diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua index d8c20a17..b7f6ffdf 100644 --- a/[core]/es_extended/client/functions.lua +++ b/[core]/es_extended/client/functions.lua @@ -359,6 +359,12 @@ function ESX.Game.SpawnVehicle(vehicleModel, coords, heading, cb, networked) if not vector or not playerCoords then return end + + local dist = #(playerCoords - vector) + if dist > 424 then -- Onesync infinity Range (https://docs.fivem.net/docs/scripting-reference/onesync/) + local executingResource = GetInvokingResource() or "Unknown" + return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executingResource)) + end CreateThread(function() ESX.Streaming.RequestModel(model)