mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Minor cleanup
This commit is contained in:
+182
-244
@@ -1,15 +1,3 @@
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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local HasAlreadyEnteredMarker, LastZone = false, nil
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local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
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local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil
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@@ -80,7 +68,6 @@ function StopNPCJob(cancel)
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end
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function OpenMechanicActionsMenu()
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local elements = {
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{label = _U('vehicle_list'), value = 'vehicle_list'},
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{label = _U('work_wear'), value = 'cloakroom'},
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@@ -101,7 +88,6 @@ function OpenMechanicActionsMenu()
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elements = elements
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}, function(data, menu)
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if data.current.value == 'vehicle_list' then
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if Config.EnableSocietyOwnedVehicles then
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local elements = {}
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@@ -177,9 +163,7 @@ function OpenMechanicActionsMenu()
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end)
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end
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elseif data.current.value == 'cloakroom' then
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menu.close()
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin.sex == 0 then
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@@ -188,14 +172,11 @@ function OpenMechanicActionsMenu()
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
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end
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end)
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elseif data.current.value == 'cloakroom2' then
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menu.close()
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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elseif data.current.value == 'put_stock' then
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OpenPutStocksMenu()
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elseif data.current.value == 'get_stock' then
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@@ -205,7 +186,6 @@ function OpenMechanicActionsMenu()
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menu.close()
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end)
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end
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end, function(data, menu)
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menu.close()
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@@ -216,9 +196,7 @@ function OpenMechanicActionsMenu()
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end
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function OpenMechanicHarvestMenu()
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if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
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local elements = {
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{label = _U('gas_can'), value = 'gaz_bottle'},
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{label = _U('repair_tools'), value = 'fix_tool'},
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@@ -247,7 +225,6 @@ function OpenMechanicHarvestMenu()
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CurrentActionMsg = _U('harvest_menu')
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CurrentActionData = {}
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end)
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else
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ESX.ShowNotification(_U('not_experienced_enough'))
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end
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@@ -255,7 +232,6 @@ end
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function OpenMechanicCraftMenu()
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if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
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local elements = {
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{label = _U('blowtorch'), value = 'blow_pipe'},
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{label = _U('repair_kit'), value = 'fix_kit'},
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@@ -285,14 +261,12 @@ function OpenMechanicCraftMenu()
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CurrentActionMsg = _U('craft_menu')
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CurrentActionData = {}
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end)
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else
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ESX.ShowNotification(_U('not_experienced_enough'))
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end
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end
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function OpenMobileMechanicActionsMenu()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', {
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@@ -306,12 +280,10 @@ function OpenMobileMechanicActionsMenu()
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{label = _U('imp_veh'), value = 'del_vehicle'},
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{label = _U('flat_bed'), value = 'dep_vehicle'},
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{label = _U('place_objects'), value = 'object_spawner'}
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}
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}, function(data, menu)
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}}, function(data, menu)
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if isBusy then return end
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if data.current.value == 'billing' then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
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title = _U('invoice_amount')
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}, function(data, menu)
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@@ -331,229 +303,207 @@ function OpenMobileMechanicActionsMenu()
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end, function(data, menu)
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menu.close()
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end)
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elseif data.current.value == 'hijack_vehicle' then
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local playerPed = PlayerPedId()
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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local playerPed = PlayerPedId()
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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if DoesEntityExist(vehicle) then
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isBusy = true
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TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_unlocked'))
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isBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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elseif data.current.value == 'fix_vehicle' then
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local playerPed = PlayerPedId()
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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if DoesEntityExist(vehicle) then
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isBusy = true
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TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(20000)
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SetVehicleFixed(vehicle)
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SetVehicleDeformationFixed(vehicle)
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SetVehicleUndriveable(vehicle, false)
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SetVehicleEngineOn(vehicle, true, true)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_repaired'))
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isBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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elseif data.current.value == 'clean_vehicle' then
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local playerPed = PlayerPedId()
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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if DoesEntityExist(vehicle) then
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isBusy = true
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TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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SetVehicleDirtLevel(vehicle, 0)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_cleaned'))
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isBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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elseif data.current.value == 'del_vehicle' then
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local playerPed = PlayerPedId()
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if IsPedSittingInAnyVehicle(playerPed) then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if GetPedInVehicleSeat(vehicle, -1) == playerPed then
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ESX.ShowNotification(_U('vehicle_impounded'))
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ESX.Game.DeleteVehicle(vehicle)
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else
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ESX.ShowNotification(_U('must_seat_driver'))
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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else
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local vehicle = ESX.Game.GetVehicleInDirection()
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if DoesEntityExist(vehicle) then
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ESX.ShowNotification(_U('vehicle_impounded'))
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ESX.Game.DeleteVehicle(vehicle)
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isBusy = true
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TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_unlocked'))
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isBusy = false
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end)
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else
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ESX.ShowNotification(_U('must_near'))
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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end
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elseif data.current.value == 'fix_vehicle' then
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local playerPed = PlayerPedId()
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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elseif data.current.value == 'dep_vehicle' then
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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local playerPed = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(playerPed, true)
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if DoesEntityExist(vehicle) then
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isBusy = true
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TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(20000)
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local towmodel = GetHashKey('flatbed')
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local isVehicleTow = IsVehicleModel(vehicle, towmodel)
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SetVehicleFixed(vehicle)
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SetVehicleDeformationFixed(vehicle)
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SetVehicleUndriveable(vehicle, false)
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SetVehicleEngineOn(vehicle, true, true)
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ClearPedTasksImmediately(playerPed)
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if isVehicleTow then
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local targetVehicle = ESX.Game.GetVehicleInDirection()
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ESX.ShowNotification(_U('vehicle_repaired'))
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isBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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elseif data.current.value == 'clean_vehicle' then
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local playerPed = PlayerPedId()
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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if CurrentlyTowedVehicle == nil then
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if targetVehicle ~= 0 then
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if not IsPedInAnyVehicle(playerPed, true) then
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if vehicle ~= targetVehicle then
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AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
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CurrentlyTowedVehicle = targetVehicle
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ESX.ShowNotification(_U('vehicle_success_attached'))
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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if NPCOnJob then
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if NPCTargetTowable == targetVehicle then
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ESX.ShowNotification(_U('please_drop_off'))
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Config.Zones.VehicleDelivery.Type = 1
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if DoesEntityExist(vehicle) then
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isBusy = true
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TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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if Blips['NPCTargetTowableZone'] then
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RemoveBlip(Blips['NPCTargetTowableZone'])
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Blips['NPCTargetTowableZone'] = nil
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SetVehicleDirtLevel(vehicle, 0)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_cleaned'))
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isBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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elseif data.current.value == 'del_vehicle' then
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local playerPed = PlayerPedId()
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if IsPedSittingInAnyVehicle(playerPed) then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if GetPedInVehicleSeat(vehicle, -1) == playerPed then
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ESX.ShowNotification(_U('vehicle_impounded'))
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ESX.Game.DeleteVehicle(vehicle)
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else
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ESX.ShowNotification(_U('must_seat_driver'))
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end
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else
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local vehicle = ESX.Game.GetVehicleInDirection()
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if DoesEntityExist(vehicle) then
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ESX.ShowNotification(_U('vehicle_impounded'))
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ESX.Game.DeleteVehicle(vehicle)
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else
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ESX.ShowNotification(_U('must_near'))
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end
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end
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elseif data.current.value == 'dep_vehicle' then
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local playerPed = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(playerPed, true)
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local towmodel = GetHashKey('flatbed')
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local isVehicleTow = IsVehicleModel(vehicle, towmodel)
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if isVehicleTow then
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local targetVehicle = ESX.Game.GetVehicleInDirection()
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if CurrentlyTowedVehicle == nil then
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if targetVehicle ~= 0 then
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if not IsPedInAnyVehicle(playerPed, true) then
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if vehicle ~= targetVehicle then
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AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
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CurrentlyTowedVehicle = targetVehicle
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ESX.ShowNotification(_U('vehicle_success_attached'))
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if NPCOnJob then
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if NPCTargetTowable == targetVehicle then
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ESX.ShowNotification(_U('please_drop_off'))
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Config.Zones.VehicleDelivery.Type = 1
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if Blips['NPCTargetTowableZone'] then
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RemoveBlip(Blips['NPCTargetTowableZone'])
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Blips['NPCTargetTowableZone'] = nil
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end
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Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
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SetBlipRoute(Blips['NPCDelivery'], true)
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end
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Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
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SetBlipRoute(Blips['NPCDelivery'], true)
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end
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else
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ESX.ShowNotification(_U('cant_attach_own_tt'))
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end
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else
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ESX.ShowNotification(_U('cant_attach_own_tt'))
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end
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else
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ESX.ShowNotification(_U('no_veh_att'))
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end
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else
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ESX.ShowNotification(_U('no_veh_att'))
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AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
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DetachEntity(CurrentlyTowedVehicle, true, true)
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if NPCOnJob then
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if NPCTargetDeleterZone then
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if CurrentlyTowedVehicle == NPCTargetTowable then
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ESX.Game.DeleteVehicle(NPCTargetTowable)
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TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
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StopNPCJob()
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NPCTargetDeleterZone = false
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else
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ESX.ShowNotification(_U('not_right_veh'))
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end
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else
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ESX.ShowNotification(_U('not_right_place'))
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end
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end
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CurrentlyTowedVehicle = nil
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ESX.ShowNotification(_U('veh_det_succ'))
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end
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else
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ESX.ShowNotification(_U('imp_flatbed'))
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end
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elseif data.current.value == 'object_spawner' then
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local playerPed = PlayerPedId()
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AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
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DetachEntity(CurrentlyTowedVehicle, true, true)
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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if NPCOnJob then
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if NPCTargetDeleterZone then
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', {
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title = _U('objects'),
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align = 'top-left',
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elements = {
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||||
{label = _U('roadcone'), value = 'prop_roadcone02a'},
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{label = _U('toolbox'), value = 'prop_toolchest_01'}
|
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}}, function(data2, menu2)
|
||||
local model = data2.current.value
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local forward = GetEntityForwardVector(playerPed)
|
||||
local x, y, z = table.unpack(coords + forward * 1.0)
|
||||
|
||||
if CurrentlyTowedVehicle == NPCTargetTowable then
|
||||
ESX.Game.DeleteVehicle(NPCTargetTowable)
|
||||
TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
|
||||
StopNPCJob()
|
||||
NPCTargetDeleterZone = false
|
||||
else
|
||||
ESX.ShowNotification(_U('not_right_veh'))
|
||||
end
|
||||
|
||||
else
|
||||
ESX.ShowNotification(_U('not_right_place'))
|
||||
end
|
||||
if model == 'prop_roadcone02a' then
|
||||
z = z - 2.0
|
||||
elseif model == 'prop_toolchest_01' then
|
||||
z = z - 2.0
|
||||
end
|
||||
|
||||
CurrentlyTowedVehicle = nil
|
||||
ESX.ShowNotification(_U('veh_det_succ'))
|
||||
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('imp_flatbed'))
|
||||
end
|
||||
|
||||
elseif data.current.value == 'object_spawner' then
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
ESX.ShowNotification(_U('inside_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', {
|
||||
title = _U('objects'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = _U('roadcone'), value = 'prop_roadcone02a'},
|
||||
{label = _U('toolbox'), value = 'prop_toolchest_01'}
|
||||
}
|
||||
}, function(data2, menu2)
|
||||
local model = data2.current.value
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local forward = GetEntityForwardVector(playerPed)
|
||||
local x, y, z = table.unpack(coords + forward * 1.0)
|
||||
|
||||
if model == 'prop_roadcone02a' then
|
||||
z = z - 2.0
|
||||
elseif model == 'prop_toolchest_01' then
|
||||
z = z - 2.0
|
||||
end
|
||||
|
||||
ESX.Game.SpawnObject(model, {
|
||||
x = x,
|
||||
y = y,
|
||||
z = z
|
||||
}, function(obj)
|
||||
SetEntityHeading(obj, GetEntityHeading(playerPed))
|
||||
PlaceObjectOnGroundProperly(obj)
|
||||
ESX.Game.SpawnObject(model, {x = x, y = y, z = z}, function(obj)
|
||||
SetEntityHeading(obj, GetEntityHeading(playerPed))
|
||||
PlaceObjectOnGroundProperly(obj)
|
||||
end)
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
@@ -561,7 +511,6 @@ end
|
||||
|
||||
function OpenGetStocksMenu()
|
||||
ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
|
||||
|
||||
local elements = {}
|
||||
|
||||
for i=1, #items, 1 do
|
||||
@@ -571,13 +520,11 @@ function OpenGetStocksMenu()
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu',
|
||||
{
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
|
||||
title = _U('mechanic_stock'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
|
||||
local itemName = data.current.value
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
|
||||
@@ -598,17 +545,13 @@ function OpenGetStocksMenu()
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
function OpenPutStocksMenu()
|
||||
|
||||
ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
|
||||
local elements = {}
|
||||
|
||||
@@ -629,7 +572,6 @@ function OpenPutStocksMenu()
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
|
||||
local itemName = data.current.value
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
|
||||
@@ -653,19 +595,16 @@ function OpenPutStocksMenu()
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
|
||||
RegisterNetEvent('esx_mechanicjob:onHijack')
|
||||
AddEventHandler('esx_mechanicjob:onHijack', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
||||
local vehicle = nil
|
||||
local vehicle
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
@@ -696,7 +635,6 @@ AddEventHandler('esx_mechanicjob:onHijack', function()
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
end
|
||||
end)
|
||||
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -707,7 +645,7 @@ AddEventHandler('esx_mechanicjob:onCarokit', function()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
||||
local vehicle = nil
|
||||
local vehicle
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
@@ -734,7 +672,7 @@ AddEventHandler('esx_mechanicjob:onFixkit', function()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
||||
local vehicle = nil
|
||||
local vehicle
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
@@ -767,7 +705,7 @@ AddEventHandler('esx:setJob', function(job)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone)
|
||||
if zone == NPCJobTargetTowable then
|
||||
if zone == 'NPCJobTargetTowable' then
|
||||
|
||||
elseif zone =='VehicleDelivery' then
|
||||
NPCTargetDeleterZone = true
|
||||
@@ -995,7 +933,7 @@ Citizen.CreateThread(function()
|
||||
if CurrentAction then
|
||||
ESX.ShowHelpNotification(CurrentActionMsg)
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
|
||||
if CurrentAction == 'mechanic_actions_menu' then
|
||||
OpenMechanicActionsMenu()
|
||||
@@ -1032,11 +970,11 @@ Citizen.CreateThread(function()
|
||||
end
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['F6']) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
if IsControlJustReleased(0, 167) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
OpenMobileMechanicActionsMenu()
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['DELETE']) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
if IsControlJustReleased(0, 178) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
if NPCOnJob then
|
||||
if GetGameTimer() - NPCLastCancel > 5 * 60000 then
|
||||
StopNPCJob(true)
|
||||
|
||||
Reference in New Issue
Block a user