diff --git a/[esx]/esx_multicharacter/LICENSE.md b/[esx]/esx_multicharacter/LICENSE.md new file mode 100644 index 00000000..f288702d --- /dev/null +++ b/[esx]/esx_multicharacter/LICENSE.md @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/[esx]/esx_multicharacter/client/main.lua b/[esx]/esx_multicharacter/client/main.lua new file mode 100644 index 00000000..cb10ca8f --- /dev/null +++ b/[esx]/esx_multicharacter/client/main.lua @@ -0,0 +1,335 @@ +ESX = exports['es_extended']:getSharedObject() +if ESX.GetConfig().Multichar then + + Citizen.CreateThread(function() + while not ESX.PlayerLoaded do + Citizen.Wait(0) + if NetworkIsPlayerActive(PlayerId()) then + exports.spawnmanager:setAutoSpawn(false) + DoScreenFadeOut(0) + while not GetResourceState('esx_menu_default') == 'started' do + Citizen.Wait(0) + end + TriggerEvent("esx_multicharacter:SetupCharacters") + break + end + end + end) + + local canRelog, cam, spawned = true, nil, nil + local Characters = {} + + RegisterNetEvent('esx_multicharacter:SetupCharacters') + AddEventHandler('esx_multicharacter:SetupCharacters', function() + ESX.PlayerLoaded = false + ESX.PlayerData = {} + spawned = false + cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true) + local playerPed = PlayerPedId() + SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false) + SetEntityHeading(playerPed, Config.Spawn.w) + local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4) + DoScreenFadeOut(0) + SetCamActive(cam, true) + RenderScriptCams(true, false, 1, true, true) + SetCamCoord(cam, offset.x, offset.y, offset.z) + PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3) + ESX.UI.Menu.CloseAll() + ESX.UI.HUD.SetDisplay(0.0) + StartLoop() + ShutdownLoadingScreen() + ShutdownLoadingScreenNui() + TriggerEvent('esx:loadingScreenOff') + Citizen.Wait(200) + TriggerServerEvent("esx_multicharacter:SetupCharacters") + end) + + StartLoop = function() + hidePlayers = true + MumbleSetVolumeOverride(PlayerId(), 0.0) + Citizen.CreateThread(function() + local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109} + while hidePlayers do + DisableAllControlActions(0) + for i = 1, #keys do + EnableControlAction(0, keys[i], true) + end + SetEntityVisible(PlayerPedId(), 0, 0) + SetLocalPlayerVisibleLocally(1) + SetPlayerInvincible(PlayerId(), 1) + ThefeedHideThisFrame() + HideHudComponentThisFrame(11) + HideHudComponentThisFrame(12) + HideHudComponentThisFrame(21) + HideHudAndRadarThisFrame() + Citizen.Wait(0) + local vehicles = GetGamePool('CVehicle') + for i = 1, #vehicles do + SetEntityLocallyInvisible(vehicles[i]) + end + end + local playerId, playerPed = PlayerId(), PlayerPedId() + MumbleSetVolumeOverride(playerId, -1.0) + SetEntityVisible(playerPed, 1, 0) + SetPlayerInvincible(playerId, 0) + FreezeEntityPosition(playerPed, false) + Citizen.Wait(10000) + canRelog = true + end) + Citizen.CreateThread(function() + local playerPool = {} + while hidePlayers do + local players = GetActivePlayers() + for i = 1, #players do + local player = players[i] + if player ~= PlayerId() and not playerPool[player] then + playerPool[player] = true + NetworkConcealPlayer(player, true, true) + end + end + Citizen.Wait(500) + end + for k in pairs(playerPool) do + NetworkConcealPlayer(k, false, false) + end + end) + end + + SetupCharacter = function(index) + if spawned == false then + exports.spawnmanager:spawnPlayer({ + x = Config.Spawn.x, + y = Config.Spawn.y, + z = Config.Spawn.z, + heading = Config.Spawn.w, + model = Characters[index].model or `mp_m_freemode_01`, + skipFade = true + }, function() + canRelog = false + if Characters[index] then + local skin = Characters[index].skin or Config.Default + if not Characters[index].model then + if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end + end + TriggerEvent('skinchanger:loadSkin', skin) + end + DoScreenFadeIn(400) + end) + repeat Citizen.Wait(200) until not IsScreenFadedOut() + + elseif Characters[index] and Characters[index].skin then + if Characters[spawned] and Characters[spawned].model then + RequestModel(Characters[index].model) + while not HasModelLoaded(Characters[index].model) do + RequestModel(Characters[index].model) + Citizen.Wait(0) + end + SetPlayerModel(PlayerId(), Characters[index].model) + SetModelAsNoLongerNeeded(Characters[index].model) + end + TriggerEvent('skinchanger:loadSkin', Characters[index].skin) + end + spawned = index + local playerPed = PlayerPedId() + FreezeEntityPosition(PlayerPedId(), true) + SetPedAoBlobRendering(playerPed, true) + SetEntityAlpha(playerPed, 255) + SendNUIMessage({ + action = "openui", + character = Characters[spawned] + }) + end + + RegisterNetEvent('esx_multicharacter:SetupUI') + AddEventHandler('esx_multicharacter:SetupUI', function(data, slots) + DoScreenFadeOut(0) + Characters = data + slots = slots + local elements = {} + local Character = next(Characters) + exports.spawnmanager:forceRespawn() + + if Character == nil then + SendNUIMessage({ + action = "closeui" + }) + exports.spawnmanager:spawnPlayer({ + x = Config.Spawn.x, + y = Config.Spawn.y, + z = Config.Spawn.z, + heading = Config.Spawn.w, + model = `mp_m_freemode_01`, + skipFade = true + }, function() + canRelog = false + DoScreenFadeIn(400) + Citizen.Wait(400) + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, false) + SetEntityAlpha(playerPed, 0) + TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true) + TriggerEvent('esx_identity:showRegisterIdentity') + end) + else + for k,v in pairs(Characters) do + if not v.model and v.skin then + if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end + end + if spawned == false then SetupCharacter(Character) end + local label = v.firstname..' '..v.lastname + if Characters[k].disabled then + elements[#elements+1] = {label = label, value = v.id} + else + elements[#elements+1] = {label = label, value = v.id} + end + end + if #elements < slots then + elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true} + end + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', { + title = _('select_char'), + align = 'top-left', + elements = elements + }, function(data, menu) + local elements = {} + if not data.current.new then + if not Characters[data.current.value].disabled then + elements[1] = {label = _('char_play'), action = 'play', value = data.current.value} + else + elements[1] = {label = _('char_disabled'), value = data.current.value} + end + if Config.CanDelete then elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value} end + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', { + title = _('select_char'), + align = 'top-left', + elements = elements + }, function(data, menu) + if data.current.action == 'play' then + ESX.UI.Menu.CloseAll() + SendNUIMessage({ + action = "closeui" + }) + TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false) + elseif data.current.action == 'delete' then + local elements2 = {} + elements2[1] = {label = _('cancel')} + elements2[2] = {label = _('confirm'), value = data.current.value} + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', { + title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname), + align = 'center', + elements = elements2 + }, function(data, menu) + if data.current.value then + TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value) + spawned = false + ESX.UI.Menu.CloseAll() + else + menu.close() + end + end, function(data, menu) + menu.close() + end) + end + end, function(data, menu) + menu.close() + end) + else + ESX.UI.Menu.CloseAll() + local GetSlot = function() + for i = 1, slots do + if not Characters[i] then + return i + end + end + end + local slot = GetSlot() + TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true) + TriggerEvent('esx_identity:showRegisterIdentity') + end + end, function(data, menu) + menu.refresh() + end, function(data, menu) + if data.current.new then + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, false) + SetEntityAlpha(playerPed, 0) + SendNUIMessage({ + action = "closeui" + }) + else + SetupCharacter(data.current.value) + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + ResetEntityAlpha(playerPed) + end + end) + end + end) + + RegisterNetEvent('esx:playerLoaded') + AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin) + local spawn = playerData.coords or Config.Spawn + if isNew or not skin or #skin == 1 then + local finished = false + local sex = skin.sex or 0 + if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end + RequestModel(model) + while not HasModelLoaded(model) do + RequestModel(model) + Citizen.Wait(0) + end + SetPlayerModel(PlayerId(), model) + SetModelAsNoLongerNeeded(model) + skin = Config.Default + skin.sex = sex + TriggerEvent('skinchanger:loadSkin', skin, function() + playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + ResetEntityAlpha(playerPed) + TriggerEvent('esx_skin:openSaveableMenu', function() + finished = true end, function() finished = true + end) + end) + repeat Citizen.Wait(200) until finished + end + DoScreenFadeOut(100) + + SetCamActive(cam, false) + RenderScriptCams(false, false, 0, true, true) + cam = nil + local playerPed = PlayerPedId() + FreezeEntityPosition(playerPed, true) + SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true) + SetEntityHeading(playerPed, spawn.heading) + if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end + Citizen.Wait(400) + DoScreenFadeIn(400) + repeat Citizen.Wait(200) until not IsScreenFadedOut() + TriggerServerEvent('esx:onPlayerSpawn') + TriggerEvent('esx:onPlayerSpawn') + TriggerEvent('playerSpawned') + TriggerEvent('esx:restoreLoadout') + Characters, hidePlayers = {}, false + end) + + RegisterNetEvent('esx:onPlayerLogout') + AddEventHandler('esx:onPlayerLogout', function() + DoScreenFadeOut(0) + spawned = false + TriggerEvent("esx_multicharacter:SetupCharacters") + TriggerEvent('esx_skin:resetFirstSpawn') + end) + + if Config.Relog then + RegisterCommand('relog', function(source, args, rawCommand) + if canRelog == true then + canRelog = false + TriggerServerEvent('esx_multicharacter:relog') + ESX.SetTimeout(10000, function() + canRelog = true + end) + end + end) + end + +end diff --git a/[esx]/esx_multicharacter/config.lua b/[esx]/esx_multicharacter/config.lua new file mode 100644 index 00000000..fe18b776 --- /dev/null +++ b/[esx]/esx_multicharacter/config.lua @@ -0,0 +1,129 @@ +Config = {} +Config.Locale = 'en' + +-- Allows players to delete their characters +Config.CanDelete = true + +if IsDuplicityVersion() then + -- This is the default number of slots for EVERY player + -- If you want to manage extra slots for specific players you can do it by using '/setslots' and '/remslots' commands + Config.Slots = 4 + -------------------- + + -- Text to prepend to each character (char#:identifier) - keep it short + Config.Prefix = 'char' + -------------------- + + -- Default identifier to store for characters - this should always match es_extended (recommended: license) + Config.Identifier = 'license' + +else + -- Sets the location for the character selection scene + -- To set the spawn location for new characters, modify the default value in the `users` SQL table + Config.Spawn = vector4(-113.7, 565.3, 195.2, 0) + -------------------- + + -- Do not use unless you are prepared to adjust your resources to correctly reset data + -- Information: https://github.com/thelindat/esx_multicharacter#relogging + Config.Relog = true + -------------------- + + -- Default appearance for new characters + Config.Default = { + mom = 21, + dad = 0, + face_md_weight = 50, + skin_md_weight = 50, + nose_1 = 0, + nose_2 = 0, + nose_3 = 0, + nose_4 = 0, + nose_5 = 0, + nose_6 = 0, + cheeks_1 = 0, + cheeks_2 = 0, + cheeks_3 = 0, + lip_thickness = 0, + jaw_1 = 0, + jaw_2 = 0, + chin_1 = 0, + chin_2 = 0, + chin_13 = 0, + chin_4 = 0, + neck_thickness = 0, + hair_1 = 0, + hair_2 = 0, + hair_color_1 = 0, + hair_color_2 = 0, + tshirt_1 = 0, + tshirt_2 = 0, + torso_1 = 0, + torso_2 = 0, + decals_1 = 0, + decals_2 = 0, + arms = 0, + arms_2 = 0, + pants_1 = 0, + pants_2 = 0, + shoes_1 = 0, + shoes_2 = 0, + mask_1 = 0, + mask_2 = 0, + bproof_1 = 0, + bproof_2 = 0, + chain_1 = 0, + chain_2 = 0, + helmet_1 = -1, + helmet_2 = 0, + glasses_1 = 0, + glasses_2 = 0, + watches_1 = -1, + watches_2 = 0, + bracelets_1 = -1, + bracelets_2 = 0, + bags_1 = 0, + bags_2 = 0, + eye_color = 0, + eye_squint = 0, + eyebrows_2 = 0, + eyebrows_1 = 0, + eyebrows_3 = 0, + eyebrows_4 = 0, + eyebrows_5 = 0, + eyebrows_6 = 0, + makeup_1 = 0, + makeup_2 = 0, + makeup_3 = 0, + makeup_4 = 0, + lipstick_1 = 0, + lipstick_2 = 0, + lipstick_3 = 0, + lipstick_4 = 0, + ears_1 = -1, + ears_2 = 0, + chest_1 = 0, + chest_2 = 0, + chest_3 = 0, + bodyb_1 = -1, + bodyb_2 = 0, + bodyb_3 = -1, + bodyb_4 = 0, + age_1 = 0, + age_2 = 0, + blemishes_1 = 0, + blemishes_2 = 0, + blush_1 = 0, + blush_2 = 0, + blush_3 = 0, + complexion_1 = 0, + complexion_2 = 0, + sun_1 = 0, + sun_2 = 0, + moles_1 = 0, + moles_2 = 0, + beard_1 = 0, + beard_2 = 0, + beard_3 = 0, + beard_4 = 0 + } +end \ No newline at end of file diff --git a/[esx]/esx_multicharacter/esx_multicharacter.sql b/[esx]/esx_multicharacter/esx_multicharacter.sql new file mode 100644 index 00000000..f19f7610 --- /dev/null +++ b/[esx]/esx_multicharacter/esx_multicharacter.sql @@ -0,0 +1,9 @@ +CREATE TABLE `multicharacter_slots` ( + `identifier` VARCHAR(60) NOT NULL, + `slots` INT(11) NOT NULL, + PRIMARY KEY (`identifier`) USING BTREE, + INDEX `slots` (`slots`) USING BTREE +) ENGINE=InnoDB; + +ALTER TABLE `users` ADD COLUMN + `disabled` TINYINT(1) NULL DEFAULT '0'; diff --git a/[esx]/esx_multicharacter/fxmanifest.lua b/[esx]/esx_multicharacter/fxmanifest.lua new file mode 100644 index 00000000..0b928219 --- /dev/null +++ b/[esx]/esx_multicharacter/fxmanifest.lua @@ -0,0 +1,39 @@ +fx_version 'cerulean' +game 'gta5' +description 'https://github.com/thelindat/esx_multicharacter' +version '1.4.2' +lua54 'yes' + +dependencies { + 'es_extended', + 'esx_menu_default', + 'esx_identity', + 'esx_skin' +} + +shared_scripts { + '@es_extended/locale.lua', + 'locales/*.lua', + 'config.lua' +} + +server_scripts { + '@es_extended/imports.lua', + '@oxmysql/lib/MySQL.lua', + 'server/*.lua', +} + +client_scripts { + 'client/*.lua' +} + +ui_page { + 'html/ui.html', +} + +files { + 'html/ui.html', + 'html/css/main.css', + 'html/js/app.js', + 'html/locales/*.js', +} diff --git a/[esx]/esx_multicharacter/html/css/main.css b/[esx]/esx_multicharacter/html/css/main.css new file mode 100644 index 00000000..15fb9bc5 --- /dev/null +++ b/[esx]/esx_multicharacter/html/css/main.css @@ -0,0 +1,70 @@ +@import url('https://fonts.googleapis.com/css2?family=Raleway:wght@300;600&display=swap'); +* { + margin: 0; + padding: 0; + user-select: none; + color: rgb(255, 255, 255); + font-weight: 300; + font-size: 1.6vh; + font-family: Calibri, "Helvetica", san-serif; +} + +html { + overflow: hidden; +} + +p { + margin: 0 !important; +} + +body { + background: transparent; +} + +.main-container { + display:none; + position: absolute; + top: 50%; + right: 25; + transform: translate(0, -50%); + background: rgba(0,0,0,0.7); +} + +.header { + position: absolute; + top: 5%; + left: 50%; + transform: translate(-50%); + font-size: 1.1rem; +} + +.footer { + position: absolute; + bottom: 5%; + left: 50%; + transform: translate(-50%); + font-size: 1.1rem; +} + +.character-box { + display: flex; + right: 0; + flex-direction: column; + justify-content: center; + align-items: center; + text-align: center; + line-height: 1.4rem; + height: calc(100vh - 6rem); + width: 20rem; + padding: 1rem; + border: 1px rgba(12,12,12,200) solid; + box-shadow: 0px 0px 4px 1px rgba(12,12,12,20); +} + +h1 { + font-family: 'Raleway', sans-serif; + padding-top: 2rem; + display: block; + font-size: 1.3rem; + font-weight: 600; +} diff --git a/[esx]/esx_multicharacter/html/js/app.js b/[esx]/esx_multicharacter/html/js/app.js new file mode 100644 index 00000000..22b5c92c --- /dev/null +++ b/[esx]/esx_multicharacter/html/js/app.js @@ -0,0 +1,35 @@ +var money = Intl.NumberFormat('en-US', { + style: 'currency', + currency: 'USD', + minimumFractionDigits: 0 +}); + +(() => { + Kashacter = {}; + + Kashacter.ShowUI = function(data) { + $('body').css({"display":"block"}); + $('.main-container').css({"display":"block"}); + $('[data-charid=1]').html('

' + `${translate.name} ` + '

' + data.firstname +' '+ data.lastname +'

' + `${translate.job} ` + '

'+ data.job +' '+ data.job_grade +'

' + `${translate.money} ` + '

'+ money.format(data.money) +'

' + `${translate.bank} ` + '

'+ money.format(data.bank) +'

' + `${translate.dob} ` + '

'+ data.dateofbirth +'

' + `${translate.gender} ` + '

'+ data.sex +'

').attr("data-ischar", "true"); + }; + + Kashacter.CloseUI = function() { + $('body').css({"display":"none"}); + $('.main-container').css({"display":"none"}); + $('[data-charid=1]').html('

'); + }; + + window.onload = function(e) { + window.addEventListener('message', function(event) { + switch(event.data.action) { + case 'openui': + Kashacter.ShowUI(event.data.character); + break; + case 'closeui': + Kashacter.CloseUI(); + break; + } + }) + } + +})(); diff --git a/[esx]/esx_multicharacter/html/locales/cs.js b/[esx]/esx_multicharacter/html/locales/cs.js new file mode 100644 index 00000000..cc84dedc --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/cs.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Jméno"; +translate.job = "Práce"; +translate.bank = "Banka"; +translate.money = "Peníze"; +translate.gender = "Pohlaví"; +translate.dob = "Datum narození"; diff --git a/[esx]/esx_multicharacter/html/locales/de.js b/[esx]/esx_multicharacter/html/locales/de.js new file mode 100644 index 00000000..efd17188 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/de.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Name"; +translate.job = "Beruf"; +translate.bank = "Bankguthaben"; +translate.money = "Bargeld"; +translate.gender = "Geschlecht"; +translate.dob = "Geburtsdatum"; diff --git a/[esx]/esx_multicharacter/html/locales/en.js b/[esx]/esx_multicharacter/html/locales/en.js new file mode 100644 index 00000000..125dd3f0 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/en.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Name"; +translate.job = "Job"; +translate.bank = "Bank"; +translate.money = "Cash"; +translate.gender = "Gender"; +translate.dob = "Date of birth"; diff --git a/[esx]/esx_multicharacter/html/locales/fr.js b/[esx]/esx_multicharacter/html/locales/fr.js new file mode 100644 index 00000000..597a217d --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/fr.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Nom"; +translate.job = "Métier"; +translate.bank = "Banque"; +translate.money = "Argent"; +translate.gender = "Sexe"; +translate.dob = "Date de naissance"; diff --git a/[esx]/esx_multicharacter/html/locales/pl.js b/[esx]/esx_multicharacter/html/locales/pl.js new file mode 100644 index 00000000..07b27356 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/pl.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "imię"; +translate.job = "Zajęcie"; +translate.bank = "Bank"; +translate.money = "Gotówka"; +translate.gender = "Seks"; +translate.dob = "Data urodzenia"; diff --git a/[esx]/esx_multicharacter/html/locales/pt.js b/[esx]/esx_multicharacter/html/locales/pt.js new file mode 100644 index 00000000..c8eca4f8 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/pt.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Nome"; +translate.job = "Trabalho"; +translate.bank = "Banco"; +translate.money = "Dinheiro"; +translate.gender = "Género"; +translate.dob = "Data de Nascimento"; diff --git a/[esx]/esx_multicharacter/html/locales/tr.js b/[esx]/esx_multicharacter/html/locales/tr.js new file mode 100644 index 00000000..ab820732 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/tr.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "İsim"; +translate.job = "Meslek"; +translate.bank = "Banka"; +translate.money = "Nakit"; +translate.gender = "Cinsiyet"; +translate.dob = "Doğum Tarihi"; diff --git a/[esx]/esx_multicharacter/html/ui.html b/[esx]/esx_multicharacter/html/ui.html new file mode 100644 index 00000000..7b59ac89 --- /dev/null +++ b/[esx]/esx_multicharacter/html/ui.html @@ -0,0 +1,24 @@ + + + + + + + + + + +
+
ESX Legacy
+
+

+
+
+ +
+ + + + + + \ No newline at end of file diff --git a/[esx]/esx_multicharacter/locales/cs.lua b/[esx]/esx_multicharacter/locales/cs.lua new file mode 100644 index 00000000..d309e309 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/cs.lua @@ -0,0 +1,25 @@ +Locales['cs'] = { + ['male'] = "Muž", + ['female'] = "Žena", + ['delete_label'] = "Vymazat %s %s?", + ['select_char'] = "Zvolit Postavu", + ['create_char'] = "Vytvořit Novou Postavu", + ['char_play'] = "Hrát za postavu", + ['char_disabled'] = "Tato postava je zakázána!", + ['char_delete'] = "Vymazat postavu", + ['cancel'] = "Zrušit", + ['confirm'] = "Potvrdit", + ['command_setslots'] = "Nastavit slot pro hráče v multicharacteru", + ['command_remslots'] = "Odebrat slot pro hráče v multicharacteru", + ['command_enablechar'] = "Povolit zovlený slot hráči", + ['command_disablechar'] = "Zakázat zvolený slot pro hračé", + ['command_charslot'] = "Číslo slotu", + ['command_identifier'] = "Identifier hráče", + ['command_slots'] = "# ze slotu", + ['slotsadd'] = "Přidal slot %s hráči %s", + ['slotsedit'] = "Nastavil si slot %s hráči %s", + ['slotsrem'] = "Odebral si slot %s", + ['charenabled'] = "Povolol si postavu #%s z %s", + ['chardisabled'] = "Zakázal si postavu #%s z %s", + ['charnotfound'] = "Postava #%s z %s nebyla nalezena/neexistuje", +} diff --git a/[esx]/esx_multicharacter/locales/de.lua b/[esx]/esx_multicharacter/locales/de.lua new file mode 100644 index 00000000..654971af --- /dev/null +++ b/[esx]/esx_multicharacter/locales/de.lua @@ -0,0 +1,11 @@ +Locales['de'] = { + ['male'] = "Männlich", + ['female'] = "Weiblich", + ['delete_label'] = "Lösche %s %s?", + ['select_char'] = "Charakter auswählen", + ['create_char'] = "Neuen Charakter erstellen", + ['char_play'] = "Diesen Charakter spielen", + ['char_delete'] = "Diesen Charakter löschen", + ['cancel'] = "Abbrechen", + ['confirm'] = "Bestätigen", +} diff --git a/[esx]/esx_multicharacter/locales/en.lua b/[esx]/esx_multicharacter/locales/en.lua new file mode 100644 index 00000000..b71de307 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/en.lua @@ -0,0 +1,25 @@ +Locales['en'] = { + ['male'] = "Male", + ['female'] = "Female", + ['delete_label'] = "Delete %s %s?", + ['select_char'] = "Select Character", + ['create_char'] = "Create new character", + ['char_play'] = "Play this character", + ['char_disabled'] = "This character is disabled", + ['char_delete'] = "Delete this character", + ['cancel'] = "Cancel", + ['confirm'] = "Confirm", + ['command_setslots'] = "Set multicharacter slots number of a player", + ['command_remslots'] = "Remove multicharacter slots number of a player", + ['command_enablechar'] = "Enable a given character of a player", + ['command_disablechar'] = "Disable a given character of a player", + ['command_charslot'] = "Slot number of the character", + ['command_identifier'] = "Player identifier", + ['command_slots'] = "# of slots", + ['slotsadd'] = "You added %s slots to %s", + ['slotsedit'] = "You set %s slots to %s", + ['slotsrem'] = "You removed slots to %s", + ['charenabled'] = "You enabled character #%s of %s", + ['chardisabled'] = "You disabled character #%s of %s", + ['charnotfound'] = "Character #%s of %s doesn't exist", +} diff --git a/[esx]/esx_multicharacter/locales/it.lua b/[esx]/esx_multicharacter/locales/it.lua new file mode 100644 index 00000000..1f2333e5 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/it.lua @@ -0,0 +1,25 @@ +Locales['it'] = { + ['male'] = "Maschio", + ['female'] = "Femmina", + ['delete_label'] = "Cancella %s %s?", + ['select_char'] = "Seleziona Personaggio", + ['create_char'] = "Crea un nuovo personaggio", + ['char_play'] = "Gioca questo personaggio", + ['char_disabled'] = "Questo personaggio è disabilitato", + ['char_delete'] = "Cancella questo personaggio", + ['cancel'] = "Annulla", + ['confirm'] = "Conferma", + ['command_setslots'] = "Imposta il numero di slot di personaggi di un giocatore", + ['command_remslots'] = "Rimuovi il numero di slot di personaggi di un giocatore", + ['command_enablechar'] = "Abilita un personaggio di un giocatore", + ['command_disablechar'] = "Disabilita un personaggio di un giocatore", + ['command_charslot'] = "Numero dello slot del personaggio", + ['command_identifier'] = "Identifier del giocatore", + ['command_slots'] = "# di slot", + ['slotsadd'] = "Hai aggiunto %s slot a %s", + ['slotsedit'] = "Hai impostato %s slot a %s", + ['slotsrem'] = "Hai rimosso gli slot a %s", + ['charenabled'] = "Hai abilitato il %s° personaggio di %s", + ['chardisabled'] = "Hai disabilitato il %s° personaggio di %s", + ['charnotfound'] = "Il personaggio %s di %s non esiste", +} diff --git a/[esx]/esx_multicharacter/locales/pt.lua b/[esx]/esx_multicharacter/locales/pt.lua new file mode 100644 index 00000000..04b828a3 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/pt.lua @@ -0,0 +1,11 @@ +Locales['pt'] = { + ['male'] = "Masculino", + ['female'] = "Feminino", + ['delete_label'] = "Eliminar %s %s?", + ['select_char'] = "Selecionar personagem", + ['create_char'] = "Criar novo personagem", + ['char_play'] = "Selecionar", + ['char_delete'] = "Eliminar personagem", + ['cancel'] = "Cancelar", + ['confirm'] = "Confirmar", +} diff --git a/[esx]/esx_multicharacter/locales/tr.lua b/[esx]/esx_multicharacter/locales/tr.lua new file mode 100644 index 00000000..8a3aa060 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/tr.lua @@ -0,0 +1,11 @@ +Locales['tr'] = { + ['male'] = "Erkek", + ['female'] = "Kadın", + ['delete_label'] = "Sil %s %s?", + ['select_char'] = "Karakter Seç", + ['create_char'] = "Yeni Karakter Oluştur", + ['char_play'] = "Bu Karakterle Oyna", + ['char_delete'] = "Bu Karakteri Sil", + ['cancel'] = "İptal", + ['confirm'] = "Onayla", +} diff --git a/[esx]/esx_multicharacter/readme.md b/[esx]/esx_multicharacter/readme.md new file mode 100644 index 00000000..c25c77cd --- /dev/null +++ b/[esx]/esx_multicharacter/readme.md @@ -0,0 +1,72 @@ +### Requirements (ensure you are using the latest) +- [ESX Legacy](https://github.com/esx-framework/esx-legacy) +- [OxMySQL](https://github.com/overextended/oxmysql/releases) + +### Conflicts +* The following resources should not be used with ESX Legacy and can result in errors + - essentialmode + - basic-gamemode + - fivem-map-skater + - fivem-map-hipster + - default_spawnpoint + +### Installation +- Modify your ESX config with `Config.Multichar = true` +- Run `esx_multicharacter.sql` into your database +- All owner and identifier columns should be set to `VARCHAR(60)` to ensure correct data entry + - The resource will attempt to set columns automatically + + +#### The menu is esx_menu_default - you can use any version if you want a different appearance +![image](https://user-images.githubusercontent.com/65407488/126976325-17cc3241-bb9e-451f-a6ed-610a8ef52fa5.png) + +### Relogging +- Do not enable this setting if you do not intend to properly set up relog support +- Requires the latest update for ESX Status (prevents multiple status ticks from running) +- Add the following events to resources that require support for relogging, or +- Add them to [@es_extended/imports.lua](https://github.com/esx-framework/esx-legacy/blob/main/[esx]/es_extended/imports.lua) (and use the imports in your resources) +```lua +RegisterNetEvent('esx:playerLoaded', function(xPlayer) + ESX.PlayerData = xPlayer + ESX.PlayerLoaded = true +end) + +RegisterNetEvent('esx:onPlayerLogout', function() + ESX.PlayerLoaded = false + ESX.PlayerData = {} +end) +``` + +### Notes +- This resource is not compatible with ExtendedMode or previous versions of ESX +- Legacy, skin, and identity must be updated to at least the minimum commits specified above +- Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself +- Character deletion does not require manual entries for the tables to remove +- As characters are stored with unique identifiers, there is no excessive queries being executed + +### Kashacters +- This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter) +- Most of the code has been entirely rewritten +- KASH has given permission for this resource to use his code and the addition of a license +- The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however + + + +## Notice +Copyright © 2021 Linden and KASH + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see https://www.gnu.org/licenses. + + +### Thanks to KASH, XxFri3ndlyxX, and all those who have contributed diff --git a/[esx]/esx_multicharacter/server/commands.lua b/[esx]/esx_multicharacter/server/commands.lua new file mode 100644 index 00000000..3cfa98d5 --- /dev/null +++ b/[esx]/esx_multicharacter/server/commands.lua @@ -0,0 +1,79 @@ +ESX.RegisterCommand('setslots', 'admin', function(xPlayer, args, showError) + local slots = MySQL.scalar('SELECT `slots` FROM `multicharacter_slots` WHERE identifier = ?', { + args.identifier + }) + + if slots == nil then + MySQL.update('INSERT INTO `multicharacter_slots` (`identifier`, `slots`) VALUES (?, ?)', { + args.identifier, + args.slots + }) + xPlayer.triggerEvent('esx:showNotification', _U('slotsadd', args.slots, args.identifier)) + else + MySQL.update('UPDATE `multicharacter_slots` SET `slots` = ? WHERE `identifier` = ?', { + args.slots, + args.identifier + }) + xPlayer.triggerEvent('esx:showNotification', _U('slotsedit', args.slots, args.identifier)) + end +end, true, {help = _U('command_setslots'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'}, + {name = 'slots', help = _U('command_slots'), type = 'number'} +}}) + +ESX.RegisterCommand('remslots', 'admin', function(xPlayer, args, showError) + local slots = MySQL.scalar('SELECT `slots` FROM `multicharacter_slots` WHERE identifier = ?', { + args.identifier + }) + + if slots ~= nil then + MySQL.update('DELETE FROM `multicharacter_slots` WHERE `identifier` = ?', { + args.identifier + }) + xPlayer.triggerEvent('esx:showNotification', _U('slotsrem', args.identifier)) + end +end, true, {help = _U('command_remslots'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'} +}}) + +ESX.RegisterCommand('enablechar', 'admin', function(xPlayer, args, showError) + + local selectedCharacter = 'char'..args.charslot..':'..args.identifier; + + MySQL.update('UPDATE `users` SET `disabled` = 0 WHERE identifier = ?', { + selectedCharacter + }, function(result) + if result > 0 then + xPlayer.triggerEvent('esx:showNotification', _U('charenabled', args.charslot, args.identifier)) + else + xPlayer.triggerEvent('esx:showNotification', _U('charnotfound', args.charslot, args.identifier)) + end + end) + +end, true, {help = _U('command_enablechar'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'}, + {name = 'charslot', help = _U('command_charslot'), type = 'number'} +}}) + +ESX.RegisterCommand('disablechar', 'admin', function(xPlayer, args, showError) + + local selectedCharacter = 'char'..args.charslot..':'..args.identifier; + + MySQL.update('UPDATE `users` SET `disabled` = 1 WHERE identifier = ?', { + selectedCharacter + }, function(result) + if result > 0 then + xPlayer.triggerEvent('esx:showNotification', _U('chardisabled', args.charslot, args.identifier)) + else + xPlayer.triggerEvent('esx:showNotification', _U('charnotfound', args.charslot, args.identifier)) + end + end) + +end, true, {help = _U('command_disablechar'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'}, + {name = 'charslot', help = _U('command_charslot'), type = 'number'} +}}) + +RegisterCommand('forcelog', function(source, args, rawCommand) + TriggerEvent('esx:playerLogout', source) +end, true) diff --git a/[esx]/esx_multicharacter/server/main.lua b/[esx]/esx_multicharacter/server/main.lua new file mode 100644 index 00000000..266c560c --- /dev/null +++ b/[esx]/esx_multicharacter/server/main.lua @@ -0,0 +1,221 @@ +if not ESX then + error('\n^1Unable to start Multicharacter - you must be using ESX Legacy^0') +elseif ESX.GetConfig().Multichar == true then + local DATABASE do + local connectionString = GetConvar('mysql_connection_string', ''); + if connectionString == '' then + error(connectionString..'\n^1Unable to start Multicharacter - unable to determine database from mysql_connection_string^0', 0) + elseif connectionString:find('mysql://') then + connectionString = connectionString:sub(9, -1) + DATABASE = connectionString:sub(connectionString:find('/')+1, -1):gsub('[%?]+[%w%p]*$', '') + else + connectionString = {string.strsplit(';', connectionString)} + for i = 1, #connectionString do + local v = connectionString[i] + if v:match('database') then + DATABASE = v:sub(10, #v) + end + end + end + end + + local DB_TABLES = {users = 'identifier'} + local FETCH = nil + local SLOTS = Config.Slots or 4 + local PREFIX = Config.Prefix or 'char' + local PRIMARY_IDENTIFIER = ESX.GetConfig().Identifier or GetConvar('sv_lan', '') == 'true' and 'ip' or Config.Identifier + + local function GetIdentifier(source) + local identifier = PRIMARY_IDENTIFIER..':' + for _, v in pairs(GetPlayerIdentifiers(source)) do + if string.match(v, identifier) then + identifier = string.gsub(v, identifier, '') + return identifier + end + end + end + + if next(ESX.Players) then + local players = table.clone(ESX.Players) + table.wipe(ESX.Players) + for _, v in pairs(players) do + ESX.Players[GetIdentifier(v.source)] = true + end + else ESX.Players = {} end + + local function SetupCharacters(source) + while not FETCH do Citizen.Wait(100) end + local identifier = GetIdentifier(source) + ESX.Players[identifier] = true + + local slots = MySQL.scalar.await('SELECT slots FROM multicharacter_slots WHERE identifier = ?', { identifier }) or SLOTS + identifier = PREFIX..'%:'..identifier + + local result = MySQL.query.await(FETCH, {identifier, slots}) + local characters + + if result then + local characterCount = #result + characters = table.create(0, characterCount) + + for i = 1, characterCount, 1 do + local v = result[i] + local job, grade = v.job or 'unemployed', tostring(v.job_grade) + + if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then + if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end + job = ESX.Jobs[job].label + end + + local accounts = json.decode(v.accounts) + local id = tonumber(string.sub(v.identifier, #PREFIX+1, string.find(v.identifier, ':')-1)) + + characters[id] = { + id = id, + bank = accounts.bank, + money = accounts.money, + job = job, + job_grade = grade, + firstname = v.firstname, + lastname = v.lastname, + dateofbirth = v.dateofbirth, + skin = v.skin and json.decode(v.skin) or {}, + disabled = v.disabled, + sex = v.sex == 'm' and _('male') or _('female') + } + end + end + + TriggerClientEvent('esx_multicharacter:SetupUI', source, characters, slots) + end + + AddEventHandler('playerConnecting', function(playerName, setKickReason, deferrals) + deferrals.defer() + local identifier = GetIdentifier(source) + + if identifier then + if ESX.Players[identifier] then + deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier)) + else + deferrals.done() + end + else + deferrals.done(('Unable to retrieve player identifier.\nIdentifier type: %s'):format(PRIMARY_IDENTIFIER)) + end + end) + + local function DeleteCharacter(source, charid) + local identifier = ('%s%s:%s'):format(PREFIX, charid, GetIdentifier(source)) + local query = 'DELETE FROM %s WHERE %s = ?' + local queries = {} + local count = 0 + + for table, column in pairs(DB_TABLES) do + count += 1 + queries[count] = {query = query:format(table, column), values = {identifier}} + end + + MySQL.transaction(queries, function(result) + if result then + print(('[^2INFO^7] Player [%s] %s has deleted a character (%s)'):format(GetPlayerName(source), source, identifier)) + Citizen.Wait(50) + SetupCharacters(source) + else + error('\n^1Transaction failed while trying to delete '..identifier..'^0') + end + end) + end + + MySQL.ready(function() + local length = 42 + #PREFIX + local DB_COLUMNS = MySQL.query.await(('SELECT TABLE_NAME, COLUMN_NAME, CHARACTER_MAXIMUM_LENGTH FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = "%s" AND DATA_TYPE = "varchar" AND COLUMN_NAME IN (?)'):format(DATABASE, length), { + {'identifier', 'owner'} + }) + + if DB_COLUMNS then + local columns = {} + local count = 0 + + for i = 1, #DB_COLUMNS do + local v = DB_COLUMNS[i] + + if v?.CHARACTER_MAXIMUM_LENGTH ~= length then + count += 1 + columns[v.TABLE_NAME] = v.COLUMN_NAME + end + end + + if next(columns) then + local query = 'ALTER TABLE `%s` MODIFY COLUMN `%s` VARCHAR(%s)' + local queries = table.create(count, 0) + + for k, v in pairs(columns) do + queries[#queries+1] = {query = query:format(k, v, length)} + end + + if MySQL.transaction.await(queries) then + print(('[^2INFO^7] Updated ^5%s^7 columns to use VARCHAR(%s)'):format(count, length)) + else + print(('[^2INFO^7] Unable to update ^5%s^7 columns to use VARCHAR(%s)'):format(count, length)) + end + end + + ESX.Jobs = {} + + local function GetJobs() + if ESX.GetJobs then + return ESX.GetJobs() + end + return exports.es_extended:getSharedObject().Jobs + end + + repeat + ESX.Jobs = GetJobs() + Citizen.Wait(50) + until next(ESX.Jobs) + + FETCH = 'SELECT identifier, accounts, job, job_grade, firstname, lastname, dateofbirth, sex, skin, disabled FROM users WHERE identifier LIKE ? LIMIT ?' + end + end) + + RegisterNetEvent('esx_multicharacter:SetupCharacters', function() + SetupCharacters(source) + end) + + local awaitingRegistration = {} + + RegisterNetEvent('esx_multicharacter:CharacterChosen', function(charid, isNew) + if type(charid) == 'number' and string.len(charid) <= 2 and type(isNew) == 'boolean' then + if isNew then + awaitingRegistration[source] = charid + else + TriggerEvent('esx:onPlayerJoined', source, PREFIX..charid) + ESX.Players[GetIdentifier(source)] = true + end + end + end) + + AddEventHandler('esx_identity:completedRegistration', function(source, data) + TriggerEvent('esx:onPlayerJoined', source, PREFIX..awaitingRegistration[source], data) + awaitingRegistration[source] = nil + ESX.Players[GetIdentifier(source)] = true + end) + + AddEventHandler('playerDropped', function(reason) + awaitingRegistration[source] = nil + ESX.Players[GetIdentifier(source)] = nil + end) + + RegisterNetEvent('esx_multicharacter:DeleteCharacter', function(charid) + if Config.CanDelete and type(charid) == 'number' and string.len(charid) <= 2 then + DeleteCharacter(source, charid) + end + end) + + RegisterNetEvent('esx_multicharacter:relog', function() + TriggerEvent('esx:playerLogout', source) + end) + +else + assert(nil, '^3WARNING: Multicharacter is disabled - please check your ESX configuration^0') +end diff --git a/README.md b/readme.md similarity index 98% rename from README.md rename to readme.md index 468ce6ba..ace393cd 100644 --- a/README.md +++ b/readme.md @@ -1,29 +1,29 @@ -

ESX Legacy

Discord - Website - Documentation - -**IMPORTANT**: ESX Legacy now supports ox Inventory. **HOWEVER, THIS SHOULD ONLY BE USED IF YOU ARE EXPERIENCED AND KNOW WHAT YOU ARE DOING**. - -##### ESX is the leading framework for creating roleplay servers on FiveM, with many official and community resources designed to utilise the tools provided here. For a taste of what's available - -> esx_identity: Enables character registration defining a players name, sex, height, and date of birth -> esx_society: Allows job resources to register a society, gaining employee management, society funds, and more -> esx_billing: Allows members of some societies to send fines or bills to other players -> esx_vehicleshop: Allow players to purchase vehicles from a dealership, or setup society support for a player-managed dealership -> esx_ambulancejob: Adds a death and respawn system while allowing players to work as EMS to heal and revive others - -Many more resources are included in this repository, or you can browse the [ESX Community Github](https://github.com/esx-community/) or [Cfx.re Releases board](https://forum.cfx.re/tag/esx) for more. - -


- -### License - -es_extended - ESX framework for FiveM - -Copyright (C) 2015-2022 Jérémie N'gadi - -This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. - -This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. - -You should have received a copy Of the GNU General Public License along with this program. If Not, see . - -
+

ESX Legacy

Discord - Website - Documentation + +**IMPORTANT**: ESX Legacy now supports ox Inventory. **HOWEVER, THIS SHOULD ONLY BE USED IF YOU ARE EXPERIENCED AND KNOW WHAT YOU ARE DOING**. + +##### ESX is the leading framework for creating roleplay servers on FiveM, with many official and community resources designed to utilise the tools provided here. For a taste of what's available + +> esx_identity: Enables character registration defining a players name, sex, height, and date of birth +> esx_society: Allows job resources to register a society, gaining employee management, society funds, and more +> esx_billing: Allows members of some societies to send fines or bills to other players +> esx_vehicleshop: Allow players to purchase vehicles from a dealership, or setup society support for a player-managed dealership +> esx_ambulancejob: Adds a death and respawn system while allowing players to work as EMS to heal and revive others + +Many more resources are included in this repository, or you can browse the [ESX Community Github](https://github.com/esx-community/) or [Cfx.re Releases board](https://forum.cfx.re/tag/esx) for more. + +


+ +### License + +es_extended - ESX framework for FiveM + +Copyright (C) 2015-2022 Jérémie N'gadi + +This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. + +This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. + +You should have received a copy Of the GNU General Public License along with this program. If Not, see . + +