mirror of
https://github.com/esx-framework/esx_core.git
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tweaks
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+18
-11
@@ -60,18 +60,25 @@ end
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grade_label = playerData.job.grade_label
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})
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end
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ESX.Game.Teleport(PlayerPedId(), {
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x = playerData.coords.x,
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y = playerData.coords.y,
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z = playerData.coords.z + 0.25,
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heading = playerData.coords.heading
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}, function()
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
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TriggerEvent('esx:restoreLoadout')
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
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TriggerEvent('esx:restoreLoadout')
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Citizen.Wait(4000)
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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FreezeEntityPosition(PlayerPedId(), false)
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DoScreenFadeIn(10000)
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StartServerSyncLoops()
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Citizen.Wait(4000)
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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FreezeEntityPosition(PlayerPedId(), false)
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DoScreenFadeIn(10000)
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StartServerSyncLoops()
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end)
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TriggerEvent('esx:loadingScreenOff')
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end)
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