Merge pull request #36 from LuaDeldu/master

Code optimization
This commit is contained in:
Don
2018-03-08 00:13:05 -08:00
committed by GitHub
5 changed files with 206 additions and 407 deletions
+52 -399
View File
@@ -48,10 +48,48 @@ function SetVehicleMaxMods(vehicle)
end
function cleanPlayer(playerPed)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
ResetPedMovementClipset(playerPed, 0)
end
function setUniform(job, playerPed)
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
if Config.Uniforms[job].male ~= nil then
TriggerEvent('skinchanger:loadClothes', skin, Config.Uniforms[job].male)
else
ESX.ShowNotification(_U('no_outfit'))
end
if job == 'bullet_wear' then
SetPedArmour(playerPed, 100)
end
else
if Config.Uniforms[job].female ~= nil then
TriggerEvent('skinchanger:loadClothes', skin, Config.Uniforms[job].female)
else
ESX.ShowNotification(_U('no_outfit'))
end
if job == 'bullet_wear' then
SetPedArmour(playerPed, 100)
end
end
end)
end
function OpenCloakroomMenu()
local playerPed = GetPlayerPed(-1)
local elements = {
{ label = _U('citizen_wear'), value = 'citizen_wear' }
{ label = _U('citizen_wear'), value = 'citizen_wear' },
{ label = _U('bullet_wear'), value = 'bullet_wear' },
{ label = _U('gilet_wear'), value = 'gilet_wear' }
}
if PlayerData.job.grade_name == 'recruit' then
@@ -80,9 +118,6 @@ function OpenCloakroomMenu()
table.insert(elements, {label = _U('commandant_wear'), value = 'commandant_wear_freemode'})
end
table.insert(elements, {label = _U('bullet_wear'), value = 'bullet_wear'})
table.insert(elements, {label = _U('gilet_wear'), value = 'gilet_wear'})
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
@@ -93,404 +128,25 @@ function OpenCloakroomMenu()
elements = elements,
},
function(data, menu)
menu.close()
cleanPlayer(playerPed)
if data.current.value == 'citizen_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
local model = nil
if skin.sex == 0 then
model = GetHashKey("mp_m_freemode_01")
else
model = GetHashKey("mp_f_freemode_01")
end
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(1)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
TriggerEvent('esx:restoreLoadout')
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'cadet_wear' then
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['tshirt_1'] = 59, ['tshirt_2'] = 1,
['torso_1'] = 55, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 41,
['pants_1'] = 25, ['pants_2'] = 0,
['shoes_1'] = 25, ['shoes_2'] = 0,
['helmet_1'] = 46, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 36, ['tshirt_2'] = 1,
['torso_1'] = 48, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 44,
['pants_1'] = 34, ['pants_2'] = 0,
['shoes_1'] = 27, ['shoes_2'] = 0,
['helmet_1'] = 45, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'police_wear' then
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['tshirt_1'] = 58, ['tshirt_2'] = 0,
['torso_1'] = 55, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 41,
['pants_1'] = 25, ['pants_2'] = 0,
['shoes_1'] = 25, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 35, ['tshirt_2'] = 0,
['torso_1'] = 48, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 44,
['pants_1'] = 34, ['pants_2'] = 0,
['shoes_1'] = 27, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'sergeant_wear' then
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['tshirt_1'] = 58, ['tshirt_2'] = 0,
['torso_1'] = 55, ['torso_2'] = 0,
['decals_1'] = 8, ['decals_2'] = 1,
['arms'] = 41,
['pants_1'] = 25, ['pants_2'] = 0,
['shoes_1'] = 25, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 35, ['tshirt_2'] = 0,
['torso_1'] = 48, ['torso_2'] = 0,
['decals_1'] = 7, ['decals_2'] = 1,
['arms'] = 44,
['pants_1'] = 34, ['pants_2'] = 0,
['shoes_1'] = 27, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'lieutenant_wear' then
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['tshirt_1'] = 58, ['tshirt_2'] = 0,
['torso_1'] = 55, ['torso_2'] = 0,
['decals_1'] = 8, ['decals_2'] = 2,
['arms'] = 41,
['pants_1'] = 25, ['pants_2'] = 0,
['shoes_1'] = 25, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 35, ['tshirt_2'] = 0,
['torso_1'] = 48, ['torso_2'] = 0,
['decals_1'] = 7, ['decals_2'] = 2,
['arms'] = 44,
['pants_1'] = 34, ['pants_2'] = 0,
['shoes_1'] = 27, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'commandant_wear' then
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['tshirt_1'] = 58, ['tshirt_2'] = 0,
['torso_1'] = 55, ['torso_2'] = 0,
['decals_1'] = 8, ['decals_2'] = 3,
['arms'] = 41,
['pants_1'] = 25, ['pants_2'] = 0,
['shoes_1'] = 25, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 35, ['tshirt_2'] = 0,
['torso_1'] = 48, ['torso_2'] = 0,
['decals_1'] = 7, ['decals_2'] = 3,
['arms'] = 44,
['pants_1'] = 34, ['pants_2'] = 0,
['shoes_1'] = 27, ['shoes_2'] = 0,
['helmet_1'] = -1, ['helmet_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0,
['ears_1'] = 2, ['ears_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'bullet_wear' then
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['bproof_1'] = 11, ['bproof_2'] = 1
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['bproof_1'] = 13, ['bproof_2'] = 1
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 100)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'gilet_wear' then
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['tshirt_1'] = 59, ['tshirt_2'] = 1
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 36, ['tshirt_2'] = 1
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
local playerPed = GetPlayerPed(-1)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
end)
end
if data.current.value == 'sheriff_wear_freemode' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("s_m_y_sheriff_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
else
local model = GetHashKey("s_f_y_sheriff_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
end
end)
end
if data.current.value == 'lieutenant_wear_freemode' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("s_m_y_swat_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
else
local model = GetHashKey("s_m_y_swat_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
end
end)
end
if data.current.value == 'commandant_wear_freemode' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("s_m_y_swat_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
else
local model = GetHashKey("s_m_y_swat_01")
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
end
end)
if
data.current.value == 'cadet_wear' or
data.current.value == 'police_wear' or
data.current.value == 'sergeant_wear' or
data.current.value == 'lieutenant_wear' or
data.current.value == 'commandant_wear' or
data.current.value == 'bullet_wear' or
data.current.value == 'gilet_wear'
then
setUniform(data.current.value, playerPed)
end
CurrentAction = 'menu_cloakroom'
@@ -499,15 +155,12 @@ function OpenCloakroomMenu()
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = _U('open_cloackroom')
CurrentActionData = {}
end
)
end
function OpenArmoryMenu(station)