diff --git a/[core]/es_extended/client/compat.lua b/[core]/es_extended/client/compat.lua index 254148ac..96a57a55 100644 --- a/[core]/es_extended/client/compat.lua +++ b/[core]/es_extended/client/compat.lua @@ -1 +1,5 @@ ---All client-side functions outsourced from the Core to the lib will be stored here for compatability, e.g: \ No newline at end of file +--All client-side functions outsourced from the Core to the lib will be stored here for compatability, e.g: + +ESX.Game.GetClosestEntity = xLib.entity.closest +EnumerateEntitiesWithinDistance = xLib.entity.EnumerateWithinDistance +ESX.Game.Teleport = xLib.entity.Teleport \ No newline at end of file diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua index 953296d2..419adc4e 100644 --- a/[core]/es_extended/client/functions.lua +++ b/[core]/es_extended/client/functions.lua @@ -473,26 +473,6 @@ function ESX.Game.GetPedMugshot(ped, transparent) return mugshot, GetPedheadshotTxdString(mugshot) end ----@param entity integer The entity to get the coords of ----@param coords table | vector3 | vector4 The coords to teleport the entity to ----@param cb? function The callback function -function ESX.Game.Teleport(entity, coords, cb) - - if DoesEntityExist(entity) then - RequestCollisionAtCoord(coords.x, coords.y, coords.z) - while not HasCollisionLoadedAroundEntity(entity) do - Wait(0) - end - - SetEntityCoords(entity, coords.x, coords.y, coords.z, false, false, false, false) - SetEntityHeading(entity, coords.w or coords.heading or 0.0) - end - - if cb then - cb() - end -end - ---@param object integer | string The object to spawn ---@param coords table | vector3 The coords to spawn the object at ---@param cb? function The callback function @@ -689,32 +669,6 @@ function ESX.Game.GetClosestVehicle(coords, modelFilter) return ESX.Game.GetClosestEntity(ESX.Game.GetVehicles(), false, coords, modelFilter) end ----@param entities table The entities to search through ----@param isPlayerEntities boolean Whether the entities are players ----@param coords table | vector3 The coords to search from ----@param maxDistance number The max distance to search within ----@return table -local function EnumerateEntitiesWithinDistance(entities, isPlayerEntities, coords, maxDistance) - local nearbyEntities = {} - - if coords then - coords = vector3(coords.x, coords.y, coords.z) - else - local playerPed = ESX.PlayerData.ped - coords = GetEntityCoords(playerPed) - end - - for k, entity in pairs(entities) do - local distance = #(coords - GetEntityCoords(entity)) - - if distance <= maxDistance then - nearbyEntities[#nearbyEntities + 1] = isPlayerEntities and k or entity - end - end - - return nearbyEntities -end - ---@param coords table | vector3 The coords to search from ---@param maxDistance number The max distance to search within ---@return table @@ -757,42 +711,6 @@ function ESX.Game.RaycastScreen(depth, ...) return target, ESX.Game.GetShapeTestResultSync(StartShapeTestLosProbe(origin.x, origin.y, origin.z, target.x, target.y, target.z, ...)) end ----@param entities table The entities to search through ----@param isPlayerEntities boolean Whether the entities are players ----@param coords? table | vector3 The coords to search from ----@param modelFilter? table The model filter ----@return integer, integer -function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilter) - local closestEntity, closestEntityDistance, filteredEntities = -1, -1, nil - - if coords then - coords = vector3(coords.x, coords.y, coords.z) - else - local playerPed = ESX.PlayerData.ped - coords = GetEntityCoords(playerPed) - end - - if modelFilter then - filteredEntities = {} - - for currentEntityIndex = 1, #entities do - if modelFilter[GetEntityModel(entities[currentEntityIndex])] then - filteredEntities[#filteredEntities + 1] = entities[currentEntityIndex] - end - end - end - - for k, entity in pairs(filteredEntities or entities) do - local distance = #(coords - GetEntityCoords(entity)) - - if closestEntityDistance == -1 or distance < closestEntityDistance then - closestEntity, closestEntityDistance = isPlayerEntities and k or entity, distance - end - end - - return closestEntity, closestEntityDistance -end - ---@return integer | nil, vector3 | nil function ESX.Game.GetVehicleInDirection() local _, hit, coords, _, _, entity = ESX.Game.RaycastScreen(5, 10, ESX.PlayerData.ped) diff --git a/[core]/esx_lib/imports/entity/client.lua b/[core]/esx_lib/imports/entity/client.lua new file mode 100644 index 00000000..6b861e3b --- /dev/null +++ b/[core]/esx_lib/imports/entity/client.lua @@ -0,0 +1,85 @@ +xLib.entity = {} + +---@param entities table The entities to search through +---@param isPlayerEntities boolean Whether the entities are players +---@param coords? table | vector3 The coords to search from +---@param modelFilter? table The model filter +---@return integer, integer +function xLib.entity.closest(entities, isPlayerEntities, coords, modelFilter) + local closestEntity, closestEntityDistance, filteredEntities = -1, -1, nil + + if coords then + coords = vector3(coords.x, coords.y, coords.z) + else + local playerPed = PlayerPedId() + coords = GetEntityCoords(playerPed) + end + + if modelFilter then + filteredEntities = {} + + for currentEntityIndex = 1, #entities do + if modelFilter[GetEntityModel(entities[currentEntityIndex])] then + filteredEntities[#filteredEntities + 1] = entities[currentEntityIndex] + end + end + end + + for k, entity in pairs(filteredEntities or entities) do + local distance = #(coords - GetEntityCoords(entity)) + + if closestEntityDistance == -1 or distance < closestEntityDistance then + closestEntity, closestEntityDistance = isPlayerEntities and k or entity, distance + end + end + + return closestEntity, closestEntityDistance +end + +---@param entities table The entities to search through +---@param isPlayerEntities boolean Whether the entities are players +---@param coords? table | vector3 The coords to search from +---@param maxDistance number The maximum distance +---@return table +function xLib.entity.EnumerateWithinDistance(entities, isPlayerEntities, coords, maxDistance) + local nearbyEntities = {} + + if coords then + coords = vector3(coords.x, coords.y, coords.z) + else + local playerPed = PlayerPedId() + coords = GetEntityCoords(playerPed) + end + + for k, entity in pairs(entities) do + local distance = #(coords - GetEntityCoords(entity)) + + if distance <= maxDistance then + nearbyEntities[#nearbyEntities + 1] = isPlayerEntities and k or entity + end + end + + return nearbyEntities +end + +---@param entity integer The entity to get the coords of +---@param coords table | vector3 | vector4 The coords to teleport the entity to +---@param cb? function The callback function +function xLib.entity.Teleport(entity, coords, cb) + + if DoesEntityExist(entity) then + RequestCollisionAtCoord(coords.x, coords.y, coords.z) + while not HasCollisionLoadedAroundEntity(entity) do + Wait(0) + end + + SetEntityCoords(entity, coords.x, coords.y, coords.z, false, false, false, false) + SetEntityHeading(entity, coords.w or coords.heading or 0.0) + end + + if cb then + cb() + end +end + +return xLib.entity \ No newline at end of file