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Causing the marker on the ground to blink very fast
This will fix the issue with the ground marker blinking very fast needs to be ran every frame
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+2
-2
@@ -116,7 +116,7 @@ end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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Citizen.Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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for k,v in pairs(Config.Zones) do
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@@ -177,4 +177,4 @@ Citizen.CreateThread(function()
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Citizen.Wait(500)
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end
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end
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end)
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end)
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