Finally implemented ES5 support

Co-Authored-By: arkseyonet <arkseyonet@users.noreply.github.com>
This commit is contained in:
ElPumpo
2018-04-18 22:47:46 +02:00
co-authored by arkseyonet
parent e5f69f3362
commit 853a00bf8e
4 changed files with 258 additions and 204 deletions
+39 -7
View File
@@ -1,5 +1,7 @@
local guiEnabled = false
local myIdentity = {}
local myIdentifiers = {}
local hasIdentity = false
ESX = nil
Citizen.CreateThread(function()
@@ -24,8 +26,22 @@ AddEventHandler("esx_identity:showRegisterIdentity", function()
EnableGui(true)
end)
RegisterNetEvent("esx_identity:identityCheck")
AddEventHandler("esx_identity:identityCheck", function(identityCheck)
hasIdentity = identityCheck
end)
RegisterNetEvent("esx_identity:saveID")
AddEventHandler("esx_identity:saveID", function(data)
myIdentifiers = data
end)
RegisterNUICallback('escape', function(data, cb)
EnableGui(false)
if hasIdentity == true then
EnableGui(false)
else
TriggerEvent("chatMessage", "^1[IDENTITY]", {255, 255, 0}, "You must create your first identity in order to play.")
end
end)
RegisterNUICallback('register', function(data, cb)
@@ -58,10 +74,10 @@ RegisterNUICallback('register', function(data, cb)
end
if reason == "" then
--TriggerServerEvent('esx_identity:setIdentity', data)
TriggerServerEvent('esx_identity:setIdentity', data, myIdentifiers)
EnableGui(false)
Citizen.Wait(500)
--TriggerEvent('esx_skin:openSaveableMenu')
TriggerEvent('esx_skin:openSaveableMenu', myIdentifiers.id)
else
ESX.ShowNotification(reason)
end
@@ -70,10 +86,26 @@ end)
Citizen.CreateThread(function()
while true do
if guiEnabled then
DisableControlAction(0, 1, guiEnabled) -- LookLeftRight
DisableControlAction(0, 2, guiEnabled) -- LookUpDown
DisableControlAction(0, 142, guiEnabled) -- MeleeAttackAlternate
DisableControlAction(0, 106, guiEnabled) -- VehicleMouseControlOverride
DisableControlAction(0, 1, guiEnabled) -- LookLeftRight
DisableControlAction(0, 2, guiEnabled) -- LookUpDown
DisableControlAction(0, 106, guiEnabled) -- VehicleMouseControlOverride
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
DisableControlAction(0, 30, true) -- MoveLeftRight
DisableControlAction(0, 31, true) -- MoveUpDown
DisableControlAction(0, 21, true) -- disable sprint
DisableControlAction(0, 24, true) -- disable attack
DisableControlAction(0, 25, true) -- disable aim
DisableControlAction(0, 47, true) -- disable weapon
DisableControlAction(0, 58, true) -- disable weapon
DisableControlAction(0, 263, true) -- disable melee
DisableControlAction(0, 264, true) -- disable melee
DisableControlAction(0, 257, true) -- disable melee
DisableControlAction(0, 140, true) -- disable melee
DisableControlAction(0, 141, true) -- disable melee
DisableControlAction(0, 143, true) -- disable melee
DisableControlAction(0, 75, true) -- disable exit vehicle
DisableControlAction(27, 75, true) -- disable exit vehicle
if IsDisabledControlJustReleased(0, 142) then -- MeleeAttackAlternate
SendNUIMessage({
type = "click"