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fixes
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+2
-2
@@ -103,10 +103,10 @@ Citizen.CreateThread(function()
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local distance = #(playerCoords - v.Pos[i])
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if distance < Config.DrawDistance then
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DrawMarker(v.Type[i], v.Pos[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size[i].x, v.Size[i].y, v.Size[i].z, v.Color[i].r, v.Color[i].g, v.Color[i].b, 100, false, true, 2, false, nil, nil, false)
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DrawMarker(Config.MarkerType, v.Pos[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, nil, nil, false)
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letSleep = false
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if distance < v.Size[i].x then
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if distance < Config.MarkerSize.x then
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isInMarker = true
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currentZone = k
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lastZone = k
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