single resource concept + first attempt to reorganize code

This commit is contained in:
Jérémie N'gadi
2020-05-11 04:21:10 +02:00
parent 383aceffb4
commit 390cce6195
100 changed files with 7118 additions and 282 deletions
+71
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@@ -0,0 +1,71 @@
local self = ESX.Modules['menu_default']
AddEventHandler('esx:nui_ready', function()
ESX.CreateFrame('menu_default', 'nui://' .. GetCurrentResourceName() .. '/modules/menu_default/data/html/ui.html')
end)
ESX.Modules['input'].On('pressed', 0, 18, function(lastTime)
if (GetGameTimer() - lastTime) < 150 then return end
ESX.SendFrameMessage('menu_default', {action = 'controlPressed', control = 'ENTER'})
end)
ESX.Modules['input'].On('pressed', 0, 177, function(lastTime)
if (GetGameTimer() - lastTime) < 150 then return end
ESX.SendFrameMessage('menu_default', {action = 'controlPressed', control = 'BACKSPACE'})
end)
ESX.Modules['input'].On('pressed', 0, 27, function(lastTime)
if (GetGameTimer() - lastTime) < 300 then return end
ESX.SendFrameMessage('menu_default', {action = 'controlPressed', control = 'TOP'})
end)
ESX.Modules['input'].On('pressed', 0, 173, function(lastTime)
if (GetGameTimer() - lastTime) < 300 then return end
ESX.SendFrameMessage('menu_default', {action = 'controlPressed', control = 'DOWN'})
end)
ESX.Modules['input'].On('pressed', 0, 174, function(lastTime)
if (GetGameTimer() - lastTime) < 300 then return end
ESX.SendFrameMessage('menu_default', {action = 'controlPressed', control = 'LEFT'})
end)
ESX.Modules['input'].On('pressed', 0, 175, function(lastTime)
if (GetGameTimer() - lastTime) < 300 then return end
ESX.SendFrameMessage('menu_default', {action = 'controlPressed', control = 'RIGHT'})
end)
AddEventHandler('menu_default:message:menu_submit', function(data)
local menu = ESX.UI.Menu.GetOpened(self.MenuType, data._namespace, data._name)
if menu.submit ~= nil then
menu.submit(data, menu)
end
end)
AddEventHandler('menu_default:message:menu_cancel', function(data)
local menu = ESX.UI.Menu.GetOpened(self.MenuType, data._namespace, data._name)
if menu.cancel ~= nil then
menu.cancel(data, menu)
end
end)
AddEventHandler('menu_default:message:menu_change', function(data)
local menu = ESX.UI.Menu.GetOpened(self.MenuType, data._namespace, data._name)
for i=1, #data.elements, 1 do
menu.setElement(i, 'value', data.elements[i].value)
if data.elements[i].selected then
menu.setElement(i, 'selected', true)
else
menu.setElement(i, 'selected', false)
end
end
if menu.change ~= nil then
menu.change(data, menu)
end
end)
+11
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local self = ESX.Modules['menu_default']
ESX.UI.Menu.RegisterType(self.MenuType, self.OpenMenu, self.CloseMenu)
ESX.Modules['input'].RegisterControl(0, 18)
ESX.Modules['input'].RegisterControl(0, 177)
ESX.Modules['input'].RegisterControl(0, 27)
ESX.Modules['input'].RegisterControl(0, 173)
ESX.Modules['input'].RegisterControl(0, 174)
ESX.Modules['input'].RegisterControl(0, 175)
+26
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ESX.Modules['menu_default'] = {};
local self = ESX.Modules['menu_default']
self.GUI = {}
self.GUI.Time = 0
self.MenuType = 'default'
self.OpenMenu = function(namespace, name, data)
ESX.SendFrameMessage('menu_default', {
action = 'openMenu',
namespace = namespace,
name = name,
data = data
})
end
self.CloseMenu = function(namespace, name)
ESX.SendFrameMessage('menu_default', {
action = 'closeMenu',
namespace = namespace,
name = name,
data = data
})
end