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refactor(config): Remove redundant values from being stored on server
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+2
-2
@@ -7,7 +7,7 @@ if ESX.GetConfig().Multichar then
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if NetworkIsPlayerActive(PlayerId()) then
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exports.spawnmanager:setAutoSpawn(false)
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DoScreenFadeOut(0)
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while not GetResourceState('esx_menu_default') == 'started' do
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while not GetResourceState('esx_menu_default') == 'started' do
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Citizen.Wait(0)
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end
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TriggerEvent("esx_multicharacter:SetupCharacters")
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@@ -139,7 +139,7 @@ if ESX.GetConfig().Multichar then
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character = Characters[spawned]
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})
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end
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RegisterNetEvent('esx_multicharacter:SetupUI')
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AddEventHandler('esx_multicharacter:SetupUI', function(data, slots)
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DoScreenFadeOut(0)
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