mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Implemented multiple vehicle spawn point system, closess #109
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+49
-54
@@ -343,7 +343,6 @@ end
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function OpenVehicleSpawnerMenu(station, partNum)
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local vehicles = Config.PoliceStations[station].Vehicles
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ESX.UI.Menu.CloseAll()
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if Config.EnableSocietyOwnedVehicles then
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@@ -353,7 +352,10 @@ function OpenVehicleSpawnerMenu(station, partNum)
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ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(garageVehicles)
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for i=1, #garageVehicles, 1 do
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table.insert(elements, {label = GetDisplayNameFromVehicleModel(garageVehicles[i].model) .. ' [' .. garageVehicles[i].plate .. ']', value = garageVehicles[i]})
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table.insert(elements, {
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label = GetDisplayNameFromVehicleModel(garageVehicles[i].model) .. ' [' .. garageVehicles[i].plate .. ']',
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value = garageVehicles[i]
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner',
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@@ -365,14 +367,16 @@ function OpenVehicleSpawnerMenu(station, partNum)
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menu.close()
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local vehicleProps = data.current.value
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local foundSpawnPoint, spawnPoint = GetAvailableVehicleSpawnPoint(station, partNum)
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ESX.Game.SpawnVehicle(vehicleProps.model, vehicles[partNum].SpawnPoint, vehicles[partNum].Heading, function(vehicle)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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if foundSpawnPoint then
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ESX.Game.SpawnVehicle(vehicleProps.model, spawnPoint, spawnPoint.heading, function(vehicle)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
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end)
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TriggerServerEvent('esx_society:removeVehicleFromGarage', 'police', vehicleProps)
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TriggerServerEvent('esx_society:removeVehicleFromGarage', 'police', vehicleProps)
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end
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end, function(data, menu)
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menu.close()
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@@ -405,36 +409,29 @@ function OpenVehicleSpawnerMenu(station, partNum)
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}, function(data, menu)
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menu.close()
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local model = data.current.model
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local vehicle = GetClosestVehicle(vehicles[partNum].SpawnPoint.x, vehicles[partNum].SpawnPoint.y, vehicles[partNum].SpawnPoint.z, 3.0, 0, 71)
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if not DoesEntityExist(vehicle) then
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local playerPed = PlayerPedId()
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local foundSpawnPoint, spawnPoint = GetAvailableVehicleSpawnPoint(station, partNum)
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if foundSpawnPoint then
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if Config.MaxInService == -1 then
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ESX.Game.SpawnVehicle(model, vehicles[partNum].SpawnPoint, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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ESX.Game.SpawnVehicle(data.current.model, spawnPoint, spawnPoint.heading, function(vehicle)
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TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.TriggerServerCallback('esx_service:isInService', function(isInService)
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if isInService then
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ESX.Game.SpawnVehicle(model, vehicles[partNum].SpawnPoint, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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if isInService then
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ESX.Game.SpawnVehicle(data.current.model, spawnPoint, spawnPoint.heading, function(vehicle)
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TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.ShowNotification(_U('service_not'))
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end
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end, 'police')
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end
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else
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ESX.ShowNotification(_U('vehicle_out'))
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end
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end, function(data, menu)
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@@ -448,11 +445,29 @@ function OpenVehicleSpawnerMenu(station, partNum)
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end
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end
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function GetAvailableVehicleSpawnPoint(station, partNum)
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local spawnPoints = Config.PoliceStations[station].Vehicles[partNum].SpawnPoints
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local found, foundSpawnPoint = false, nil
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for i=1, #spawnPoints, 1 do
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if ESX.Game.IsSpawnPointClear(spawnPoints[i], spawnPoints[i].radius) then
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found, foundSpawnPoint = true, spawnPoints[i]
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break
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end
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end
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if found then
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return true, foundSpawnPoint
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else
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ESX.ShowNotification(_U('vehicle_blocked'))
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return false
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end
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end
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function OpenPoliceActionsMenu()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'police_actions',
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'police_actions',
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{
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title = 'Police',
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align = 'top-left',
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@@ -599,8 +614,7 @@ function OpenPoliceActionsMenu()
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end, function(data2, menu2)
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menu2.close()
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end
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)
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end)
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elseif data.current.value == 'object_spawner' then
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ESX.UI.Menu.Open(
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@@ -776,10 +790,10 @@ function OpenBodySearchMenu(player)
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for i=1, #data.inventory, 1 do
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if data.inventory[i].count > 0 then
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table.insert(elements, {
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label = _U('confiscate_inv', data.inventory[i].count, data.inventory[i].label),
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value = data.inventory[i].name,
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itemType = 'item_standard',
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amount = data.inventory[i].count
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label = _U('confiscate_inv', data.inventory[i].count, data.inventory[i].label),
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value = data.inventory[i].name,
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itemType = 'item_standard',
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amount = data.inventory[i].count
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})
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end
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end
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@@ -916,14 +930,12 @@ function ShowPlayerLicense(player)
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targetName = data.name
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'manage_license',
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'manage_license',
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{
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title = _U('license_revoke'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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}, function(data, menu)
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ESX.ShowNotification(_U('licence_you_revoked', data.current.label, targetName))
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TriggerServerEvent('esx_policejob:message', GetPlayerServerId(player), _U('license_revoked', data.current.label))
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@@ -932,17 +944,14 @@ function ShowPlayerLicense(player)
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ESX.SetTimeout(300, function()
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ShowPlayerLicense(player)
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end)
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end,
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function(data, menu)
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end, function(data, menu)
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menu.close()
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end
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)
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end)
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end, GetPlayerServerId(player))
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end
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function OpenUnpaidBillsMenu(player)
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local elements = {}
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ESX.TriggerServerCallback('esx_billing:getTargetBills', function(bills)
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@@ -1649,13 +1658,6 @@ Citizen.CreateThread(function()
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currentPart = 'VehicleSpawner'
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currentPartNum = i
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end
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if GetDistanceBetweenCoords(coords, v.Vehicles[i].SpawnPoint.x, v.Vehicles[i].SpawnPoint.y, v.Vehicles[i].SpawnPoint.z, true) < Config.MarkerSize.x then
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isInMarker = true
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currentStation = k
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currentPart = 'VehicleSpawnPoint'
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currentPartNum = i
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end
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end
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for i=1, #v.Helicopters, 1 do
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@@ -1665,13 +1667,6 @@ Citizen.CreateThread(function()
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currentPart = 'HelicopterSpawner'
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currentPartNum = i
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end
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if GetDistanceBetweenCoords(coords, v.Helicopters[i].SpawnPoint.x, v.Helicopters[i].SpawnPoint.y, v.Helicopters[i].SpawnPoint.z, true) < Config.MarkerSize.x then
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isInMarker = true
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currentStation = k
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currentPart = 'HelicopterSpawnPoint'
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currentPartNum = i
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end
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end
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for i=1, #v.VehicleDeleters, 1 do
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