diff --git a/[esx_addons]/esx_ambulancejob/client/job.lua b/[esx_addons]/esx_ambulancejob/client/job.lua
index 36d5ab70..68c16e78 100644
--- a/[esx_addons]/esx_ambulancejob/client/job.lua
+++ b/[esx_addons]/esx_ambulancejob/client/job.lua
@@ -11,63 +11,59 @@ end)
function OpenAmbulanceActionsMenu()
- local elements = {{label = TranslateCap('cloakroom'), value = 'cloakroom'}}
+ local elements = {
+ {unselectable = true, icon = "fas fa-shirt", title = "Ambulance Actions"},
+ {icon = "fas fa-shirt", title = TranslateCap('cloakroom'), value = 'cloakroom'}
+ }
if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
- table.insert(elements, {label = TranslateCap('boss_actions'), value = 'boss_actions'})
+ elements[#elements+1] = {
+ icon = "fas fa-ambulance",
+ title = TranslateCap('boss_actions'),
+ value = 'boss_actions'
+ }
end
- ESX.UI.Menu.CloseAll()
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ambulance_actions', {
- title = TranslateCap('ambulance'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- if data.current.value == 'cloakroom' then
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.value == 'cloakroom' then
OpenCloakroomMenu()
- elseif data.current.value == 'boss_actions' then
+ elseif element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu)
menu.close()
end, {wash = false})
end
- end, function(data, menu)
- menu.close()
end)
end
function OpenMobileAmbulanceActionsMenu()
- ESX.UI.Menu.CloseAll()
+ local elements = {
+ {unselectable = true, icon = "fas fa-ambulance", title = TranslateCap('ambulance')},
+ {icon = "fas fa-ambulance", title = TranslateCap('ems_menu'), value = "citizen_interaction"}
+ }
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_ambulance_actions', {
- title = TranslateCap('ambulance'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('ems_menu'), value = 'citizen_interaction'}
- }}, function(data, menu)
- if data.current.value == 'citizen_interaction' then
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
- title = TranslateCap('ems_menu_title'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('ems_menu_revive'), value = 'revive'},
- {label = TranslateCap('ems_menu_small'), value = 'small'},
- {label = TranslateCap('ems_menu_big'), value = 'big'},
- {label = TranslateCap('ems_menu_putincar'), value = 'put_in_vehicle'},
- {label = TranslateCap('ems_menu_search'), value = 'search'}
- }}, function(data, menu)
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.value == "citizen_interaction" then
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-ambulance", title = element.title},
+ {icon = "fas fa-syringe", title = TranslateCap('ems_menu_revive'), value = "revive"},
+ {icon = "fas fa-bandage", title = TranslateCap('ems_menu_small'), value = "small"},
+ {icon = "fas fa-bandage", title = TranslateCap('ems_menu_big'), value = "big"},
+ {icon = "fas fa-car", title = TranslateCap('ems_menu_putincar'), value = "put_in_vehicle"},
+ {icon = "fas fa-syringe", title = TranslateCap('ems_menu_search'), value = "search"},
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
if isBusy then return end
-
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
- if data.current.value == 'search' then
+ if element2.value == 'search' then
TriggerServerEvent('esx_ambulancejob:svsearch')
elseif closestPlayer == -1 or closestDistance > 1.0 then
ESX.ShowNotification(TranslateCap('no_players'))
else
- if data.current.value == 'revive' then
+ if element2.value == 'revive' then
revivePlayer(closestPlayer)
- elseif data.current.value == 'small' then
+ elseif element2.value == 'small' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
@@ -94,8 +90,7 @@ function OpenMobileAmbulanceActionsMenu()
end
end, 'bandage')
- elseif data.current.value == 'big' then
-
+ elseif element2.value == 'big' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
@@ -121,18 +116,12 @@ function OpenMobileAmbulanceActionsMenu()
ESX.ShowNotification(TranslateCap('not_enough_medikit'))
end
end, 'medikit')
-
- elseif data.current.value == 'put_in_vehicle' then
+ elseif element2.value == 'put_in_vehicle' then
TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer))
end
end
- end, function(data, menu)
- menu.close()
end)
end
-
- end, function(data, menu)
- menu.close()
end)
end
@@ -328,7 +317,7 @@ end)
AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
if not isInShopMenu then
- ESX.UI.Menu.CloseAll()
+ ESX.CloseContext()
end
ESX.HideUI()
CurrentAction = nil
@@ -411,14 +400,14 @@ AddEventHandler('esx_ambulancejob:putInVehicle', function()
end)
function OpenCloakroomMenu()
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
- title = TranslateCap('cloakroom'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('ems_clothes_civil'), value = 'citizen_wear'},
- {label = TranslateCap('ems_clothes_ems'), value = 'ambulance_wear'},
- }}, function(data, menu)
- if data.current.value == 'citizen_wear' then
+ local elements = {
+ {unselectable = true, icon = "fas fa-shirt", title = TranslateCap('cloakroom')},
+ {icon = "fas fa-shirt", title = TranslateCap('ems_clothes_civil'), value = "citizen_wear"},
+ {icon = "fas fa-shirt", title = TranslateCap('ems_clothes_ems'), value = "ambulance_wear"},
+ }
+
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.value == "citizen_wear" then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
isOnDuty = false
@@ -432,7 +421,7 @@ function OpenCloakroomMenu()
print("[^2INFO^7] Off Duty")
end
end)
- elseif data.current.value == 'ambulance_wear' then
+ elseif element.value == "ambulance_wear" then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
@@ -450,29 +439,38 @@ function OpenCloakroomMenu()
end
end)
end
-
- menu.close()
- end, function(data, menu)
- menu.close()
end)
end
function OpenPharmacyMenu()
- ESX.UI.Menu.CloseAll()
+ local elements = {
+ {unselectable = true, icon = "fas fa-pills", title = TranslateCap('pharmacy_menu_title')}
+ }
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy', {
- title = TranslateCap('pharmacy_menu_title'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('pharmacy_take', TranslateCap('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100},
- {label = TranslateCap('pharmacy_take', TranslateCap('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
- }}, function(data, menu)
- if Config.Debug then
- print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(data.current.item) .. "^7")
- end
- TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
- end, function(data, menu)
- menu.close()
+ for k,v in pairs(Config.PharmacyItems) do
+ elements[#elements+1] = {
+ icon = "fas fa-pills",
+ title = v.title,
+ item = v.item
+ }
+ end
+
+ ESX.OpenContext("right", elements, function(menu,element)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-pills", title = element.title},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to buy.."},
+ {icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local amount = menu2.eles[2].inputValue
+ if Config.Debug then
+ print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(element.item) .. "^7")
+ end
+ TriggerServerEvent('esx_ambulancejob:giveItem', element.item, amount)
+ end, function(menu)
+ OpenPharmacyMenu()
+ end)
end)
end
diff --git a/[esx_addons]/esx_ambulancejob/client/main.lua b/[esx_addons]/esx_ambulancejob/client/main.lua
index 68772db2..a9a46264 100644
--- a/[esx_addons]/esx_ambulancejob/client/main.lua
+++ b/[esx_addons]/esx_ambulancejob/client/main.lua
@@ -100,7 +100,7 @@ end)
function OnPlayerDeath()
isDead = true
- ESX.UI.Menu.CloseAll()
+ ESX.CloseContext()
ClearTimecycleModifier()
SetTimecycleModifier("REDMIST_blend")
SetTimecycleModifierStrength(0.7)
@@ -115,7 +115,7 @@ end
RegisterNetEvent('esx_ambulancejob:useItem')
AddEventHandler('esx_ambulancejob:useItem', function(itemName)
- ESX.UI.Menu.CloseAll()
+ ESX.CloseContext()
if itemName == 'medikit' then
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
diff --git a/[esx_addons]/esx_ambulancejob/client/vehicle.lua b/[esx_addons]/esx_ambulancejob/client/vehicle.lua
index 05ea2719..b2edd04a 100644
--- a/[esx_addons]/esx_ambulancejob/client/vehicle.lua
+++ b/[esx_addons]/esx_ambulancejob/client/vehicle.lua
@@ -2,16 +2,15 @@ local spawnedVehicles = {}
function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
+ local elements = {
+ {unselectable = true, icon = "fas fa-car", title = TranslateCap('garage_title')},
+ {icon = "fas fa-car", title = TranslateCap('garage_storeditem'), action = 'garage'},
+ {icon = "fas fa-car", title = TranslateCap('garage_storeitem'), action = 'store_garage'},
+ {icon = "fas fa-car", title = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
+ }
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
- title = TranslateCap('garage_title'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('garage_storeditem'), action = 'garage'},
- {label = TranslateCap('garage_storeitem'), action = 'store_garage'},
- {label = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
- }}, function(data, menu)
- if data.current.action == 'buy_vehicle' then
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.action == "buy_vehicle" then
local shopElements = {}
local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
local shopCoords = Config.Hospitals[hospital][part][partNum].InsideShop
@@ -21,23 +20,30 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
if IsModelInCdimage(vehicle.model) then
local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
- table.insert(shopElements, {
- label = ('%s - %s'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
+ shopElements[#shopElements+1] = {
+ icon = 'fas fa-car',
+ title = ('%s - %s'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicleLabel,
model = vehicle.model,
price = vehicle.price,
props = vehicle.props,
type = type
- })
+ }
end
end
if #shopElements > 0 then
OpenShopMenu(shopElements, playerCoords, shopCoords)
+ else
+ ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
+ else
+ ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
- elseif data.current.action == 'garage' then
- local garage = {}
+ elseif element.action == "garage" then
+ local garage = {
+ {unselectable = true, icon = "fas fa-car", title = "Garage"}
+ }
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
@@ -56,42 +62,37 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
label = label .. ('%s'):format(TranslateCap('garage_notstored'))
end
- table.insert(garage, {
- label = label,
+ garage[#garage+1] = {
+ icon = 'fas fa-car',
+ title = label,
stored = v.stored,
model = props.model,
plate = props.plate
- })
+ }
allVehicleProps[props.plate] = props
end
end
if #garage > 0 then
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
- title = TranslateCap('garage_title'),
- align = 'top-left',
- elements = garage
- }, function(data2, menu2)
- if data2.current.stored == 1 then
+ ESX.OpenContext("right", garage, function(menuG,elementG)
+ if elementG.stored == 1 then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, part, partNum)
if foundSpawn then
- menu2.close()
+ ESX.CloseContext()
- ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
- local vehicleProps = allVehicleProps[data2.current.plate]
+ ESX.Game.SpawnVehicle(elementG.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
+ local vehicleProps = allVehicleProps[elementG.plate]
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
- TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false)
+ TriggerServerEvent('esx_vehicleshop:setJobVehicleState', elementG.plate, false)
ESX.ShowNotification(TranslateCap('garage_released'))
end)
end
else
ESX.ShowNotification(TranslateCap('garage_notavailable'))
end
- end, function(data2, menu2)
- menu2.close()
end)
else
ESX.ShowNotification(TranslateCap('garage_empty'))
@@ -100,11 +101,9 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
ESX.ShowNotification(TranslateCap('garage_empty'))
end
end, type)
- elseif data.current.action == 'store_garage' then
+ elseif element.action == "store_garage" then
StoreNearbyVehicle(playerCoords)
end
- end, function(data, menu)
- menu.close()
end)
end
@@ -198,84 +197,71 @@ end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
+ ESX.OpenContext("right", elements, function(menu,element)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-car", title = element.title},
+ {icon = "fas fa-eye", title = "View", value = "view"}
+ }
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
- title = TranslateCap('vehicleshop_title'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
- title = TranslateCap('vehicleshop_confirm', data.current.name, data.current.price),
- align = 'top-left',
- elements = {
- {label = TranslateCap('confirm_no'), value = 'no'},
- {label = TranslateCap('confirm_yes'), value = 'yes'}
- }}, function(data2, menu2)
- if data2.current.value == 'yes' then
- local newPlate = exports['esx_vehicleshop']:GeneratePlate()
- local vehicle = GetVehiclePedIsIn(playerPed, false)
- local props = ESX.Game.GetVehicleProperties(vehicle)
- props.plate = newPlate
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ if element2.value == "view" then
+ DeleteSpawnedVehicles()
+ WaitForVehicleToLoad(element.model)
- ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function(bought)
- if bought then
- ESX.ShowNotification(TranslateCap('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
+ ESX.Game.SpawnLocalVehicle(element.model, shopCoords, 0.0, function(vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
+ SetModelAsNoLongerNeeded(element.model)
+ if element.props then
+ ESX.Game.SetVehicleProperties(vehicle, element.props)
+ end
+ end)
+
+ local elements3 = {
+ {unselectable = true, icon = "fas fa-car", title = element.title},
+ {icon = "fas fa-check-double", title = "Buy", value = "buy"},
+ {icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
+ }
+
+ ESX.OpenContext("right", elements3, function(menu3,element3)
+ if element3.value == 'stop' then
isInShopMenu = false
- ESX.UI.Menu.CloseAll()
+ ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
- else
- ESX.ShowNotification(TranslateCap('vehicleshop_money'))
- menu2.close()
+ elseif element3.value == "buy" then
+ local newPlate = exports['esx_vehicleshop']:GeneratePlate()
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+ local props = ESX.Game.GetVehicleProperties(vehicle)
+ props.plate = newPlate
+
+ ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function (bought)
+ if bought then
+ ESX.ShowNotification(TranslateCap('vehicleshop_bought', element.name, ESX.Math.GroupDigits(element.price)))
+
+ isInShopMenu = false
+ ESX.CloseContext()
+ DeleteSpawnedVehicles()
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+
+ ESX.Game.Teleport(playerPed, restoreCoords)
+ else
+ ESX.ShowNotification(TranslateCap('vehicleshop_money'))
+ ESX.CloseContext()
+ end
+ end, props, element.type)
end
- end, props, data.current.type)
- else
- menu2.close()
- end
- end, function(data2, menu2)
- menu2.close()
- end)
- end, function(data, menu)
- isInShopMenu = false
- ESX.UI.Menu.CloseAll()
-
- DeleteSpawnedVehicles()
- FreezeEntityPosition(playerPed, false)
- SetEntityVisible(playerPed, true)
-
- ESX.Game.Teleport(playerPed, restoreCoords)
- end, function(data, menu)
- DeleteSpawnedVehicles()
- WaitForVehicleToLoad(data.current.model)
-
- ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
- table.insert(spawnedVehicles, vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- FreezeEntityPosition(vehicle, true)
- SetModelAsNoLongerNeeded(data.current.model)
-
- if data.current.props then
- ESX.Game.SetVehicleProperties(vehicle, data.current.props)
+ end)
end
end)
end)
-
- WaitForVehicleToLoad(elements[1].model)
- ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
- table.insert(spawnedVehicles, vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- FreezeEntityPosition(vehicle, true)
- SetModelAsNoLongerNeeded(elements[1].model)
-
- if elements[1].props then
- ESX.Game.SetVehicleProperties(vehicle, elements[1].props)
- end
- end)
end
CreateThread(function()
diff --git a/[esx_addons]/esx_ambulancejob/config.lua b/[esx_addons]/esx_ambulancejob/config.lua
index 5efa5a64..833983e3 100644
--- a/[esx_addons]/esx_ambulancejob/config.lua
+++ b/[esx_addons]/esx_ambulancejob/config.lua
@@ -35,6 +35,17 @@ Config.RespawnPoints = {
{coords = vector3(1836.03, 3670.99, 34.28), heading = 296.06} -- Sandy Shores
}
+Config.PharmacyItems = {
+ {
+ title = "Medikit",
+ item = "medikit"
+ },
+ {
+ title = "Bandage",
+ item = "bandage"
+ },
+}
+
Config.Hospitals = {
CentralLosSantos = {
diff --git a/[esx_addons]/esx_bankerjob/client/main.lua b/[esx_addons]/esx_bankerjob/client/main.lua
index 8097c310..a4d8a732 100644
--- a/[esx_addons]/esx_bankerjob/client/main.lua
+++ b/[esx_addons]/esx_bankerjob/client/main.lua
@@ -72,40 +72,54 @@ function OpenCustomersMenu()
ESX.OpenContext("right", elements2, function(menu2,element2)
local customer = element.data
if element2.value == "deposit" then
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_deposit_amount', {
- title = TranslateCap('amount')
- }, function(data2, menu2)
- local amount = tonumber(data2.value)
+ local elements = {
+ {unselectable = true, icon = "fas fa-scroll", title = TranslateCap('amount')},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
+ {icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
+ }
- if amount == nil then
- ESX.ShowNotification(TranslateCap('invalid_amount'))
- else
- menu2.close()
- TriggerServerEvent('esx_bankerjob:customerDeposit', customer.source, amount)
- ESX.ShowNotification("You have deposited $"..amount.." into "..element.title.."s account.")
- OpenCustomersMenu()
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.val == "confirm" then
+ local amount = tonumber(menu.eles[2].inputValue)
+
+ if amount == nil then
+ ESX.ShowNotification(TranslateCap('invalid_amount'))
+ else
+ ESX.CloseContext()
+ TriggerServerEvent('esx_bankerjob:customerDeposit', customer.source, amount)
+ ESX.ShowNotification("You have deposited $"..amount.." into "..element.title.."s account.")
+ OpenCustomersMenu()
+ end
end
- end, function(data2, menu2)
- menu2.close()
- OpenCustomersMenu()
+ end, function(menu)
+ CurrentAction = 'bank_actions_menu'
+ CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
+ CurrentActionData = {}
end)
elseif element2.value == "withdraw" then
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_withdraw_amount', {
- title = TranslateCap('amount')
- }, function(data2, menu2)
- local amount = tonumber(data2.value)
+ local elements = {
+ {unselectable = true, icon = "fas fa-scroll", title = TranslateCap('amount')},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
+ {icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
+ }
- if amount == nil then
- ESX.ShowNotification(TranslateCap('invalid_amount'))
- else
- menu2.close()
- TriggerServerEvent('esx_bankerjob:customerWithdraw', customer.source, amount)
- ESX.ShowNotification("You have withdrawn $"..amount.." from "..element.title.."s account.")
- OpenCustomersMenu()
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.val == "confirm" then
+ local amount = tonumber(menu.eles[2].inputValue)
+
+ if amount == nil then
+ ESX.ShowNotification(TranslateCap('invalid_amount'))
+ else
+ ESX.CloseContext()
+ TriggerServerEvent('esx_bankerjob:customerWithdraw', customer.source, amount)
+ ESX.ShowNotification("You have withdrawn $"..amount.." from "..element.title.."s account.")
+ OpenCustomersMenu()
+ end
end
- end, function(data2, menu2)
- menu2.close()
- OpenCustomersMenu()
+ end, function(menu)
+ CurrentAction = 'bank_actions_menu'
+ CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
+ CurrentActionData = {}
end)
end
end, function(menu)
@@ -122,26 +136,34 @@ function OpenCustomersMenu()
end
function CreateBillingDialog()
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
- title = TranslateCap('bill_amount')
- }, function(data, menu)
- local amount = tonumber(data.value)
+ local elements = {
+ {unselectable = true, icon = "fas fa-scroll", title = TranslateCap('bill_amount')},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
+ {icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
+ }
- if amount == nil then
- ESX.ShowNotification(TranslateCap('invalid_amount'))
- else
- menu.close()
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.val == "confirm" then
+ local amount = tonumber(menu.eles[2].inputValue)
- local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
-
- if closestPlayer == -1 or closestDistance > 5.0 then
- ESX.ShowNotification(TranslateCap('no_player_nearby'))
+ if amount == nil then
+ ESX.ShowNotification(TranslateCap('invalid_amount'))
else
- TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_banker', 'Bank', amount)
+ ESX.CloseContext()
+
+ local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
+
+ if closestPlayer == -1 or closestDistance > 5.0 then
+ ESX.ShowNotification(TranslateCap('no_player_nearby'))
+ else
+ TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_banker', 'Bank', amount)
+ end
end
end
- end, function(data, menu)
- menu.close()
+ end, function(menu)
+ CurrentAction = 'bank_actions_menu'
+ CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
+ CurrentActionData = {}
end)
end
diff --git a/[esx_addons]/esx_billing/client/main.lua b/[esx_addons]/esx_billing/client/main.lua
index ec15c725..66ae67d5 100644
--- a/[esx_addons]/esx_billing/client/main.lua
+++ b/[esx_addons]/esx_billing/client/main.lua
@@ -27,7 +27,7 @@ function ShowBillsMenu()
end
RegisterCommand('showbills', function()
- if not isDead and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'billing') then
+ if not isDead then
ShowBillsMenu()
end
end, false)
diff --git a/[esx_addons]/esx_boat/client/main.lua b/[esx_addons]/esx_boat/client/main.lua
index d4e6440c..1a9cd519 100644
--- a/[esx_addons]/esx_boat/client/main.lua
+++ b/[esx_addons]/esx_boat/client/main.lua
@@ -5,97 +5,96 @@ function OpenBoatShop(shop)
isInShopMenu = true
local playerPed = PlayerPedId()
- local elements = {}
+ local elements = {
+ {unselectable = true, icon = "fas fa-ship", title = TranslateCap('boat_shop')}
+ }
for k,v in ipairs(Config.Vehicles) do
- table.insert(elements, {
- label = ('%s - $%s'):format(v.label, ESX.Math.GroupDigits(v.price)),
+ elements[#elements+1] = {
+ icon = "fas fa-ship",
+ title = ('%s - $%s'):format(v.label, ESX.Math.GroupDigits(v.price)),
name = v.label,
model = v.model,
price = v.price,
props = v.props or nil
- })
+ }
end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', {
- title = TranslateCap('boat_shop'),
- align = 'top-left',
- elements = elements
- }, function (data, menu)
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', {
- title = TranslateCap('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
- align = 'top-left',
- elements = {
- {label = TranslateCap('confirm_no'), value = 'no'},
- {label = TranslateCap('confirm_yes'), value = 'yes'}
- }}, function (data2, menu2)
- if data2.current.value == 'yes' then
- local plate = exports['esx_vehicleshop']:GeneratePlate()
- local vehicle = GetVehiclePedIsIn(playerPed, false)
- local props = ESX.Game.GetVehicleProperties(vehicle)
- props.plate = plate
+ ESX.OpenContext("right", elements, function(menu,element)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-ship", title = element.title},
+ {icon = "fas fa-eye", title = "View", val = "view"}
+ }
- ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
- if bought then
- ESX.ShowNotification(TranslateCap('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ if element2.val == "view" then
+ DeleteSpawnedVehicles()
- DeleteSpawnedVehicles()
- isInShopMenu = false
- ESX.UI.Menu.CloseAll()
+ ESX.Game.SpawnLocalVehicle(element.model, shop.Inside, shop.Inside.w, function (vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
- CurrentAction = 'boat_shop'
- CurrentActionMsg = TranslateCap('boat_shop_open')
-
- FreezeEntityPosition(playerPed, false)
- SetEntityVisible(playerPed, true)
- SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
- else
- ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
- menu2.close()
+ if element.props then
+ ESX.Game.SetVehicleProperties(vehicle, element.props)
end
- end, props)
- else
- menu2.close()
- end
- end, function (data2, menu2)
- menu2.close()
- end)
- end, function (data, menu)
- menu.close()
- isInShopMenu = false
- DeleteSpawnedVehicles()
+ local elements3 = {
+ {unselectable = true, icon = "fas fa-ship", title = element.title},
+ {icon = "fas fa-check-double", title = "Buy", value = "buy"},
+ {icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
+ }
+
+ ESX.OpenContext("right", elements3, function(menu3,element3)
+ if element3.value == "buy" then
+ local plate = exports['esx_vehicleshop']:GeneratePlate()
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+ local props = ESX.Game.GetVehicleProperties(vehicle)
+ props.plate = plate
+
+ ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
+ if bought then
+ ESX.ShowNotification(TranslateCap('boat_shop_bought', element.name, ESX.Math.GroupDigits(element.price)))
+
+ DeleteSpawnedVehicles()
+ isInShopMenu = false
+ ESX.CloseContext()
+
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = TranslateCap('boat_shop_open')
+
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+ SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
+ else
+ ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
+ ESX.CloseContext()
+ end
+ end, props)
+ elseif element3.value == "stop" then
+ isInShopMenu = false
+ DeleteSpawnedVehicles()
+
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = TranslateCap('boat_shop_open')
+
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+ SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
+ ESX.CloseContext()
+ end
+ end)
+ end)
+ end
+ end, function(menu)
+ isInShopMenu = false
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = TranslateCap('boat_shop_open')
+ end)
+ end, function(menu)
+ isInShopMenu = false
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
-
- FreezeEntityPosition(playerPed, false)
- SetEntityVisible(playerPed, true)
- SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
- end, function (data, menu)
- DeleteSpawnedVehicles()
-
- ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle)
- table.insert(spawnedVehicles, vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- FreezeEntityPosition(vehicle, true)
-
- if data.current.props then
- ESX.Game.SetVehicleProperties(vehicle, data.current.props)
- end
- end)
- end)
-
- -- spawn first vehicle
- DeleteSpawnedVehicles()
-
- ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle)
- table.insert(spawnedVehicles, vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- FreezeEntityPosition(vehicle, true)
-
- if Config.Vehicles[1].props then
- ESX.Game.SetVehicleProperties(vehicle, Config.Vehicles[1].props)
- end
end)
end
@@ -105,24 +104,22 @@ function OpenBoatGarage(garage)
ESX.ShowNotification(TranslateCap('garage_noboats'))
else
-- get all available boats
- local elements = {}
+ local elements = {
+ {unselectable = true, icon = "fas fa-ship", title = TranslateCap('garage')}
+ }
for i=1, #ownedBoats, 1 do
ownedBoats[i] = json.decode(ownedBoats[i])
- table.insert(elements, {
- label = getVehicleLabelFromHash(ownedBoats[i].model),
+ elements[#elements+1] = {
+ icon = "fas fa-ship",
+ title = getVehicleLabelFromHash(ownedBoats[i].model),
vehicleProps = ownedBoats[i]
- })
+ }
end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', {
- title = TranslateCap('garage'),
- align = 'top-left',
- elements = elements
- }, function (data, menu)
- -- make sure the spawn point isn't blocked
+ ESX.OpenContext("right", elements, function(menu,element)
local playerPed = PlayerPedId()
- local vehicleProps = data.current.vehicleProps
+ local vehicleProps = element.vehicleProps
if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
@@ -133,13 +130,11 @@ function OpenBoatGarage(garage)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
end)
- menu.close()
+ ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap('garage_blocked'))
end
- end, function (data, menu)
- menu.close()
-
+ end, function(menu)
CurrentAction = 'garage_out'
CurrentActionMsg = TranslateCap('garage_open')
end)
@@ -148,33 +143,36 @@ function OpenBoatGarage(garage)
end
function OpenLicenceMenu(shop)
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', {
- title = TranslateCap('license_menu'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('license_buy_no'), value = 'no'},
- {label = TranslateCap('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes'}
- }}, function (data, menu)
- if data.current.value == 'yes' then
+ local elements = {
+ {unselectable = true, icon = "fas fa-ship", title = TranslateCap('license_menu')},
+ {icon = "fas fa-ship", title = "Purchase Boat License"}
+ }
+
+ ESX.OpenContext("right", elements, function(menu,element)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-ship", title = element.title},
+ {icon = "fas fa-check-double", title = TranslateCap('license_buy_yes'), val = "yes"},
+ {icon = "fas fa-window-close", title = TranslateCap('license_buy_no'), val = "no"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
if boughtLicense then
ESX.ShowNotification(TranslateCap('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
- menu.close()
+ ESX.CloseContext()
OpenBoatShop(shop) -- parse current shop
else
ESX.ShowNotification(TranslateCap('license_nomoney'))
end
end)
- else
- CurrentAction = 'boat_shop'
+ end, function(menu)
+ CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
- menu.close()
- end
- end, function (data, menu)
- CurrentAction = 'boat_shop'
+ end)
+ end, function(menu)
+ CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
- menu.close()
end)
end
diff --git a/[esx_addons]/esx_boat/client/marker.lua b/[esx_addons]/esx_boat/client/marker.lua
index 81038fb3..94ff319e 100644
--- a/[esx_addons]/esx_boat/client/marker.lua
+++ b/[esx_addons]/esx_boat/client/marker.lua
@@ -68,7 +68,7 @@ end)
AddEventHandler('esx_boat:hasExitedMarker', function()
if not isInShopMenu then
- ESX.UI.Menu.CloseAll()
+ ESX.CloseContext()
end
CurrentAction = nil
diff --git a/[esx_addons]/esx_clotheshop/client/main.lua b/[esx_addons]/esx_clotheshop/client/main.lua
index 4cff1f30..6c6d5d40 100644
--- a/[esx_addons]/esx_clotheshop/client/main.lua
+++ b/[esx_addons]/esx_clotheshop/client/main.lua
@@ -33,18 +33,18 @@ function OpenShopMenu()
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "yes" then
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'outfit_name', {
- title = TranslateCap('name_outfit')
- }, function(data3, menu3)
- menu3.close()
+ local elements3 = {
+ {unselectable = true, icon = "fas fa-shirt", title = TranslateCap('name_outfit')},
+ {title = "Outfit Name", input = true, inputType = "text", inputPlaceholder = "Outfit name in wardrobe.."},
+ {icon = "fas fa-check-circle", title = "Confirm", value = "confirm"}
+ }
+ ESX.OpenContext("right", elements3, function(menu3,element3)
TriggerEvent('skinchanger:getSkin', function(skin)
ESX.CloseContext()
- TriggerServerEvent('esx_clotheshop:saveOutfit', data3.value, skin)
+ TriggerServerEvent('esx_clotheshop:saveOutfit', menu3.eles[2].inputValue, skin)
ESX.ShowNotification(TranslateCap('saved_outfit'))
end)
- end, function(data3, menu3)
- menu3.close()
end)
elseif element2.value == "no" then
ESX.CloseContext()
diff --git a/[esx_addons]/esx_drugs/client/main.lua b/[esx_addons]/esx_drugs/client/main.lua
index fda69166..77cd648d 100644
--- a/[esx_addons]/esx_drugs/client/main.lua
+++ b/[esx_addons]/esx_drugs/client/main.lua
@@ -21,7 +21,6 @@ CreateThread(function()
inZoneDrugShop = false
if menuOpen then
menuOpen=false
- ESX.UI.Menu.CloseAll()
end
end
@@ -62,36 +61,39 @@ CreateThread(function ()
end)
function OpenDrugShop()
- ESX.UI.Menu.CloseAll()
- local elements = {}
+ local elements = {
+ {unselectable = true, icon = "fas fa-cannabis", title = TranslateCap('dealer_title')}
+ }
menuOpen = true
for k, v in pairs(ESX.GetPlayerData().inventory) do
local price = Config.DrugDealerItems[v.name]
if price and v.count > 0 then
- table.insert(elements, {
- label = ('%s - %s'):format(v.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(price))),
+ elements[#elements+1] = {
+ icon = "fas fa-shopping-basket",
+ title = ('%s - %s'):format(v.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(price))),
name = v.name,
price = price,
-
- -- menu properties
- type = 'slider',
- value = 1,
- min = 1,
- max = v.count
- })
+ }
end
end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'drug_shop', {
- title = TranslateCap('dealer_title'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- TriggerServerEvent('esx_drugs:sellDrug', data.current.name, data.current.value)
- end, function(data, menu)
- menu.close()
+ ESX.OpenContext("right", elements, function(menu,element)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-shopping-basket", title = element.title},
+ {icon = "fas fa-shopping-basket", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount you want to sell", inputMin = Config.SellMenu.Min, inputMax = Config.SellMenu.Max},
+ {icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local amount = menu2.eles[2].inputValue
+ ESX.CloseContext()
+ TriggerServerEvent('esx_drugs:sellDrug', element.name, amount)
+ end, function(menu)
+ menuOpen = false
+ end)
+ end, function(menu)
menuOpen = false
end)
end
@@ -99,7 +101,7 @@ end
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if menuOpen then
- ESX.UI.Menu.CloseAll()
+ ESX.CloseContext()
end
end
end)
@@ -109,39 +111,20 @@ function OpenBuyLicenseMenu(licenseName)
local license = Config.LicensePrices[licenseName]
local elements = {
- {
- label = TranslateCap('license_no'),
- value = 'no'
- },
-
- {
- label = ('%s - %s'):format(license.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(license.price))),
- value = licenseName,
- price = license.price,
- licenseName = license.label
- }
+ {unselectable = true, title = TranslateCap('purchase_license')},
+ {title = ('%s - %s'):format(license.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(license.price))), value = licenseName, price = license.price, licenseName = license.label}
}
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'license_shop', {
- title = TranslateCap('license_title'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
-
- if data.current.value ~= 'no' then
- ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
- if boughtLicense then
- ESX.ShowNotification(TranslateCap('license_bought', data.current.licenseName, ESX.Math.GroupDigits(data.current.price)))
- else
- ESX.ShowNotification(TranslateCap('license_bought_fail', data.current.licenseName))
- end
- end, data.current.value)
- else
- menu.close()
- end
-
- end, function(data, menu)
- menu.close()
+ ESX.OpenContext("right", elements, function(menu,element)
+ ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
+ if boughtLicense then
+ ESX.CloseContext()
+ ESX.ShowNotification(TranslateCap('license_bought', element.licenseName, ESX.Math.GroupDigits(element.price)))
+ else
+ ESX.ShowNotification(TranslateCap('license_bought_fail', element.licenseName))
+ end
+ end, element.value)
+ end, function(menu)
menuOpen = false
end)
end
diff --git a/[esx_addons]/esx_drugs/config.lua b/[esx_addons]/esx_drugs/config.lua
index 6f789f4a..27409d0e 100644
--- a/[esx_addons]/esx_drugs/config.lua
+++ b/[esx_addons]/esx_drugs/config.lua
@@ -31,3 +31,10 @@ Config.Marker = {
Size = vector3(1.5,1.5,1.0),
Type = 1,
}
+
+-- min amount of Config.DrugDealerItems to sell
+-- max amount of Config.DrugDealerItems to sell
+Config.SellMenu = {
+ Min = 1,
+ Max = 50
+}
diff --git a/[esx_addons]/esx_jobs/client/main.lua b/[esx_addons]/esx_jobs/client/main.lua
index ecdc9baf..721742de 100644
--- a/[esx_addons]/esx_jobs/client/main.lua
+++ b/[esx_addons]/esx_jobs/client/main.lua
@@ -27,17 +27,14 @@ RegisterNetEvent('esx:setJob',function(job)
end)
function OpenMenu()
- ESX.UI.Menu.CloseAll()
+ local elements = {
+ {unselectable = true, icon = "fas fa-shirt", title = TranslateCap('cloakroom')},
+ {icon = "fas fa-shirt", title = TranslateCap('job_wear'), value = "job_wear"},
+ {icon = "fas fa-shirt", title = TranslateCap('citizen_wear'), value = "citizen_wear"},
+ }
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom',
- {
- title = TranslateCap('cloakroom'),
- elements = {
- {label = TranslateCap('job_wear'), value = 'job_wear'},
- {label = TranslateCap('citizen_wear'), value = 'citizen_wear'}
- }
- }, function(data, menu)
- if data.current.value == 'citizen_wear' then
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.value == "citizen_wear" then
onDuty = false
ESX.ShowNotification(TranslateCap('offduty'),"success")
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
@@ -49,7 +46,7 @@ function OpenMenu()
end)
end)
end)
- elseif data.current.value == 'job_wear' then
+ elseif element.value == "job_wear" then
onDuty = true
ESX.ShowNotification(TranslateCap('onduty'), "success")
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
@@ -68,10 +65,6 @@ function OpenMenu()
end
end)
end
-
- menu.close()
- end, function(data, menu)
- menu.close()
end)
end
diff --git a/[esx_addons]/esx_mechanicjob/client/main.lua b/[esx_addons]/esx_mechanicjob/client/main.lua
index 723fe067..bb085d7d 100644
--- a/[esx_addons]/esx_mechanicjob/client/main.lua
+++ b/[esx_addons]/esx_mechanicjob/client/main.lua
@@ -54,44 +54,41 @@ end
function OpenMechanicActionsMenu()
local elements = {
- {label = TranslateCap('vehicle_list'), value = 'vehicle_list'},
- {label = TranslateCap('work_wear'), value = 'cloakroom'},
- {label = TranslateCap('civ_wear'), value = 'cloakroom2'},
- {label = TranslateCap('deposit_stock'), value = 'put_stock'},
- {label = TranslateCap('withdraw_stock'), value = 'get_stock'}
+ {unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic')},
+ {icon = "fas fa-car", title = TranslateCap('vehicle_list'), value = 'vehicle_list'},
+ {icon = "fas fa-shirt", title = TranslateCap('work_wear'), value = 'cloakroom'},
+ {icon = "fas fa-shirt", title = TranslateCap('civ_wear'), value = 'cloakroom2'},
+ {icon = "fas fa-box", title = TranslateCap('deposit_stock'), value = 'put_stock'},
+ {icon = "fas fa-box", title = TranslateCap('withdraw_stock'), value = 'get_stock'}
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then
- table.insert(elements, {label = TranslateCap('boss_actions'), value = 'boss_actions'})
+ elements[#elements+1] = {
+ icon = 'fas fa-boss',
+ title = TranslateCap('boss_actions'),
+ value = 'boss_actions'
+ }
end
- ESX.UI.Menu.CloseAll()
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_actions', {
- title = TranslateCap('mechanic'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- if data.current.value == 'vehicle_list' then
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.value == 'vehicle_list' then
if Config.EnableSocietyOwnedVehicles then
-
- local elements = {}
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle')}
+ }
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
for i=1, #vehicles, 1 do
- table.insert(elements, {
- label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
+ elements2[#elements2+1] = {
+ icon = 'fas fa-car',
+ title = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
value = vehicles[i]
- })
+ }
end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', {
- title = TranslateCap('service_vehicle'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- menu.close()
- local vehicleProps = data.current.value
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ ESX.CloseContext()
+ local vehicleProps = element.value
ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
@@ -100,38 +97,35 @@ function OpenMechanicActionsMenu()
end)
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps)
- end, function(data, menu)
- menu.close()
end)
end, 'mechanic')
-
else
-
- local elements = {
- {label = TranslateCap('flat_bed'), value = 'flatbed'},
- {label = TranslateCap('tow_truck'), value = 'towtruck2'}
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle')},
+ {icon = "fas fa-truck", title = TranslateCap('flat_bed'), value = 'flatbed'},
+ {icon = "fas fa-truck", title = TranslateCap('tow_truck'), value = 'towtruck2'}
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then
- table.insert(elements, {label = 'SlamVan', value = 'slamvan3'})
+ elements2[#elements2+1] = {
+ icon = 'fas fa-truck',
+ title = 'Slamvan',
+ value = 'slamvan3'
+ }
end
- ESX.UI.Menu.CloseAll()
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'spawn_vehicle', {
- title = TranslateCap('service_vehicle'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
+ ESX.OpenContext("right", elements2, function(menu2,element2)
if Config.MaxInService == -1 then
- ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
+ ESX.CloseContext()
+ ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
if canTakeService then
- ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
+ ESX.CloseContext()
+ ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
@@ -140,16 +134,10 @@ function OpenMechanicActionsMenu()
end
end, 'mechanic')
end
-
- menu.close()
- end, function(data, menu)
- menu.close()
- OpenMechanicActionsMenu()
end)
-
end
- elseif data.current.value == 'cloakroom' then
- menu.close()
+ elseif element.value == 'cloakroom' then
+ ESX.CloseContext()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
@@ -157,27 +145,24 @@ function OpenMechanicActionsMenu()
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
end)
- elseif data.current.value == 'cloakroom2' then
- menu.close()
+ elseif element.value == 'cloakroom2' then
+ ESX.CloseContext()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
-
- elseif Config.OxInventory and (data.current.value == 'put_stock' or data.current.value == 'get_stock') then
+ elseif Config.OxInventory and (element.value == 'put_stock' or element.value == 'get_stock') then
exports.ox_inventory:openInventory('stash', 'society_mechanic')
- return ESX.UI.Menu.CloseAll()
- elseif data.current.value == 'put_stock' then
+ return ESX.CloseContext()
+ elseif element.value == 'put_stock' then
OpenPutStocksMenu()
- elseif data.current.value == 'get_stock' then
+ elseif element.value == 'get_stock' then
OpenGetStocksMenu()
- elseif data.current.value == 'boss_actions' then
+ elseif element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu)
menu.close()
end)
end
- end, function(data, menu)
- menu.close()
-
+ end, function(menu)
CurrentAction = 'mechanic_actions_menu'
CurrentActionMsg = TranslateCap('open_actions')
CurrentActionData = {}
@@ -187,29 +172,21 @@ end
function OpenMechanicHarvestMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
- {label = TranslateCap('gas_can'), value = 'gaz_bottle'},
- {label = TranslateCap('repair_tools'), value = 'fix_tool'},
- {label = TranslateCap('body_work_tools'), value = 'caro_tool'}
+ {unselectable = true, icon = "fas fa-gear", title = "Mechanic Harvest Menu"},
+ {icon = "fas fa-gear", title = TranslateCap('gas_can'), value = 'gaz_bottle'},
+ {icon = "fas fa-gear", title = TranslateCap('repair_tools'), value = 'fix_tool'},
+ {icon = "fas fa-gear", title = TranslateCap('body_work_tools'), value = 'caro_tool'}
}
- ESX.UI.Menu.CloseAll()
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_harvest', {
- title = TranslateCap('harvest'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- menu.close()
-
- if data.current.value == 'gaz_bottle' then
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.value == 'gaz_bottle' then
TriggerServerEvent('esx_mechanicjob:startHarvest')
- elseif data.current.value == 'fix_tool' then
+ elseif element.value == 'fix_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest2')
- elseif data.current.value == 'caro_tool' then
+ elseif element.value == 'caro_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest3')
end
- end, function(data, menu)
- menu.close()
+ end, function(menu)
CurrentAction = 'mechanic_harvest_menu'
CurrentActionMsg = TranslateCap('harvest_menu')
CurrentActionData = {}
@@ -222,30 +199,21 @@ end
function OpenMechanicCraftMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
- {label = TranslateCap('blowtorch'), value = 'blow_pipe'},
- {label = TranslateCap('repair_kit'), value = 'fix_kit'},
- {label = TranslateCap('body_kit'), value = 'caro_kit'}
+ {unselectable = true, icon = "fas fa-gear", title = "Mechanic Craft Menu"},
+ {icon = "fas fa-gear", title = TranslateCap('blowtorch'), value = 'blow_pipe'},
+ {icon = "fas fa-gear", title = TranslateCap('repair_kit'), value = 'fix_kit'},
+ {icon = "fas fa-gear", title = TranslateCap('body_kit'), value = 'caro_kit'}
}
- ESX.UI.Menu.CloseAll()
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_craft', {
- title = TranslateCap('craft'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- menu.close()
-
- if data.current.value == 'blow_pipe' then
+ ESX.OpenContext("right", elements, function(menu,element)
+ if element.value == 'blow_pipe' then
TriggerServerEvent('esx_mechanicjob:startCraft')
- elseif data.current.value == 'fix_kit' then
+ elseif element.value == 'fix_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft2')
- elseif data.current.value == 'caro_kit' then
+ elseif element.value == 'caro_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft3')
end
- end, function(data, menu)
- menu.close()
-
+ end, function(menu)
CurrentAction = 'mechanic_craft_menu'
CurrentActionMsg = TranslateCap('craft_menu')
CurrentActionData = {}
@@ -256,27 +224,29 @@ function OpenMechanicCraftMenu()
end
function OpenMobileMechanicActionsMenu()
- ESX.UI.Menu.CloseAll()
+ local elements = {
+ {unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic')},
+ {icon = "fas fa-gear", title = TranslateCap('billing'), value = 'billing'},
+ {icon = "fas fa-gear", title = TranslateCap('hijack'), value = 'hijack_vehicle'},
+ {icon = "fas fa-gear", title = TranslateCap('repair'), value = 'fix_vehicle'},
+ {icon = "fas fa-gear", title = TranslateCap('clean'), value = 'clean_vehicle'},
+ {icon = "fas fa-gear", title = TranslateCap('imp_veh'), value = 'del_vehicle'},
+ {icon = "fas fa-gear", title = TranslateCap('flat_bed'), value = 'dep_vehicle'},
+ {icon = "fas fa-gear", title = TranslateCap('place_objects'), value = 'object_spawner'}
+ }
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', {
- title = TranslateCap('mechanic'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('billing'), value = 'billing'},
- {label = TranslateCap('hijack'), value = 'hijack_vehicle'},
- {label = TranslateCap('repair'), value = 'fix_vehicle'},
- {label = TranslateCap('clean'), value = 'clean_vehicle'},
- {label = TranslateCap('imp_veh'), value = 'del_vehicle'},
- {label = TranslateCap('flat_bed'), value = 'dep_vehicle'},
- {label = TranslateCap('place_objects'), value = 'object_spawner'}
- }}, function(data, menu)
+ ESX.OpenContext("right", elements, function(menu,element)
if isBusy then return end
- if data.current.value == 'billing' then
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
- title = TranslateCap('invoice_amount')
- }, function(data, menu)
- local amount = tonumber(data.value)
+ if element.value == "billing" then
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-scroll", title = element.title},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
+ {icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local amount = tonumber(menu2.eles[2].inputValue)
if amount == nil or amount < 0 then
ESX.ShowNotification(TranslateCap('amount_invalid'), "error")
@@ -289,10 +259,8 @@ function OpenMobileMechanicActionsMenu()
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', TranslateCap('mechanic'), amount)
end
end
- end, function(data, menu)
- menu.close()
end)
- elseif data.current.value == 'hijack_vehicle' then
+ elseif element.value == "hijack_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
@@ -318,7 +286,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
- elseif data.current.value == 'fix_vehicle' then
+ elseif element.value == "fix_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
@@ -346,7 +314,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
- elseif data.current.value == 'clean_vehicle' then
+ elseif element.value == "clean_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
@@ -371,7 +339,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
- elseif data.current.value == 'del_vehicle' then
+ elseif element.value == "del_vehicle" then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
@@ -393,7 +361,7 @@ function OpenMobileMechanicActionsMenu()
ESX.ShowNotification(TranslateCap('must_near'))
end
end
- elseif data.current.value == 'dep_vehicle' then
+ elseif element.value == "dep_vehicle" then
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, true)
@@ -459,7 +427,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('imp_flatbed'))
end
- elseif data.current.value == 'object_spawner' then
+ elseif element.value == "object_spawner" then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
@@ -467,14 +435,14 @@ function OpenMobileMechanicActionsMenu()
return
end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', {
- title = TranslateCap('objects'),
- align = 'top-left',
- elements = {
- {label = TranslateCap('roadcone'), value = 'prop_roadcone02a'},
- {label = TranslateCap('toolbox'), value = 'prop_toolchest_01'}
- }}, function(data2, menu2)
- local model = data2.current.value
+ local elements2 = {
+ {unselectable= true, icon = "fas fa-object", title = TranslateCap('objects')},
+ {icon = "fas fa-object", title = TranslateCap('roadcone'), value = 'prop_roadcone02a'},
+ {icon = "fas fa-object", title = TranslateCap('toolbox'), value = 'prop_toolchest_01'}
+ }
+
+ ESX.OpenContext("right", elements2, function(menuObj,elementObj)
+ local model = elementObj.value
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
@@ -489,100 +457,92 @@ function OpenMobileMechanicActionsMenu()
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
- end, function(data2, menu2)
- menu2.close()
end)
end
- end, function(data, menu)
- menu.close()
end)
end
function OpenGetStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
- local elements = {}
+ local elements = {
+ {unselectable = true, icon = "fas fa-box", title = TranslateCap('mechanic_stock')}
+ }
for i=1, #items, 1 do
- table.insert(elements, {
- label = 'x' .. items[i].count .. ' ' .. items[i].label,
+ elements[#elements+1] = {
+ icon = 'fas fa-box',
+ title = 'x' .. items[i].count .. ' ' .. items[i].label,
value = items[i].name
- })
+ }
end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
- title = TranslateCap('mechanic_stock'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- local itemName = data.current.value
+ ESX.OpenContext("right", elements, function(menu,element)
+ local itemName = element.value
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
- title = TranslateCap('quantity')
- }, function(data2, menu2)
- local count = tonumber(data2.value)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-box", title = element.title},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.."},
+ {icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('invalid_quantity'))
else
- menu2.close()
- menu.close()
+ ESX.CloseContext()
TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count)
Wait(1000)
OpenGetStocksMenu()
end
- end, function(data2, menu2)
- menu2.close()
end)
- end, function(data, menu)
- menu.close()
end)
end)
end
function OpenPutStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
- local elements = {}
+ local elements = {
+ {unselectable = true, icon = "fas fa-box", title = TranslateCap('inventory')}
+ }
for i=1, #inventory.items, 1 do
local item = inventory.items[i]
if item.count > 0 then
- table.insert(elements, {
- label = item.label .. ' x' .. item.count,
+ elements[#elements+1] = {
+ icon = 'fas fa-box',
+ title = item.label .. ' x' .. item.count,
type = 'item_standard',
value = item.name
- })
+ }
end
end
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
- title = TranslateCap('inventory'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- local itemName = data.current.value
+ ESX.OpenContext("right", elements, function(menu,element)
+ local itemName = element.value
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
- title = TranslateCap('quantity')
- }, function(data2, menu2)
- local count = tonumber(data2.value)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-box", title = element.title},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.."},
+ {icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('invalid_quantity'))
else
- menu2.close()
- menu.close()
+ ESX.CloseContext()
TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count)
Wait(1000)
OpenPutStocksMenu()
end
- end, function(data2, menu2)
- menu2.close()
end)
- end, function(data, menu)
- menu.close()
end)
end)
end
@@ -738,7 +698,7 @@ AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone)
end
CurrentAction = nil
- ESX.UI.Menu.CloseAll()
+ ESX.CloseContext()
end)
AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)
diff --git a/[esx_addons]/esx_shops/client/main.lua b/[esx_addons]/esx_shops/client/main.lua
index da3a15e4..1d12688d 100644
--- a/[esx_addons]/esx_shops/client/main.lua
+++ b/[esx_addons]/esx_shops/client/main.lua
@@ -2,49 +2,39 @@ local hasAlreadyEnteredMarker, lastZone
local currentAction, currentActionMsg, currentActionData = nil, nil, {}
function OpenShopMenu(zone)
- local elements = {}
+ local elements = {
+ {unselectable = true, icon = "fas fa-shopping-basket", title = TranslateCap('shop') }
+ }
+
for i=1, #Config.Zones[zone].Items, 1 do
local item = Config.Zones[zone].Items[i]
- table.insert(elements, {
- label = ('%s - %s'):format(item.label, TranslateCap('shop_item', ESX.Math.GroupDigits(item.price))),
+ elements[#elements+1] = {
+ icon = "fas fa-shopping-basket",
+ title = ('%s - %s'):format(item.label, TranslateCap('shop_item', ESX.Math.GroupDigits(item.price))),
itemLabel = item.label,
- item = item.name,
- price = item.price,
-
- -- menu properties
- value = 1,
- type = 'slider',
- min = 1,
- max = 100
- })
+ item = item.name,
+ price = item.price
+ }
end
- ESX.UI.Menu.CloseAll()
+ ESX.OpenContext("right", elements, function(menu,element)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-shopping-basket", title = element.title},
+ {icon = "fas fa-shopping-basket", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount you want to buy", inputMin = 1, inputMax = 25},
+ {icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
+ }
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', {
- title = TranslateCap('shop'),
- align = 'bottom-left',
- elements = elements
- }, function(data, menu)
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
- title = TranslateCap('shop_confirm', data.current.value, data.current.itemLabel, ESX.Math.GroupDigits(data.current.price * data.current.value)),
- align = 'bottom-left',
- elements = {
- {label = TranslateCap('no'), value = 'no'},
- {label = TranslateCap('yes'), value = 'yes'}
- }}, function(data2, menu2)
- if data2.current.value == 'yes' then
- TriggerServerEvent('esx_shops:buyItem', data.current.item, data.current.value, zone)
- end
-
- menu2.close()
- end, function(data2, menu2)
- menu2.close()
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local amount = menu2.eles[2].inputValue
+ ESX.CloseContext()
+ TriggerServerEvent('esx_shops:buyItem', element.item, amount, zone)
+ end, function(menu)
+ currentAction = 'shop_menu'
+ currentActionMsg = TranslateCap('press_menu')
+ currentActionData = {zone = zone}
end)
- end, function(data, menu)
- menu.close()
-
+ end, function(menu)
currentAction = 'shop_menu'
currentActionMsg = TranslateCap('press_menu')
currentActionData = {zone = zone}
diff --git a/[esx_addons]/esx_taxijob/client/main.lua b/[esx_addons]/esx_taxijob/client/main.lua
index e1161b45..7c363578 100644
--- a/[esx_addons]/esx_taxijob/client/main.lua
+++ b/[esx_addons]/esx_taxijob/client/main.lua
@@ -322,24 +322,24 @@ function OpenGetStocksMenu()
ESX.OpenContext("right", elements, function(menu,element)
local itemName = element.value
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
- title = TranslateCap('quantity')
- }, function(data2, menu2)
- local count = tonumber(data2.value)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-box", title = element.title},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.."},
+ {icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('quantity_invalid'))
else
- menu2.close()
ESX.CloseContext()
-
- -- todo: refresh on callback
TriggerServerEvent('esx_taxijob:getStockItem', itemName, count)
+
Wait(1000)
OpenGetStocksMenu()
end
- end, function(data2, menu2)
- menu2.close()
end)
end)
end, function(menu)
@@ -370,24 +370,24 @@ function OpenPutStocksMenu()
ESX.OpenContext("right", elements, function(menu,element)
local itemName = element.value
- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
- title = TranslateCap('quantity')
- }, function(data2, menu2)
- local count = tonumber(data2.value)
+ local elements2 = {
+ {unselectable = true, icon = "fas fa-box", title = element.title},
+ {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.."},
+ {icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
+ }
+
+ ESX.OpenContext("right", elements2, function(menu2,element2)
+ local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('quantity_invalid'))
- else
- menu2.close()
+ else
ESX.CloseContext()
-
-- todo: refresh on callback
TriggerServerEvent('esx_taxijob:putStockItems', itemName, count)
Wait(1000)
OpenPutStocksMenu()
end
- end, function(data2, menu2)
- menu2.close()
end)
end)
end, function(menu)
diff --git a/[esx_addons]/esx_taxijob/server/main.lua b/[esx_addons]/esx_taxijob/server/main.lua
index 2bd43059..9bfdc4f9 100644
--- a/[esx_addons]/esx_taxijob/server/main.lua
+++ b/[esx_addons]/esx_taxijob/server/main.lua
@@ -99,12 +99,13 @@ end)
RegisterNetEvent('esx_taxijob:putStockItems')
AddEventHandler('esx_taxijob:putStockItems', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
-
+ local sourceItem = xPlayer.getInventoryItem(itemName)
+
if xPlayer.job.name == 'taxi' then
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
local item = inventory.getItem(itemName)
- if item.count > 0 then
+ if sourceItem.count >= count and count > 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
xPlayer.showNotification(TranslateCap('have_deposited', count, item.label))