chore(coding-style): correct indentation

This commit is contained in:
Romain Lanz
2017-09-14 16:54:37 +02:00
parent 12f4c6f377
commit 5c4ca0168e
10 changed files with 954 additions and 952 deletions
+46 -46
View File
@@ -3,7 +3,7 @@ ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
if Config.MaxInService ~= -1 then
TriggerEvent('esx_service:activateService', 'taxi', Config.MaxInService)
TriggerEvent('esx_service:activateService', 'taxi', Config.MaxInService)
end
TriggerEvent('esx_phone:registerNumber', 'taxi', _U('taxi_client'), true, true)
@@ -12,99 +12,99 @@ TriggerEvent('esx_society:registerSociety', 'taxi', 'Taxi', 'society_taxi', 'soc
RegisterServerEvent('esx_taxijob:success')
AddEventHandler('esx_taxijob:success', function()
math.randomseed(os.time())
math.randomseed(os.time())
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
local total = math.random(Config.NPCJobEarnings.min, Config.NPCJobEarnings.max);
local societyAccount = nil
if xPlayer.job.grade >= 3 then
total = total * 2
total = total * 2
end
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_taxi', function(account)
societyAccount = account
societyAccount = account
end)
if societyAccount ~= nil then
local playerMoney = math.floor(total / 100 * 30)
local societyMoney = math.floor(total / 100 * 70)
local playerMoney = math.floor(total / 100 * 30)
local societyMoney = math.floor(total / 100 * 70)
xPlayer.addMoney(playerMoney)
societyAccount.addMoney(societyMoney)
xPlayer.addMoney(playerMoney)
societyAccount.addMoney(societyMoney)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_earned') .. playerMoney)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('comp_earned') .. societyMoney)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_earned') .. playerMoney)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('comp_earned') .. societyMoney)
else
else
xPlayer.addMoney(total)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_earned') .. total)
xPlayer.addMoney(total)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_earned') .. total)
end
end
end)
RegisterServerEvent('esx_taxijob:getStockItem')
AddEventHandler('esx_taxijob:getStockItem', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
local item = inventory.getItem(itemName)
local item = inventory.getItem(itemName)
if item.count >= count then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
if item.count >= count then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_withdrawn') .. count .. ' ' .. item.label)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_withdrawn') .. count .. ' ' .. item.label)
end)
end)
end)
ESX.RegisterServerCallback('esx_taxijob:getStockItems', function(source, cb)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
cb(inventory.items)
end)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
cb(inventory.items)
end)
end)
RegisterServerEvent('esx_taxijob:putStockItems')
AddEventHandler('esx_taxijob:putStockItems', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
local item = inventory.getItem(itemName)
local item = inventory.getItem(itemName)
if item.count >= 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
if item.count >= 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('added') .. count .. ' ' .. item.label)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('added') .. count .. ' ' .. item.label)
end)
end)
end)
ESX.RegisterServerCallback('esx_taxijob:getPlayerInventory', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local items = xPlayer.inventory
local xPlayer = ESX.GetPlayerFromId(source)
local items = xPlayer.inventory
cb({
items = items
})
cb({
items = items
})
end)
end)