diff --git a/README.md b/README.md index ecc6e596..51162faa 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,8 @@ This script allow you to sit almost everywhere. If the player has many props around him, the game camera might become crazy. +SHIFT + E to sit, gamepad protected so player can't interact with gamepads. + [INSTALLATION] 1) CD in your resources/[esx] folder diff --git a/__resource.lua b/__resource.lua deleted file mode 100644 index 82c7ff60..00000000 --- a/__resource.lua +++ /dev/null @@ -1,10 +0,0 @@ -version '1.0.1' - -client_scripts { - 'config.lua', - 'client.lua', -} - -server_scripts { - 'server.lua', -} diff --git a/client.lua b/client.lua deleted file mode 100644 index e80f44f9..00000000 --- a/client.lua +++ /dev/null @@ -1,112 +0,0 @@ -local Keys = { - ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, - ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, - ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, - ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, - ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, - ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, - ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, - ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, - ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 -} - -ESX = nil - -local sitting = false -local lastPos = nil -local currentSitObj = nil - -Citizen.CreateThread(function() - while ESX == nil do - TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) - Citizen.Wait(0) - end -end) - -function headsUp(text) - SetTextComponentFormat('STRING') - AddTextComponentString(text) - DisplayHelpTextFromStringLabel(0, 0, 1, -1) -end - -Citizen.CreateThread(function() - local objects = {} - for k,v in pairs(Config.Sitable) do - table.insert(objects, v.prop) - end - while true do - Wait(0) - --local object, distance = ESX.Game.GetClosestObject(objects) - local ped = GetPlayerPed(-1) - local list = {} - for k,v in pairs(objects) do - local obj = GetClosestObjectOfType(GetEntityCoords(ped).x, GetEntityCoords(ped).y, GetEntityCoords(ped).z, 3.0, GetHashKey(v), false, true ,true) - local dist = GetDistanceBetweenCoords(GetEntityCoords(ped), GetEntityCoords(obj), true) - FreezeEntityPosition(obj, false) - table.insert(list, {object = obj, distance = dist}) - end - - local closest = list[1] - for k,v in pairs(list) do - if v.distance < closest.distance then - closest = v - end - end - - local distance = closest.distance - local object = closest.object - - if distance < Config.MaxDistance and sitting == false and DoesEntityExist(object) then - headsUp('Appuyez sur ~INPUT_CONTEXT~ pouyr vous asseoir.') - DrawMarker(0, GetEntityCoords(object).x, GetEntityCoords(object).y, GetEntityCoords(object).z+1.5, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 0.5, 0.5, 0.5, 0, 255, 0, 100, false, true, 2, false, false, false, false) - if IsControlJustPressed(0, Keys['E']) then - sit(object) - end - end - if sitting then - headsUp('Appuyez sur ~INPUT_VEH_DUCK~ pour vous lever.') - if IsControlJustPressed(0, Keys['X']) then - ClearPedTasks(ped) - sitting = false - SetEntityCoords(ped, lastPos) - FreezeEntityPosition(ped, false) - FreezeEntityPosition(currentSitObj, false) - TriggerServerEvent('sit:unoccupyObj', currentSitObj) - currentSitObj = nil - end - end - end -end) - -function sit(object) - local isOccupied = nil - local ped = GetPlayerPed(-1) - ESX.TriggerServerCallback('sit:getOccupied', function(occupied) - isOccupied = false - for k,v in pairs(occupied) do - if v == object then - isOccupied = true - end - end - end) - while isOccupied == nil do - Wait(0) - end - if isOccupied == false then - lastPos = GetEntityCoords(ped) - currentSitObj = object - TriggerServerEvent('sit:occupyObj', object) - FreezeEntityPosition(object, true) - local objinfo = {} - for k,v in pairs(Config.Sitable) do - if tostring(GetHashKey(v.prop)) == tostring(GetEntityModel(object)) then - objinfo = v - end - end - local objloc = GetEntityCoords(object) - - sitting = true - - TaskStartScenarioAtPosition(ped, objinfo.scenario, objloc.x, objloc.y, objloc.z-objinfo.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true) - end -end \ No newline at end of file diff --git a/config.lua b/config.lua deleted file mode 100644 index 43e3883c..00000000 --- a/config.lua +++ /dev/null @@ -1,130 +0,0 @@ -Config = {} -Config.MaxDistance = 1.5 - -Config.Sitable = { - --Only verticalOffset works right now! - --all scenarios: pastebin.com/6mrYTdQv - - -- BENCH - {prop = 'prop_bench_01a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_01b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_01c', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_04', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_06', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_08', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_09', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_10', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_bench_11', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_fib_3b_bench', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_ld_bench01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_wait_bench_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - - -- CHAIR - {prop = 'hei_prop_heist_off_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'hei_prop_hei_skid_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_01a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_01b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_04a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_04b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_06', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_08', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_09', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chair_10', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_chateau_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_clown_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_cs_office_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_direct_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_direct_chair_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_gc_chair02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_off_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_off_chair_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_off_chair_04', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_off_chair_04b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_off_chair_04_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_off_chair_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_old_deck_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_old_wood_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_rock_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_skid_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_skid_chair_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_skid_chair_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_sol_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_wheelchair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_wheelchair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_armchair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_clb_officechair_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_dinechair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_ilev_p_easychair_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_soloffchair_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_yacht_chair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_club_officechair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_corp_bk_chair3', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_corp_cd_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_corp_offchair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_chair02_ped', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_hd_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_p_easychair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ret_gc_chair03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_ld_farm_chair01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_04_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_05_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_06_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_leath_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_01_chr_a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_01_chr_b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_02_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_03b_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_table_03_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_torture_ch_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_fh_dineeamesa', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - - - {prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_tort_stool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - - -- SEAT - {prop = 'hei_prop_yah_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'hei_prop_yah_seat_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'hei_prop_yah_seat_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_waiting_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_yacht_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_yacht_seat_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_yacht_seat_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_hobo_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.65, forwardOffset = 0.0, leftOffset = 0.0}, - - -- COUCH - {prop = 'prop_rub_couch01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'miss_rub_couch_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_ld_farm_couch01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_ld_farm_couch02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_rub_couch02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_rub_couch03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_rub_couch04', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - - -- SOFA - {prop = 'p_lev_sofa_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_res_sofa_l_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_v_med_p_sofa_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'p_yacht_sofa_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_ilev_m_sofa', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_res_tre_sofa_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_tre_sofa_mess_a_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_tre_sofa_mess_b_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'v_tre_sofa_mess_c_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - - -- MISC - {prop = 'prop_roller_car_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - {prop = 'prop_roller_car_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0} -} \ No newline at end of file diff --git a/server.lua b/server.lua deleted file mode 100644 index 64489e3d..00000000 --- a/server.lua +++ /dev/null @@ -1,24 +0,0 @@ -ESX = nil -local occupied = {} - -TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) - - -RegisterServerEvent('sit:occupyObj') -AddEventHandler('sit:occupyObj', function(object) - table.insert(occupied, object) -end) - -RegisterServerEvent('sit:unoccupyObj') -AddEventHandler('sit:unoccupyObj', function(object) - for k,v in pairs(occupied) do - if v == object then - table.remove(occupied, k) - end - end - end) - - -ESX.RegisterServerCallback('sit:getOccupied', function(source, cb) - cb(occupied) -end) \ No newline at end of file