Implemented selecting who to give items, major improvements with inventory system, closes #107

This commit is contained in:
ElPumpo
2018-07-14 22:55:57 +02:00
parent 4a5913b3d4
commit 38f3b14f94
7 changed files with 181 additions and 86 deletions
+174 -85
View File
@@ -1071,7 +1071,6 @@ ESX.Game.Utils.DrawText3D = function(coords, text, size)
end
ESX.ShowInventory = function()
local playerPed = GetPlayerPed(-1)
@@ -1157,8 +1156,9 @@ ESX.ShowInventory = function()
if data.current.canRemove then
if player ~= -1 and distance <= 3.0 then
table.insert(elements, {label = _U('give'), action = 'give', type = data.current.type, value = data.current.value})
table.insert(elements, {label = _U('give'), action = 'give', type = data.current.type, value = data.current.value})
end
table.insert(elements, {label = _U('remove'), action = 'remove', type = data.current.type, value = data.current.value})
end
@@ -1173,82 +1173,156 @@ ESX.ShowInventory = function()
title = data.current.label,
align = 'bottom-right',
elements = elements,
}, function(data, menu)
}, function(data1, menu1)
local item = data.current.value
local type = data.current.type
local item = data1.current.value
local type = data1.current.type
local playerPed = GetPlayerPed(-1)
if data.current.action == 'give' then
if data1.current.action == 'give' then
if type == 'item_weapon' then
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1), GetHashKey(item))
local players = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
local foundPlayers = false
local elements = {}
for i=1, #players, 1 do
if players[i] ~= PlayerId() then
foundPlayers = true
table.insert(elements, {label = GetPlayerName(players[i]), value = players[i]})
end
end
if not foundPlayers then
ESX.ShowNotification(_U('players_nearby'))
return
end
foundPlayers = false
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'give_item_to',
{
title = _U('give_to'),
align = 'bottom-right',
elements = elements
}, function(data2, menu2)
players = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
for i=1, #players, 1 do
if players[i] ~= PlayerId() then
if players[i] == data2.current.value then
foundPlayers = true
break
end
end
end
if not foundPlayers then
ESX.ShowNotification(_U('players_nearby'))
menu2.close()
return
end
if type == 'item_weapon' then
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
local sourceAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1), GetHashKey(item))
if IsPedSittingInAnyVehicle(closestPed) then
ESX.ShowNotification(_U('in_vehicle'))
return
end
if not IsPedSittingInAnyVehicle(closestPed) then
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedAmmo > 0 then
if sourceAmmo > 0 then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amountammo')
}, function(data2, menu2)
local quantity = tonumber(data2.value)
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
local finalammo = math.floor(pedAmmo - quantity)
SetPedAmmo(playerPed, item, finalammo)
menu2.close()
menu.close()
}, function(data3, menu3)
local quantity = tonumber(data3.value)
if quantity ~= nil then
if quantity <= sourceAmmo and quantity >= 0 then
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
sourceAmmo = sourceAmmo - quantity
SetPedAmmo(playerPed, item, sourceAmmo)
menu3.close()
menu2.close()
menu1.close()
else
ESX.ShowNotification(_U('noammo'))
end
else
ESX.ShowNotification(_U('noammo'))
ESX.ShowNotification(_U('amount_invalid'))
end
end, function(data2, menu2)
menu2.close()
end, function(data3, menu3)
menu3.close()
end)
else
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
menu.close()
menu2.close()
menu1.close()
end
else
ESX.ShowNotification(_U('players_nearby'))
end
else
ESX.ShowNotification(_U('in_vehicle'))
end
else -- type: item_standard
else -- type: item_standard
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amount')
}, function(data2, menu2)
local quantity = tonumber(data2.value)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amount')
}, function(data3, menu3)
local quantity = tonumber(data3.value)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
if IsPedSittingInAnyVehicle(closestPed) then
ESX.ShowNotification(_U('in_vehicle'))
return
end
if not IsPedSittingInAnyVehicle(closestPed) then
if closestPlayer ~= -1 and closestDistance < 3.0 then
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
if quantity ~= nil then
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
menu3.close()
menu2.close()
menu1.close()
else
ESX.ShowNotification(_U('amount_invalid'))
end
else
ESX.ShowNotification(_U('players_nearby'))
menu3.close()
menu2.close()
menu1.close()
end
else
ESX.ShowNotification(_U('in_vehicle'))
end
menu2.close()
menu.close()
end, function(data3, menu3)
menu3.close()
end)
end
end, function(data2, menu2)
menu2.close()
end) -- give end
end, function(data2, menu2)
menu2.close()
end)
end
elseif data.current.action == 'remove' then
elseif data1.current.action == 'remove' then
if IsPedSittingInAnyVehicle(playerPed) then
menu.close()
return
end
if type == 'item_weapon' then
@@ -1262,22 +1336,29 @@ ESX.ShowInventory = function()
}, function(data2, menu2)
local quantity = tonumber(data2.value)
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
local finalammo = math.floor(pedAmmo - quantity)
SetPedAmmo(playerPed, item, finalammo)
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
if quantity ~= nil then
if quantity <= pedAmmo and quantity >= 0 then
local finalammo = math.floor(pedAmmo - quantity)
SetPedAmmo(playerPed, item, finalammo)
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
menu2.close()
menu1.close()
else
ESX.ShowNotification(_U('noammo'))
end
else
ESX.ShowNotification(_U('noammo'))
ESX.ShowNotification(_U('amount_invalid'))
end
menu2.close()
menu.close()
end, function(data2, menu2)
menu2.close()
end)
else
TriggerServerEvent('esx:removeInventoryItem', type, item, 0)
menu.close()
menu1.close()
end
else -- type: item_standard
@@ -1292,35 +1373,43 @@ ESX.ShowInventory = function()
ESX.ShowNotification(_U('amount_invalid'))
else
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
menu2.close()
menu1.close()
end
menu2.close()
menu.close()
end, function(data2, menu2)
menu2.close()
end)
end
elseif data.current.action == 'use' then
TriggerServerEvent('esx:useItem', data.current.value)
elseif data.current.action == 'return' then
elseif data1.current.action == 'use' then
TriggerServerEvent('esx:useItem', item)
elseif data1.current.action == 'return' then
ESX.UI.Menu.CloseAll()
ESX.ShowInventory()
elseif data.current.action == 'giveammo' then
elseif data1.current.action == 'giveammo' then
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
local pedAmmo = GetAmmoInPedWeapon(playerPed,GetHashKey(item))
if not IsPedSittingInAnyVehicle(closestPed) then
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedAmmo > 0 then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amountammo')
}, function(data2, menu2)
local quantity = tonumber(data2.value)
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
local pedAmmo = GetAmmoInPedWeapon(playerPed, GetHashKey(item))
if IsPedSittingInAnyVehicle(closestPed) then
ESX.ShowNotification(_U('in_vehicle'))
return
end
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedAmmo > 0 then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amountammo')
}, function(data2, menu2)
local quantity = tonumber(data2.value)
if quantity ~= nil then
if quantity <= pedAmmo and quantity >= 0 then
local finalAmmoSource = math.floor(pedAmmo - quantity)
SetPedAmmo(playerPed, item, finalAmmoSource)
@@ -1329,27 +1418,27 @@ ESX.ShowInventory = function()
ESX.ShowNotification(_U('gave_ammo', quantity, GetPlayerName(closestPlayer)))
-- todo notify target that he received ammo
menu2.close()
menu.close()
menu1.close()
else
ESX.ShowNotification(_U('noammo'))
end
else
ESX.ShowNotification(_U('amount_invalid'))
end
end, function(data2, menu2)
menu2.close()
end)
else
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
menu.close()
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(_U('players_nearby'))
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
menu1.close()
end
else
ESX.ShowNotification(_U('in_vehicle'))
ESX.ShowNotification(_U('players_nearby'))
end
end
end, function(data, menu)
end, function(data1, menu1)
ESX.UI.Menu.CloseAll()
ESX.ShowInventory()
end)