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https://github.com/esx-framework/esx_core.git
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Moved all coords to vector3 types
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+3
-3
@@ -82,7 +82,7 @@ end)
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Citizen.CreateThread(function()
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Citizen.CreateThread(function()
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for k,v in pairs(Config.Zones) do
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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for i = 1, #v.Pos, 1 do
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local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
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local blip = AddBlipForCoord(v.Pos[i])
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SetBlipSprite (blip, 52)
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SetBlipSprite (blip, 52)
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SetBlipScale (blip, 1.0)
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SetBlipScale (blip, 1.0)
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@@ -108,7 +108,7 @@ Citizen.CreateThread(function()
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local distance = GetDistanceBetweenCoords(playerCoords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true)
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local distance = GetDistanceBetweenCoords(playerCoords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true)
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if distance < Config.DrawDistance then
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if distance < Config.DrawDistance then
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DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)
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DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)
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letSleep = false
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letSleep = false
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if distance < Config.Size.x then
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if distance < Config.Size.x then
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@@ -155,4 +155,4 @@ Citizen.CreateThread(function()
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Citizen.Wait(500)
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Citizen.Wait(500)
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end
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end
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end
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end
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end)
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end)
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