From 4b2ad5428a98f4f9389617e54c51f123bf1898d9 Mon Sep 17 00:00:00 2001 From: ASTROWwwW Date: Mon, 22 Jun 2026 22:24:04 +0200 Subject: [PATCH] refactor(es_extended): remove unused esx:spawnVehicle server callback The callback had no caller in the repo; the client spawns vehicles via the native CreateVehicle. Drop the dead handler. --- [core]/es_extended/server/main.lua | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua index f9f272c2..63209dd0 100644 --- a/[core]/es_extended/server/main.lua +++ b/[core]/es_extended/server/main.lua @@ -740,22 +740,6 @@ ESX.RegisterServerCallback("esx:getPlayerNames", function(source, cb, players) cb(players) end) -ESX.RegisterServerCallback("esx:spawnVehicle", function(source, cb, vehData) - local ped = GetPlayerPed(source) - ESX.OneSync.SpawnVehicle(vehData.model or `ADDER`, vehData.coords or GetEntityCoords(ped), vehData.coords.w or 0.0, vehData.props or {}, function(id) - if vehData.warp then - local vehicle = NetworkGetEntityFromNetworkId(id) - local timeout = 0 - while GetVehiclePedIsIn(ped, false) ~= vehicle and timeout <= 15 do - Wait(0) - TaskWarpPedIntoVehicle(ped, vehicle, -1) - timeout += 1 - end - end - cb(id) - end) -end) - AddEventHandler("txAdmin:events:scheduledRestart", function(eventData) if eventData.secondsRemaining == 60 then CreateThread(function()