Implemented processing license

This commit is contained in:
ElPumpo
2018-12-08 13:30:26 +01:00
parent 6291156b32
commit 7974aea5a1
7 changed files with 130 additions and 24 deletions
+51 -7
View File
@@ -11,7 +11,8 @@ Keys = {
}
ESX = nil
local shopOpen = false
local menuOpen = false
local wasOpen = false
Citizen.CreateThread(function()
while ESX == nil do
@@ -33,19 +34,20 @@ Citizen.CreateThread(function()
local coords = GetEntityCoords(playerPed)
if GetDistanceBetweenCoords(coords, Config.CircleZones.DrugDealer.coords, true) < 0.5 then
if not shopOpen then
if not menuOpen then
ESX.ShowHelpNotification(_U('dealer_prompt'))
if IsControlJustReleased(0, Keys['E']) then
wasOpen = true
OpenDrugShop()
end
else
Citizen.Wait(500)
end
else
if shopOpen then
if wasOpen then
wasOpen = false
ESX.UI.Menu.CloseAll()
shopOpen = false
end
Citizen.Wait(500)
@@ -56,7 +58,7 @@ end)
function OpenDrugShop()
ESX.UI.Menu.CloseAll()
local elements = {}
shopOpen = true
menuOpen = true
for k, v in pairs(ESX.GetPlayerData().inventory) do
local price = Config.DrugDealerItems[v.name]
@@ -84,18 +86,60 @@ function OpenDrugShop()
TriggerServerEvent('esx_drugs:sellDrug', data.current.name, data.current.value)
end, function(data, menu)
menu.close()
shopOpen = false
menuOpen = false
end)
end
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if shopOpen then
if menuOpen then
ESX.UI.Menu.CloseAll()
end
end
end)
function OpenBuyLicenseMenu(licenseName)
menuOpen = true
local license = Config.LicensePrices[licenseName]
local elements = {
{
label = _U('license_no'),
value = 'no'
},
{
label = ('%s - <span style="color:green;">%s</span>'):format(license.label, _U('dealer_item', ESX.Math.GroupDigits(license.price))),
value = licenseName,
price = license.price,
licenseName = license.label
}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'license_shop', {
title = _U('license_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value ~= 'no' then
ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
if boughtLicense then
ESX.ShowNotification(_U('license_bought', data.current.licenseName, ESX.Math.GroupDigits(data.current.price)))
else
ESX.ShowNotification(_U('license_bought_fail', data.current.licenseName))
end
end, data.current.value)
else
menu.close()
end
end, function(data, menu)
menu.close()
menuOpen = false
end)
end
function CreateBlipCircle(coords, text, radius, color, sprite)
local blip = AddBlipForRadius(coords, radius)
+32 -14
View File
@@ -29,23 +29,19 @@ Citizen.CreateThread(function()
end
if IsControlJustReleased(0, Keys['E']) and not isProcessing then
isProcessing = true
ESX.ShowNotification(_U('weed_processingstarted'))
TriggerServerEvent('esx_drugs:processCannabis')
local timeLeft = Config.Delays.WeedProcessing / 1000
while timeLeft > 0 do
Citizen.Wait(1000)
timeLeft = timeLeft - 1
if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CircleZones.WeedProcessing.coords, false) > 4 then
ESX.ShowNotification(_U('weed_processingtoofar'))
TriggerServerEvent('esx_drugs:cancelProcessing')
break
end
if Config.LicenseEnable then
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasProcessingLicense)
if hasProcessingLicense then
ProcessWeed()
else
OpenBuyLicenseMenu('weed_processing')
end
end, GetPlayerServerId(PlayerId()), 'weed_processing')
else
ProcessWeed()
end
isProcessing = false
end
else
Citizen.Wait(500)
@@ -53,6 +49,28 @@ Citizen.CreateThread(function()
end
end)
function ProcessWeed()
isProcessing = true
ESX.ShowNotification(_U('weed_processingstarted'))
TriggerServerEvent('esx_drugs:processCannabis')
local timeLeft = Config.Delays.WeedProcessing / 1000
local playerPed = PlayerPedId()
while timeLeft > 0 do
Citizen.Wait(1000)
timeLeft = timeLeft - 1
if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CircleZones.WeedProcessing.coords, false) > 4 then
ESX.ShowNotification(_U('weed_processingtoofar'))
TriggerServerEvent('esx_drugs:cancelProcessing')
break
end
end
isProcessing = false
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)