From 6cbc37ddf77f15076fefea7a271820af6add99fb Mon Sep 17 00:00:00 2001 From: Berkeratay <64588333+Berkeratay@users.noreply.github.com> Date: Fri, 3 Jul 2020 09:59:30 -0700 Subject: [PATCH] Vehicle spawns with %100 fuel (#120) * Vehicle spawns with %100 fuel On Jobs Vehicles spawn with random fuel level creates problem for players. This little fix from Legacy fuel solve that problem. * For Native Fuel not Legacy starts with %100 I edited the code based on the request from legacy to native Not tested by me --- client/main.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/client/main.lua b/client/main.lua index 492c0a81..7f997a57 100644 --- a/client/main.lua +++ b/client/main.lua @@ -244,6 +244,9 @@ AddEventHandler('esx_jobs:spawnJobVehicle', function(spawnPoint, vehicle) myPlate[plate] = true TaskWarpPedIntoVehicle(playerPed, spawnedVehicle, -1) + Citizen.Wait(1) + SetVehicleFuelLevel(vehicle, 100.0) + DecorSetFloat(vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(vehicle)) if vehicle.HasCaution then vehicleInCaseofDrop = spawnedVehicle