From a4d7d17251f5d47bd9beb39ebb9aa994ceb21114 Mon Sep 17 00:00:00 2001 From: Demetrio <15928886+d3rp-jsx@users.noreply.github.com> Date: Fri, 15 Oct 2021 23:32:54 +0200 Subject: [PATCH] Minor fixes and compatibility improvements (#54) --- client/main.lua | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/client/main.lua b/client/main.lua index cc3eb09f..b6fa90d8 100644 --- a/client/main.lua +++ b/client/main.lua @@ -178,11 +178,7 @@ if ESX.GetConfig().Multichar then end if Spawned == false then SetupCharacter(Character) end local label = v.firstname..' '..v.lastname - if Characters[k].disabled == 1 then - elements[#elements+1] = {label = label, value = v.id} - else - elements[#elements+1] = {label = label, value = v.id} - end + elements[#elements+1] = {label = label, value = v.id} end if #elements < slots then elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true} @@ -194,10 +190,10 @@ if ESX.GetConfig().Multichar then }, function(data, menu) local elements = {} if not data.current.new then - if Characters[data.current.value].disabled == 0 then - elements[1] = {label = _('char_play'), action = 'play', value = data.current.value} - else + if Characters[data.current.value].disabled then elements[1] = {label = _('char_disabled'), value = data.current.value} + else + elements[1] = {label = _('char_play'), action = 'play', value = data.current.value} end if Config.CanDelete then elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value} end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', {