From 51c777f6c27709cadb0b84b35ccc326d4dbed508 Mon Sep 17 00:00:00 2001 From: Ilias Rbayti <63159154+Kenshiin13@users.noreply.github.com> Date: Tue, 26 Nov 2024 23:02:13 +0100 Subject: [PATCH] fix(es_extended/client/main): reset isFirstSpawn on logout --- [core]/es_extended/client/main.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/[core]/es_extended/client/main.lua b/[core]/es_extended/client/main.lua index 9912bbff..3cfdc449 100644 --- a/[core]/es_extended/client/main.lua +++ b/[core]/es_extended/client/main.lua @@ -46,8 +46,10 @@ RegisterNetEvent("esx:playerLoaded", function(xPlayer, _, skin) StartServerSyncLoops() end) +local isFirstSpawn = true ESX.SecureNetEvent("esx:onPlayerLogout", function() ESX.PlayerLoaded = false + isFirstSpawn = true end) ESX.SecureNetEvent("esx:setMaxWeight", function(newMaxWeight) @@ -59,7 +61,6 @@ local function onPlayerSpawn() ESX.SetPlayerData("dead", false) end -local isFirstSpawn = true AddEventHandler("playerSpawned", onPlayerSpawn) AddEventHandler("esx:onPlayerSpawn", function() onPlayerSpawn()