mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
Check for if player is cop when handcuffing and dragging out from vehicle
Tab indent aswell
This commit is contained in:
+167
-183
@@ -3,7 +3,7 @@ ESX = nil
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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if Config.MaxInService ~= -1 then
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TriggerEvent('esx_service:activateService', 'police', Config.MaxInService)
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TriggerEvent('esx_service:activateService', 'police', Config.MaxInService)
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end
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TriggerEvent('esx_phone:registerNumber', 'police', _U('alert_police'), true, true)
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@@ -11,8 +11,8 @@ TriggerEvent('esx_society:registerSociety', 'police', 'Police', 'society_police'
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RegisterServerEvent('esx_policejob:giveWeapon')
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AddEventHandler('esx_policejob:giveWeapon', function(weapon, ammo)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.addWeapon(weapon, ammo)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.addWeapon(weapon, ammo)
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end)
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RegisterServerEvent('esx_policejob:confiscatePlayerItem')
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@@ -60,23 +60,34 @@ end)
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RegisterServerEvent('esx_policejob:handcuff')
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AddEventHandler('esx_policejob:handcuff', function(target)
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TriggerClientEvent('esx_policejob:handcuff', target)
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local xPlayer = ESX.GetPlayerFromId(source)
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if xPlayer.job.name == 'police' then
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TriggerClientEvent('esx_policejob:handcuff', target)
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else
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print(('esx_policejob: %s attempted to handcuff a player (not cop)!'):format(xPlayer.identifier))
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end
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end)
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RegisterServerEvent('esx_policejob:drag')
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AddEventHandler('esx_policejob:drag', function(target)
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local _source = source
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TriggerClientEvent('esx_policejob:drag', target, _source)
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TriggerClientEvent('esx_policejob:drag', target, source)
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end)
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RegisterServerEvent('esx_policejob:putInVehicle')
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AddEventHandler('esx_policejob:putInVehicle', function(target)
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TriggerClientEvent('esx_policejob:putInVehicle', target)
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TriggerClientEvent('esx_policejob:putInVehicle', target)
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end)
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RegisterServerEvent('esx_policejob:OutVehicle')
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AddEventHandler('esx_policejob:OutVehicle', function(target)
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TriggerClientEvent('esx_policejob:OutVehicle', target)
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local xPlayer = ESX.GetPlayerFromId(source)
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if xPlayer.job.name == 'police' then
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TriggerClientEvent('esx_policejob:OutVehicle', target)
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else
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print(('esx_policejob: %s attempted to drag out from vehicle (not cop)!'):format(xPlayer.identifier))
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end
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end)
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RegisterServerEvent('esx_policejob:getStockItem')
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@@ -131,97 +142,84 @@ end)
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ESX.RegisterServerCallback('esx_policejob:getOtherPlayerData', function(source, cb, target)
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if Config.EnableESXIdentity then
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if Config.EnableESXIdentity then
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local xPlayer = ESX.GetPlayerFromId(target)
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local xPlayer = ESX.GetPlayerFromId(target)
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local identifier = GetPlayerIdentifiers(target)[1]
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local identifier = GetPlayerIdentifiers(target)[1]
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local result = MySQL.Sync.fetchAll("SELECT * FROM users WHERE identifier = @identifier", {
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['@identifier'] = identifier
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})
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local result = MySQL.Sync.fetchAll("SELECT * FROM users WHERE identifier = @identifier", {
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['@identifier'] = identifier
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})
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local user = result[1]
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local firstname = user['firstname']
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local lastname = user['lastname']
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local sex = user['sex']
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local dob = user['dateofbirth']
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local height = user['height'] .. " Inches"
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local firstname = result[1].firstname
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local lastname = result[1].lastname
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local sex = result[1].sex
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local dob = result[1].dateofbirth
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local height = result[1].height
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local data = {
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name = GetPlayerName(target),
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job = xPlayer.job,
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inventory = xPlayer.inventory,
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accounts = xPlayer.accounts,
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weapons = xPlayer.loadout,
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firstname = firstname,
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lastname = lastname,
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sex = sex,
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dob = dob,
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height = height
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}
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local data = {
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name = GetPlayerName(target),
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job = xPlayer.job,
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inventory = xPlayer.inventory,
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accounts = xPlayer.accounts,
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weapons = xPlayer.loadout,
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firstname = firstname,
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lastname = lastname,
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sex = sex,
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dob = dob,
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height = height
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}
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TriggerEvent('esx_status:getStatus', target, 'drunk', function(status)
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TriggerEvent('esx_status:getStatus', target, 'drunk', function(status)
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if status ~= nil then
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data.drunk = math.floor(status.percent)
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end
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end)
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if status ~= nil then
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data.drunk = math.floor(status.percent)
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end
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if Config.EnableLicenses then
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TriggerEvent('esx_license:getLicenses', target, function(licenses)
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data.licenses = licenses
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cb(data)
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end)
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else
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cb(data)
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end
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end)
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else
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if Config.EnableLicenses then
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local xPlayer = ESX.GetPlayerFromId(target)
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TriggerEvent('esx_license:getLicenses', target, function(licenses)
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data.licenses = licenses
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cb(data)
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end)
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local data = {
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name = GetPlayerName(target),
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job = xPlayer.job,
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inventory = xPlayer.inventory,
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accounts = xPlayer.accounts,
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weapons = xPlayer.loadout
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}
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else
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cb(data)
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end
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TriggerEvent('esx_status:getStatus', target, 'drunk', function(status)
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if status ~= nil then
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data.drunk = math.floor(status.percent)
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end
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end)
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else
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TriggerEvent('esx_license:getLicenses', target, function(licenses)
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data.licenses = licenses
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end)
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local xPlayer = ESX.GetPlayerFromId(target)
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cb(data)
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local data = {
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name = GetPlayerName(target),
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job = xPlayer.job,
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inventory = xPlayer.inventory,
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accounts = xPlayer.accounts,
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weapons = xPlayer.loadout
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}
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TriggerEvent('esx_status:getStatus', target, 'drunk', function(status)
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if status ~= nil then
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data.drunk = math.floor(status.percent)
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end
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end)
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TriggerEvent('esx_license:getLicenses', target, function(licenses)
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data.licenses = licenses
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end)
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cb(data)
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end
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end
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end)
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ESX.RegisterServerCallback('esx_policejob:getFineList', function(source, cb, category)
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MySQL.Async.fetchAll(
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'SELECT * FROM fine_types WHERE category = @category',
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{
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['@category'] = category
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},
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function(fines)
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cb(fines)
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end
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)
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MySQL.Async.fetchAll('SELECT * FROM fine_types WHERE category = @category', {
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['@category'] = category
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}, function(fines)
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cb(fines)
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end)
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end)
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ESX.RegisterServerCallback('esx_policejob:getVehicleInfos', function(source, cb, plate)
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@@ -255,159 +253,145 @@ ESX.RegisterServerCallback('esx_policejob:getVehicleInfos', function(source, cb,
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end)
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ESX.RegisterServerCallback('esx_policejob:getVehicleFromPlate', function(source, cb, plate)
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MySQL.Async.fetchAll(
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'SELECT * FROM owned_vehicles WHERE plate = @plate',
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{
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['@plate'] = plate
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},
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function(result)
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if result[1] ~= nil then
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MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE plate = @plate', {
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['@plate'] = plate
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}, function(result)
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if result[1] ~= nil then
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MySQL.Async.fetchAll('SELECT * FROM users WHERE identifier = @identifier', {
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['@identifier'] = result[1].owner
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}, function(result2)
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if Config.EnableESXIdentity then
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cb(result2[1].firstname .. ' ' .. result2[1].lastname, true)
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else
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cb(result2[1].name, true)
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end
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MySQL.Async.fetchAll('SELECT * FROM users WHERE identifier = @identifier', {
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['@identifier'] = result[1].owner
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}, function(result2)
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end)
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else
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cb(_U('unknown'), false)
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end
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if Config.EnableESXIdentity then
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cb(result2[1].firstname .. ' ' .. result2[1].lastname, true)
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else
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cb(result2[1].name, true)
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end
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end)
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else
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cb(_U('unknown'), false)
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end
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)
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end)
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end)
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ESX.RegisterServerCallback('esx_policejob:getArmoryWeapons', function(source, cb)
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TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
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TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
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local weapons = store.get('weapons')
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local weapons = store.get('weapons')
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if weapons == nil then
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weapons = {}
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end
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if weapons == nil then
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weapons = {}
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end
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cb(weapons)
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cb(weapons)
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end)
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end)
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end)
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ESX.RegisterServerCallback('esx_policejob:addArmoryWeapon', function(source, cb, weaponName, removeWeapon)
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local xPlayer = ESX.GetPlayerFromId(source)
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local xPlayer = ESX.GetPlayerFromId(source)
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if removeWeapon then
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xPlayer.removeWeapon(weaponName)
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end
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if removeWeapon then
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xPlayer.removeWeapon(weaponName)
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end
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TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
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TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
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local weapons = store.get('weapons')
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local weapons = store.get('weapons')
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if weapons == nil then
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weapons = {}
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end
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if weapons == nil then
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weapons = {}
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end
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local foundWeapon = false
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local foundWeapon = false
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for i=1, #weapons, 1 do
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if weapons[i].name == weaponName then
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weapons[i].count = weapons[i].count + 1
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foundWeapon = true
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end
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end
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for i=1, #weapons, 1 do
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if weapons[i].name == weaponName then
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weapons[i].count = weapons[i].count + 1
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foundWeapon = true
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break
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end
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end
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if not foundWeapon then
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table.insert(weapons, {
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name = weaponName,
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count = 1
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})
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end
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if not foundWeapon then
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table.insert(weapons, {
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name = weaponName,
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count = 1
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})
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end
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store.set('weapons', weapons)
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cb()
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end)
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store.set('weapons', weapons)
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cb()
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end)
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end)
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ESX.RegisterServerCallback('esx_policejob:removeArmoryWeapon', function(source, cb, weaponName)
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local xPlayer = ESX.GetPlayerFromId(source)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.addWeapon(weaponName, 1000)
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xPlayer.addWeapon(weaponName, 500)
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TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
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TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
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local weapons = store.get('weapons')
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local weapons = store.get('weapons')
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if weapons == nil then
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weapons = {}
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end
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if weapons == nil then
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weapons = {}
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end
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local foundWeapon = false
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local foundWeapon = false
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for i=1, #weapons, 1 do
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if weapons[i].name == weaponName then
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weapons[i].count = (weapons[i].count > 0 and weapons[i].count - 1 or 0)
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foundWeapon = true
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end
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end
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for i=1, #weapons, 1 do
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if weapons[i].name == weaponName then
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weapons[i].count = (weapons[i].count > 0 and weapons[i].count - 1 or 0)
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foundWeapon = true
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break
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end
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end
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if not foundWeapon then
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table.insert(weapons, {
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name = weaponName,
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count = 0
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})
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end
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if not foundWeapon then
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table.insert(weapons, {
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name = weaponName,
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count = 0
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})
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end
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store.set('weapons', weapons)
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cb()
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end)
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store.set('weapons', weapons)
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cb()
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end)
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end)
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ESX.RegisterServerCallback('esx_policejob:buy', function(source, cb, amount)
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TriggerEvent('esx_addonaccount:getSharedAccount', 'society_police', function(account)
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if account.money >= amount then
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account.removeMoney(amount)
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cb(true)
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else
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cb(false)
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end
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end)
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TriggerEvent('esx_addonaccount:getSharedAccount', 'society_police', function(account)
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if account.money >= amount then
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account.removeMoney(amount)
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cb(true)
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else
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cb(false)
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end
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end)
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end)
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ESX.RegisterServerCallback('esx_policejob:getStockItems', function(source, cb)
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TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
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cb(inventory.items)
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end)
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TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
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cb(inventory.items)
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end)
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end)
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ESX.RegisterServerCallback('esx_policejob:getPlayerInventory', function(source, cb)
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local xPlayer = ESX.GetPlayerFromId(source)
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local items = xPlayer.inventory
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local xPlayer = ESX.GetPlayerFromId(source)
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local items = xPlayer.inventory
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cb({
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items = items
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})
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cb( { items = items } )
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end)
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AddEventHandler('playerDropped', function()
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