From 755d11b8920745b5917f054d356b038b444fecfe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9mie=20N=27gadi?= Date: Thu, 31 Aug 2017 11:08:29 +0200 Subject: [PATCH] Fix helicpoter spawn --- client/main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/main.lua b/client/main.lua index b37eeb9a..b5a05f3c 100644 --- a/client/main.lua +++ b/client/main.lua @@ -956,7 +956,7 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu local helicopters = Config.PoliceStations[station].Helicopters local vehicle = GetClosestVehicle(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0, 0, 71) - if DoesEntityExist(vehicle) then + if not DoesEntityExist(vehicle) then ESX.Game.SpawnVehicle('polmav', { x = helicopters[partNum].SpawnPoint.x,