d9a..110adac9 100644 --- a/jobs/textil.lua +++ b/jobs/textil.lua @@ -18,7 +18,7 @@ Config.Jobs.textil = { Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, - Name = _U('cloakroom'), + Name = _U('dd_dress_locker'), Type = "cloakroom", Hint = _U('cloak_change'), GPS = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406} diff --git a/locales/en.lua b/locales/en.lua index 427901ec..adfc5c21 100644 --- a/locales/en.lua +++ b/locales/en.lua @@ -1,96 +1,117 @@ Locales['en'] = { --Global menus - ['cloakroom'] = 'Locker Room', - ['cloak_change'] = 'Press ~INPUT_PICKUP~ to change clothes.', - ['bank_deposit'] = 'a security deposit of ~g~', - ['bank_deposit_r'] = 'a security deposit of ~g~$', - ['bank_deposit2'] = '$ ~s~was made to you after your fainting.', - ['bank_nodeposit'] = "you did not have a security deposit", - ['foot_work'] = 'you have to be on foot to be able to work.', - ['next_point'] = 'go to the next step after completing this one.', - ['security_deposit'] = 'the security given will be ~g~$', - ['not_your_vehicle'] = "this is not your vehicle or you must be a driver.", - ['in_vehicle'] = 'you must be in a vehicle.', - ['wrong_point'] = "you are not at the right point of delivery.", - ['max_limit'] = 'you have the maximum: ', - ['not_enough'] = "you do not have enough", - ['not_enough2'] = ' to continue this task.', - ['caution_taken'] = ' ~s~was taken from you.', - ['caution_returned'] = ' ~s~was returned to you.', - ['spawn_veh'] = 'spawn vehicle', - ['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.', - ['service_vh'] = 'service vehicle', - ['return_vh'] = 'vehicle return', - ['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.', - ['delivery_point'] = 'delivery point', - ['delivery'] = 'delivery', + ['cloakroom'] = 'Locker Room', + ['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.', + ['citizen_wear'] = 'civilian clothes', + ['job_wear'] = 'workers clothes', + ['bank_deposit'] = 'a security deposit of ~g~', + ['bank_deposit_r'] = 'a security deposit of ~g~$', + ['bank_deposit2'] = '$ ~s~was made to you after your fainting.', + ['bank_nodeposit'] = "you did not have a security deposit", + ['foot_work'] = 'you have to be on foot to be able to work.', + ['next_point'] = 'go to the next step after completing this one.', + ['security_deposit'] = 'the security given will be ~g~$', + ['not_your_vehicle'] = "this is not your vehicle or you must be a driver.", + ['in_vehicle'] = 'you must be in a vehicle.', + ['wrong_point'] = "you are not at the right point of delivery.", + ['max_limit'] = 'you have the maximum: ', + ['not_enough'] = "you do not have enough", + ['not_enough2'] = ' to continue this task.', + ['caution_taken'] = ' ~s~was taken from you.', + ['caution_returned'] = ' ~s~was returned to you.', + ['spawn_veh'] = 'spawn vehicle', + ['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.', + ['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.', + ['service_vh'] = 'service vehicle', + ['return_vh'] = 'vehicle return', + ['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.', + ['delivery_point'] = 'delivery point', + ['delivery'] = 'delivery', --Lumber Jack job - ['lj_mapblip'] = 'Wood pile', - ['lj_wood'] = 'wood', - ['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.', - ['lj_cutwood'] = 'Wood cutting', - ['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.', - ['lj_board'] = 'boards', - ['lj_planks'] = 'package board', - ['lj_cutwood'] = 'cut wood', - ['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.', - ['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.', + ['lj_locker_room'] = "lumberjack's Locker Room", + ['lj_mapblip'] = 'wood pile', + ['lj_wood'] = 'wood', + ['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.', + ['lj_cutwood'] = 'wood cutting', + ['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.', + ['lj_board'] = 'boards', + ['lj_planks'] = 'package board', + ['lj_cutwood'] = 'cut wood', + ['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.', + ['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.', --fisherman - ['fm_fish'] = 'fish', - ['fm_fish_area'] = 'fishing area', - ['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.', - ['fm_spawnboat_title'] = 'spawn boat', - ['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.', - ['fm_boat_title'] = 'boat', - ['fm_boat_return_title'] = 'boat return', - ['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.', - ['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.', + ['fm_fish_locker'] = "fishermen's Locker Room", + ['fm_fish'] = 'fish', + ['fm_fish_area'] = 'fishing area', + ['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.', + ['fm_spawnboat_title'] = 'spawn boat', + ['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.', + ['fm_boat_title'] = 'boat', + ['fm_boat_return_title'] = 'boat return', + ['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.', + ['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.', + + --fuel + ['f_oil_refiner'] = 'Oil Refiner Locker Room', + ['f_drill_oil'] = 'drill for oil', + ['f_fuel'] = 'oil', + ['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.', + ['f_fuel_refine'] = 'refine oil', + ['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.', + ['f_fuel_mixture'] = 'mix refined oil', + ['f_gas'] = 'gas', + ['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.', + ['f_deliver_gas'] = 'deliver Gas', + ['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.", --miner - ['m_rock'] = 'rock', - ['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.', - ['m_washrock'] = 'rock washed', - ['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.', - ['m_rock_smelting'] = 'smelthing', - ['m_copper'] = 'copper', - ['m_sell_copper'] = 'sell copper', - ['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.', - ['m_iron'] = 'Fer', - ['m_sell_iron'] = 'sell iron', - ['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.', - ['m_gold'] = 'gold', - ['m_sell_gold'] = "sell gold", - ['m_deliver_gold'] = "press ~INPUT_PICKUP~ to deliver the gold.", - ['m_diamond'] = 'diamond', - ['m_sell_diamond'] = "sell diamond", - ['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.', - ['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.', + ['m_miner_locker'] = "miner's Locker Room", + ['m_rock'] = ' rock', + ['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.', + ['m_washrock'] = ' washed rocks ', + ['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.', + ['m_rock_smelting'] = 'smelthing', + ['m_copper'] = ' copper', + ['m_sell_copper'] = 'sell copper', + ['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.', + ['m_iron'] = ' iron', + ['m_sell_iron'] = 'sell iron', + ['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.', + ['m_gold'] = ' gold', + ['m_sell_gold'] = "sell gold", + ['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.', + ['m_diamond'] = ' diamond', + ['m_sell_diamond'] = 'sell diamond', + ['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.', + ['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.', --reporter - ['reporter_name'] = 'san Andreas Times', - ['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.', + ['reporter_name'] = 'san Andreas Times', + ['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.', --slaughterer - ['s_hen'] = 'chicken coop', - ['s_alive_chicken'] = 'live Chicken', - ['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.', - ['s_slaughtered_chicken'] = 'chicken to be packed', - ['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.', - ['s_slaughtered'] = 'slaughter house', - ['s_package'] = 'packaging', - ['s_packagechicken'] = 'chicken in tray', - ['s_unpackaged'] = 'chicken to be packed', - ['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.', - ['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.', + ['s_slaughter_locker'] = "butcher's Locker Room", + ['s_hen'] = 'chicken coop', + ['s_alive_chicken'] = 'live Chicken', + ['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.', + ['s_slaughtered_chicken'] = 'chicken to be packed', + ['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.', + ['s_slaughtered'] = 'slaughter house', + ['s_package'] = 'packaging', + ['s_packagechicken'] = 'chicken in tray', + ['s_unpackaged'] = 'chicken to be packed', + ['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.', + ['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.', --Dress Designer - ['dd_wool'] = 'wool', - ['dd_pickup'] = 'Press ~INPUT_PICKUP~ to retrieve wool.', - ['dd_fabric'] = 'fabric', - ['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.', - ['dd_clothing'] = 'clothing', - ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.', - ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.', + ['dd_dress_locker'] = "dress Designer's Locker Room", + ['dd_wool'] = 'wool', + ['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.', + ['dd_fabric'] = 'fabric', + ['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.', + ['dd_clothing'] = 'clothing', + ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.', + ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.', } diff --git a/locales/fr.lua b/locales/fr.lua index e8c9a6cb..d21b56db 100644 --- a/locales/fr.lua +++ b/locales/fr.lua @@ -1,98 +1,116 @@ Locales['fr'] = { --Global menus - ['cloakroom'] = 'vestiaire', - ['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.', - ['citizen_wear'] = 'Tenue civile', - ['job_wear'] = 'Tenue de travail', - ['bank_deposit'] = 'une caution de ~g~', - ['bank_deposit_r'] = 'une caution de ~g~$', - ['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.', - ['bank_nodeposit'] = "vous n'aviez pas de caution", - ['foot_work'] = 'vous devez être à pied pour pouvoir travailler.', - ['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.', - ['security_deposit'] = 'la caution rendue sera de ~g~$', - ['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.", - ['in_vehicle'] = 'vous devez être dans un véhicule.', - ['wrong_point'] = "vous n'êtes pas au bon point de livraison.", - ['max_limit'] = 'vous avez le maximum de: ', - ['not_enough'] = "vous n'avez plus assez de", - ['not_enough2'] = ' pour continuer cette tâche.', - ['caution_taken'] = ' ~s~vous a été prélevée.', - ['caution_returned'] = ' ~s~vous a été rendue.', - ['spawn_veh'] = 'spawner véhicule de fonction', - ['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.', - ['service_vh'] = 'véhicule de fonction', - ['return_vh'] = 'supression du véhicule', - ['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.', - ['delivery_point'] = 'point de livraison', - ['delivery'] = 'livraison', + ['cloakroom'] = 'vestiaire', + ['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.', + ['citizen_wear'] = 'tenue civile', + ['job_wear'] = 'tenue de travail', + ['bank_deposit'] = 'une caution de ~g~', + ['bank_deposit_r'] = 'une caution de ~g~$', + ['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.', + ['bank_nodeposit'] = "vous n'aviez pas de caution", + ['foot_work'] = 'vous devez être à pied pour pouvoir travailler.', + ['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.', + ['security_deposit'] = 'la caution rendue sera de ~g~$', + ['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.", + ['in_vehicle'] = 'vous devez être dans un véhicule.', + ['wrong_point'] = "vous n'êtes pas au bon point de livraison.", + ['max_limit'] = 'vous avez le maximum de: ', + ['not_enough'] = "vous n'avez plus assez de", + ['not_enough2'] = ' pour continuer cette tâche.', + ['caution_taken'] = ' ~s~vous a été prélevée.', + ['caution_returned'] = ' ~s~vous a été rendue.', + ['spawn_veh'] = 'spawner véhicule de fonction', + ['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.', + ['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.', + ['service_vh'] = 'véhicule de fonction', + ['return_vh'] = 'supression du véhicule', + ['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.', + ['delivery_point'] = 'point de livraison', + ['delivery'] = 'livraison', --Lumber Jack job - ['lj_mapblip'] = 'tas de bois', - ['lj_wood'] = 'bois', - ['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.', - ['lj_cutwood'] = 'découpe du bois', - ['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.', - ['lj_board'] = 'planches', - ['lj_planks'] = 'paquet de planche', - ['lj_cutwood'] = 'bois coupé', - ['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.', - ['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.', + ['lj_locker_room'] = "lumberjack's Locker Room", + ['lj_mapblip'] = 'tas de bois', + ['lj_wood'] = 'bois', + ['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.', + ['lj_cutwood'] = 'découpe du bois', + ['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.', + ['lj_board'] = 'planches', + ['lj_planks'] = 'paquet de planche', + ['lj_cutwood'] = 'bois coupé', + ['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.', + ['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.', --fisherman - ['fm_fish'] = 'poisson', - ['fm_fish_area'] = 'zone de pêche', - ['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.', - ['fm_spawnboat_title'] = 'spawner bateau', - ['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.', - ['fm_boat_title'] = 'bateau', - ['fm_boat_return_title'] = 'supression du bateau', - ['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.', - ['fm_deliver_fish'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.', + ['fm_fish_locker'] = "fishermen's Locker Room", + ['fm_fish'] = 'poisson', + ['fm_fish_area'] = 'zone de pêche', + ['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.', + ['fm_spawnboat_title'] = 'spawner bateau', + ['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.', + ['fm_boat_title'] = 'bateau', + ['fm_boat_return_title'] = 'supression du bateau', + ['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.', + ['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.', + + --fuel + ['f_oil_refiner'] = 'oil Refiner Locker Room', + ['f_drill_oil'] = 'drill for oil', + ['f_fuel'] = 'pétrol', + ['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.', + ['f_fuel_refine'] = 'pétrol raffiné', + ['f_refine_fuel_button'] = 'press ~ INPUT_PICKUP ~ to refine.', + ['f_fuel_mixture'] = 'mélange', + ['f_gas'] = 'essence', + ['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.', + ['f_deliver_gas'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.", --miner - ['m_rock'] = 'Rocher', - ['m_pickrocks'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.', - ['m_washrock'] = 'Roche lavé', - ['m_rock_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour laver les roches.', - ['m_rock_smelting'] = 'Fonderie', - ['m_copper'] = 'cuivre', - ['m_sell_copper'] = 'Revente de cuivre', - ['m_deliver_copper'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.', - ['m_iron'] = 'Fer', - ['m_sell_iron'] = 'Revente de fer', - ['m_deliver_iron'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le fer.', - ['m_gold'] = 'Or', - ['m_sell_gold'] = "Revente d'or", - ['m_deliver_gold'] = "Appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.", - ['m_diamond'] = 'Diamant', - ['m_sell_diamond'] = "Revente de diamants", - ['m_deliver_diamond'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.', - ['m_melt_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour fondre les roches.', + ['m_miner_locker'] = "miner's Locker Room", + ['m_rock'] = 'rocher', + ['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.', + ['m_washrock'] = 'roche lavé', + ['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.', + ['m_rock_smelting'] = 'fonderie', + ['m_copper'] = 'cuivre', + ['m_sell_copper'] = 'revente de cuivre', + ['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.', + ['m_iron'] = 'fer', + ['m_sell_iron'] = 'revente de fer', + ['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.', + ['m_gold'] = 'or', + ['m_sell_gold'] = "revente d'or", + ['m_deliver_gold'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.", + ['m_diamond'] = 'diamant', + ['m_sell_diamond'] = "revente de diamants", + ['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.', + ['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.', --reporter - ['reporter_name'] = 'Le Maclerait Libéré', - ['reporter_garage'] = 'Appuyez sur ~INPUT_PICKUP~ pour descendre au garage.', + ['reporter_name'] = 'le Maclerait Libéré', + ['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.', --slaughterer - ['s_hen'] = 'Poulailler', - ['s_alive_chicken'] = 'Poulet vivant', - ['s_catch_hen'] = 'Appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.', - ['s_slaughtered_chicken'] = 'Poulet à conditionner', - ['s_chop_animal'] = 'Appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.', - ['s_slaughtered'] = 'Abattoir', - ['s_package'] = 'Emballage', - ['s_packagechicken'] = 'Poulet en barquette', - ['s_unpackaged'] = 'Poulet à conditionner', - ['s_unpackaged_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.', - ['s_deliver'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.', + ['s_slaughter_locker'] = "butcher's Locker Room", + ['s_hen'] = 'poulailler', + ['s_alive_chicken'] = 'poulet vivant', + ['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.', + ['s_slaughtered_chicken'] = 'poulet à conditionner', + ['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.', + ['s_slaughtered'] = 'abattoir', + ['s_package'] = 'emballage', + ['s_packagechicken'] = 'poulet en barquette', + ['s_unpackaged'] = 'poulet à conditionner', + ['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.', + ['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.', --Dress Designer - ['dd_wool'] = 'Laine', - ['dd_pickup'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.', - ['dd_fabric'] = 'Tissu', - ['dd_makefabric'] = 'Appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.', - ['dd_clothing'] = 'Vêtement', - ['dd_makeclothing'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.', - ['dd_deliver_clothes'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.', + ['dd_dress_locker'] = "dress Designer's Locker Room", + ['dd_wool'] = 'laine', + ['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.', + ['dd_fabric'] = 'tissu', + ['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.', + ['dd_clothing'] = 'vêtement', + ['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.', + ['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.', } diff --git a/server/esx_jobs_sv.lua b/server/esx_jobs_sv.lua index 50b84545..30d25704 100644 --- a/server/esx_jobs_sv.lua +++ b/server/esx_jobs_sv.lua @@ -30,7 +30,7 @@ RegisterServerEvent('esx_jobs:giveBackCautionInCaseOfDrop') AddEventHandler('esx_jobs:giveBackCautionInCaseOfDrop', function() local _source = source local xPlayer = ESX.GetPlayerFromId(_source) - + TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account) local caution = account.money account.removeMoney(caution)