diff --git a/[core]/es_extended/client/compat.lua b/[core]/es_extended/client/compat.lua index a173f77b..ea60dc70 100644 --- a/[core]/es_extended/client/compat.lua +++ b/[core]/es_extended/client/compat.lua @@ -9,4 +9,31 @@ function ESX.RegisterInput(command_name, label, input_group, key, on_press, on_r onPressed = on_press, onReleased = on_release }) -end \ No newline at end of file +end + +ESX.Game.GetShapeTestResultSync = xLib.Raycast.GetShapeTestResult +ESX.Game.RaycastScreen = xLib.Raycast.FromScreen +ESX.Game.StartRaycasting = xLib.Raycast.Start +---@param raycast table The raycast object returned from ESX.Game.StartRaycasting +ESX.Game.StopRaycasting = function(raycast) + if raycast and raycast.active then + raycast:Stop() + end +end +---@param raycast table The raycast object returned from ESX.Game.StartRaycasting +ESX.Game.IsRaycastActive = function(raycast) + if raycast and raycast.active then + return raycast:IsActive() + end + return false +end +---@param raycast table The raycast object returned from ESX.Game.StartRaycasting +ESX.Game.GetRaycastResult = function(raycast) + if raycast and raycast.active then + return raycast.result + end + return nil +end +ESX.Game.GetClosestEntity = xLib.entity.closest +EnumerateEntitiesWithinDistance = xLib.entity.EnumerateWithinDistance +ESX.Game.Teleport = xLib.entity.Teleport diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua index 2884bc93..2f459d9e 100644 --- a/[core]/es_extended/client/functions.lua +++ b/[core]/es_extended/client/functions.lua @@ -457,26 +457,6 @@ function ESX.Game.GetPedMugshot(ped, transparent) return mugshot, GetPedheadshotTxdString(mugshot) end ----@param entity integer The entity to get the coords of ----@param coords table | vector3 | vector4 The coords to teleport the entity to ----@param cb? function The callback function -function ESX.Game.Teleport(entity, coords, cb) - - if DoesEntityExist(entity) then - RequestCollisionAtCoord(coords.x, coords.y, coords.z) - while not HasCollisionLoadedAroundEntity(entity) do - Wait(0) - end - - SetEntityCoords(entity, coords.x, coords.y, coords.z, false, false, false, false) - SetEntityHeading(entity, coords.w or coords.heading or 0.0) - end - - if cb then - cb() - end -end - ---@param object integer | string The object to spawn ---@param coords table | vector3 The coords to spawn the object at ---@param cb? function The callback function @@ -673,32 +653,6 @@ function ESX.Game.GetClosestVehicle(coords, modelFilter) return ESX.Game.GetClosestEntity(ESX.Game.GetVehicles(), false, coords, modelFilter) end ----@param entities table The entities to search through ----@param isPlayerEntities boolean Whether the entities are players ----@param coords table | vector3 The coords to search from ----@param maxDistance number The max distance to search within ----@return table -local function EnumerateEntitiesWithinDistance(entities, isPlayerEntities, coords, maxDistance) - local nearbyEntities = {} - - if coords then - coords = vector3(coords.x, coords.y, coords.z) - else - local playerPed = ESX.PlayerData.ped - coords = GetEntityCoords(playerPed) - end - - for k, entity in pairs(entities) do - local distance = #(coords - GetEntityCoords(entity)) - - if distance <= maxDistance then - nearbyEntities[#nearbyEntities + 1] = isPlayerEntities and k or entity - end - end - - return nearbyEntities -end - ---@param coords table | vector3 The coords to search from ---@param maxDistance number The max distance to search within ---@return table @@ -720,63 +674,6 @@ function ESX.Game.IsSpawnPointClear(coords, maxDistance) return #ESX.Game.GetVehiclesInArea(coords, maxDistance) == 0 end ----@param shape integer The shape to get the test result from ----@return boolean, table, table, integer, integer -function ESX.Game.GetShapeTestResultSync(shape) - local handle, hit, coords, normal, material, entity - repeat - handle, hit, coords, normal, material, entity = GetShapeTestResultIncludingMaterial(shape) - Wait(0) - until handle ~= 1 - return hit, coords, normal, material, entity -end - ----@param depth number The depth to raycast ----@vararg any The arguments to pass to the shape test ----@return table, boolean, table, table, integer, integer -function ESX.Game.RaycastScreen(depth, ...) - local world, normal = GetWorldCoordFromScreenCoord(.5, .5) - local origin = world + normal - local target = world + normal * depth - return target, ESX.Game.GetShapeTestResultSync(StartShapeTestLosProbe(origin.x, origin.y, origin.z, target.x, target.y, target.z, ...)) -end - ----@param entities table The entities to search through ----@param isPlayerEntities boolean Whether the entities are players ----@param coords? table | vector3 The coords to search from ----@param modelFilter? table The model filter ----@return integer, integer -function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilter) - local closestEntity, closestEntityDistance, filteredEntities = -1, -1, nil - - if coords then - coords = vector3(coords.x, coords.y, coords.z) - else - local playerPed = ESX.PlayerData.ped - coords = GetEntityCoords(playerPed) - end - - if modelFilter then - filteredEntities = {} - - for currentEntityIndex = 1, #entities do - if modelFilter[GetEntityModel(entities[currentEntityIndex])] then - filteredEntities[#filteredEntities + 1] = entities[currentEntityIndex] - end - end - end - - for k, entity in pairs(filteredEntities or entities) do - local distance = #(coords - GetEntityCoords(entity)) - - if closestEntityDistance == -1 or distance < closestEntityDistance then - closestEntity, closestEntityDistance = isPlayerEntities and k or entity, distance - end - end - - return closestEntity, closestEntityDistance -end - ---@return integer | nil, vector3 | nil function ESX.Game.GetVehicleInDirection() local _, hit, coords, _, _, entity = ESX.Game.RaycastScreen(5, 10, ESX.PlayerData.ped) diff --git a/[core]/esx_lib/imports/dui/client.lua b/[core]/esx_lib/imports/dui/client.lua new file mode 100644 index 00000000..3fd9eb61 --- /dev/null +++ b/[core]/esx_lib/imports/dui/client.lua @@ -0,0 +1,120 @@ +--[[ + https://github.com/overextended/ox_lib + + This file is licensed under LGPL-3.0 or higher + + Copyright © 2025 Linden +]] + +---@class DuiProperties +---@field url string +---@field width number +---@field height number +---@field debug? boolean + +---@class Dui +---@field private_id string +---@field private_debug boolean +---@field url string +---@field duiObject number +---@field duiHandle string +---@field runtimeTxd number +---@field txdObject number +---@field dictName string +---@field txtName string +xLib.dui = xLib.class() + +local resource = GetCurrentResourceName() + +---@type table +local Duis = {} + +local currentId = 0 + +---@param data DuiProperties +function xLib.dui:constructor(data) + local time = GetGameTimer() + local id = ("%s_%s_%s"):format(resource, time, currentId) + currentId = currentId + 1 + local dictName = ("%s_dui_dict_%s"):format(resource, id) + local txtName = ("%s_lib_dui_txt_%s"):format(resource, id) + local duiObject = CreateDui(data.url, data.width, data.height) + local duiHandle = GetDuiHandle(duiObject) + local runtimeTxd = CreateRuntimeTxd(dictName) + local txdObject = CreateRuntimeTextureFromDuiHandle(runtimeTxd, txtName, duiHandle) + self.private_id = id + self.private_debug = data.debug or false + self.url = data.url + self.duiObject = duiObject + self.duiHandle = duiHandle + self.runtimeTxd = runtimeTxd + self.txdObject = txdObject + self.dictName = dictName + self.txtName = txtName + Duis[id] = self + + if self.private_debug then + print(("Dui %s created"):format(id)) + end +end + +function xLib.dui:remove() + SetDuiUrl(self.duiObject, "about:blank") + DestroyDui(self.duiObject) + Duis[self.private_id] = nil + + if self.private_debug then + print(("Dui %s removed"):format(self.private_id)) + end +end + +---@param url string +function xLib.dui:setUrl(url) + self.url = url + SetDuiUrl(self.duiObject, url) + + if self.private_debug then + print(("Dui %s url set to %s"):format(self.private_id, url)) + end +end + +---@param message table +function xLib.dui:sendMessage(message) + SendDuiMessage(self.duiObject, json.encode(message)) + + if self.private_debug then + print(("Dui %s message sent with data :"):format(self.private_id), json.encode(message, { indent = true })) + end +end + +---@param x number +---@param y number +function xLib.dui:sendMouseMove(x, y) + SendDuiMouseMove(self.duiObject, x, y) +end + +---@param button "left" | "middle" | "right" +function xLib.dui:sendMouseDown(button) + SendDuiMouseDown(self.duiObject, button) +end + +---@param button "left" | "middle" | "right" +function xLib.dui:sendMouseUp(button) + SendDuiMouseUp(self.duiObject, button) +end + +---@param deltaX number +---@param deltaY number +function xLib.dui:sendMouseWheel(deltaX, deltaY) + SendDuiMouseWheel(self.duiObject, deltaY, deltaX) +end + +AddEventHandler("onResourceStop", function(resourceName) + if resource ~= resourceName then return end + + for id in next, Duis do + Duis[id]:remove() + end +end) + +return xLib.dui \ No newline at end of file diff --git a/[core]/esx_lib/imports/entity/client.lua b/[core]/esx_lib/imports/entity/client.lua new file mode 100644 index 00000000..6b861e3b --- /dev/null +++ b/[core]/esx_lib/imports/entity/client.lua @@ -0,0 +1,85 @@ +xLib.entity = {} + +---@param entities table The entities to search through +---@param isPlayerEntities boolean Whether the entities are players +---@param coords? table | vector3 The coords to search from +---@param modelFilter? table The model filter +---@return integer, integer +function xLib.entity.closest(entities, isPlayerEntities, coords, modelFilter) + local closestEntity, closestEntityDistance, filteredEntities = -1, -1, nil + + if coords then + coords = vector3(coords.x, coords.y, coords.z) + else + local playerPed = PlayerPedId() + coords = GetEntityCoords(playerPed) + end + + if modelFilter then + filteredEntities = {} + + for currentEntityIndex = 1, #entities do + if modelFilter[GetEntityModel(entities[currentEntityIndex])] then + filteredEntities[#filteredEntities + 1] = entities[currentEntityIndex] + end + end + end + + for k, entity in pairs(filteredEntities or entities) do + local distance = #(coords - GetEntityCoords(entity)) + + if closestEntityDistance == -1 or distance < closestEntityDistance then + closestEntity, closestEntityDistance = isPlayerEntities and k or entity, distance + end + end + + return closestEntity, closestEntityDistance +end + +---@param entities table The entities to search through +---@param isPlayerEntities boolean Whether the entities are players +---@param coords? table | vector3 The coords to search from +---@param maxDistance number The maximum distance +---@return table +function xLib.entity.EnumerateWithinDistance(entities, isPlayerEntities, coords, maxDistance) + local nearbyEntities = {} + + if coords then + coords = vector3(coords.x, coords.y, coords.z) + else + local playerPed = PlayerPedId() + coords = GetEntityCoords(playerPed) + end + + for k, entity in pairs(entities) do + local distance = #(coords - GetEntityCoords(entity)) + + if distance <= maxDistance then + nearbyEntities[#nearbyEntities + 1] = isPlayerEntities and k or entity + end + end + + return nearbyEntities +end + +---@param entity integer The entity to get the coords of +---@param coords table | vector3 | vector4 The coords to teleport the entity to +---@param cb? function The callback function +function xLib.entity.Teleport(entity, coords, cb) + + if DoesEntityExist(entity) then + RequestCollisionAtCoord(coords.x, coords.y, coords.z) + while not HasCollisionLoadedAroundEntity(entity) do + Wait(0) + end + + SetEntityCoords(entity, coords.x, coords.y, coords.z, false, false, false, false) + SetEntityHeading(entity, coords.w or coords.heading or 0.0) + end + + if cb then + cb() + end +end + +return xLib.entity \ No newline at end of file diff --git a/[core]/esx_lib/imports/raycast/client.lua b/[core]/esx_lib/imports/raycast/client.lua new file mode 100644 index 00000000..131fc79b --- /dev/null +++ b/[core]/esx_lib/imports/raycast/client.lua @@ -0,0 +1,77 @@ +xLib.Raycast = {} +xLib.Raycast.__index = xLib.Raycast + +local unpack = table.unpack +local GetShapeTestResultIncludingMaterial = GetShapeTestResultIncludingMaterial +local StartShapeTestLosProbe = StartShapeTestLosProbe +local GetWorldCoordFromScreenCoord = GetWorldCoordFromScreenCoord + +---@param shape integer The shape test handle to wait for +---@return boolean, table, table, integer, integer +function xLib.Raycast.GetShapeTestResult(shape) + local handle, hit, coords, normal, material, entity + + repeat + handle, hit, coords, normal, material, entity = GetShapeTestResultIncludingMaterial(shape) + Wait(0) + until handle ~= 1 + + return hit, coords, normal, material, entity +end + +---@param depth number The raycast distance +---@vararg any Additional arguments to pass to shape test +---@return table, boolean, table, table, integer, integer +function xLib.Raycast.FromScreen(depth, ...) + local worldCoords, normalVector = GetWorldCoordFromScreenCoord(0.5, 0.5) + local origin = worldCoords + normalVector + local target = worldCoords + normalVector * depth + return target, xLib.Raycast.GetShapeTestResult(StartShapeTestLosProbe(origin.x, origin.y, origin.z, target.x, target.y, target.z, ...)) +end + +-- Start continuous raycasting +---@param depth number The raycast distance +---@vararg any Additional arguments to pass to shape test +function xLib.Raycast.Start(depth, ...) + local self = setmetatable({}, xLib.Raycast) + + self.refreshRate = refreshRate + self.depth = depth + self.args = {...} + + self.active = true + + self._thread = CreateThread(function() + while self.active do + local target, hit, coords, normal, material, entity = xLib.Raycast.FromScreen(self.depth, unpack(self.args)) + self.result = { + hit = hit, + coords = coords, + normal = normal, + material = material, + entity = entity, + } + Wait(1) + end + end) + + return self +end + +-- Stop raycasting +function xLib.Raycast:Stop() + if not self and not self.active then return end + self.active = false + if self._thread then + self._thread = nil + end +end + +-- Check if the raycating is active +---@return boolean +function xLib.Raycast:IsActive() + if not self and not self.active then return end + return self.active +end + +return xLib.Raycast