From 2e39e3d01a79d246738be266f8cad390767bad1c Mon Sep 17 00:00:00 2001 From: Viktor <35453587+LifeGoal@users.noreply.github.com> Date: Sun, 4 Aug 2019 16:47:33 +0200 Subject: [PATCH] Fixed loadout flaw when confiscated while dead --- client/main.lua | 4 ---- 1 file changed, 4 deletions(-) diff --git a/client/main.lua b/client/main.lua index 722d4041..f7e0f47f 100644 --- a/client/main.lua +++ b/client/main.lua @@ -406,10 +406,6 @@ Citizen.CreateThread(function() local loadout = {} local loadoutChanged = false - if IsPedDeadOrDying(playerPed) then - isLoadoutLoaded = false - end - for k,v in ipairs(Config.Weapons) do local weaponName = v.name local weaponHash = GetHashKey(weaponName)