mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Implemented selecting who to give items, major improvements with inventory system, closes #107
This commit is contained in:
+174
-85
@@ -1071,7 +1071,6 @@ ESX.Game.Utils.DrawText3D = function(coords, text, size)
|
||||
|
||||
end
|
||||
|
||||
|
||||
ESX.ShowInventory = function()
|
||||
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
@@ -1157,8 +1156,9 @@ ESX.ShowInventory = function()
|
||||
|
||||
if data.current.canRemove then
|
||||
if player ~= -1 and distance <= 3.0 then
|
||||
table.insert(elements, {label = _U('give'), action = 'give', type = data.current.type, value = data.current.value})
|
||||
table.insert(elements, {label = _U('give'), action = 'give', type = data.current.type, value = data.current.value})
|
||||
end
|
||||
|
||||
table.insert(elements, {label = _U('remove'), action = 'remove', type = data.current.type, value = data.current.value})
|
||||
end
|
||||
|
||||
@@ -1173,82 +1173,156 @@ ESX.ShowInventory = function()
|
||||
title = data.current.label,
|
||||
align = 'bottom-right',
|
||||
elements = elements,
|
||||
}, function(data, menu)
|
||||
}, function(data1, menu1)
|
||||
|
||||
local item = data.current.value
|
||||
local type = data.current.type
|
||||
local item = data1.current.value
|
||||
local type = data1.current.type
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
|
||||
if data.current.action == 'give' then
|
||||
if data1.current.action == 'give' then
|
||||
|
||||
if type == 'item_weapon' then
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1), GetHashKey(item))
|
||||
local players = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
local foundPlayers = false
|
||||
local elements = {}
|
||||
|
||||
for i=1, #players, 1 do
|
||||
if players[i] ~= PlayerId() then
|
||||
foundPlayers = true
|
||||
table.insert(elements, {label = GetPlayerName(players[i]), value = players[i]})
|
||||
end
|
||||
end
|
||||
|
||||
if not foundPlayers then
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
return
|
||||
end
|
||||
|
||||
foundPlayers = false
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'give_item_to',
|
||||
{
|
||||
title = _U('give_to'),
|
||||
align = 'bottom-right',
|
||||
elements = elements
|
||||
}, function(data2, menu2)
|
||||
|
||||
players = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
|
||||
for i=1, #players, 1 do
|
||||
if players[i] ~= PlayerId() then
|
||||
|
||||
if players[i] == data2.current.value then
|
||||
foundPlayers = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not foundPlayers then
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
menu2.close()
|
||||
return
|
||||
end
|
||||
|
||||
if type == 'item_weapon' then
|
||||
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
local sourceAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1), GetHashKey(item))
|
||||
|
||||
if IsPedSittingInAnyVehicle(closestPed) then
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if not IsPedSittingInAnyVehicle(closestPed) then
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
if pedAmmo > 0 then
|
||||
|
||||
if sourceAmmo > 0 then
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
|
||||
{
|
||||
title = _U('amountammo')
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
|
||||
local finalammo = math.floor(pedAmmo - quantity)
|
||||
SetPedAmmo(playerPed, item, finalammo)
|
||||
menu2.close()
|
||||
menu.close()
|
||||
}, function(data3, menu3)
|
||||
local quantity = tonumber(data3.value)
|
||||
|
||||
if quantity ~= nil then
|
||||
if quantity <= sourceAmmo and quantity >= 0 then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
|
||||
|
||||
sourceAmmo = sourceAmmo - quantity
|
||||
SetPedAmmo(playerPed, item, sourceAmmo)
|
||||
|
||||
menu3.close()
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
|
||||
end, function(data3, menu3)
|
||||
menu3.close()
|
||||
end)
|
||||
|
||||
else
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
|
||||
menu.close()
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
end
|
||||
|
||||
else -- type: item_standard
|
||||
else -- type: item_standard
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
|
||||
{
|
||||
title = _U('amount')
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
|
||||
{
|
||||
title = _U('amount')
|
||||
}, function(data3, menu3)
|
||||
local quantity = tonumber(data3.value)
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
|
||||
if IsPedSittingInAnyVehicle(closestPed) then
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if not IsPedSittingInAnyVehicle(closestPed) then
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
|
||||
if quantity ~= nil then
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
|
||||
|
||||
menu3.close()
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
|
||||
menu3.close()
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
end
|
||||
|
||||
menu2.close()
|
||||
menu.close()
|
||||
end, function(data3, menu3)
|
||||
menu3.close()
|
||||
end)
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end) -- give end
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
end
|
||||
|
||||
elseif data.current.action == 'remove' then
|
||||
|
||||
elseif data1.current.action == 'remove' then
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
menu.close()
|
||||
return
|
||||
end
|
||||
|
||||
if type == 'item_weapon' then
|
||||
@@ -1262,22 +1336,29 @@ ESX.ShowInventory = function()
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
|
||||
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
|
||||
local finalammo = math.floor(pedAmmo - quantity)
|
||||
|
||||
SetPedAmmo(playerPed, item, finalammo)
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
||||
if quantity ~= nil then
|
||||
if quantity <= pedAmmo and quantity >= 0 then
|
||||
local finalammo = math.floor(pedAmmo - quantity)
|
||||
|
||||
SetPedAmmo(playerPed, item, finalammo)
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
||||
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
menu2.close()
|
||||
menu.close()
|
||||
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
else
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, 0)
|
||||
menu.close()
|
||||
menu1.close()
|
||||
end
|
||||
|
||||
else -- type: item_standard
|
||||
@@ -1292,35 +1373,43 @@ ESX.ShowInventory = function()
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
else
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
||||
menu2.close()
|
||||
menu1.close()
|
||||
end
|
||||
|
||||
menu2.close()
|
||||
menu.close()
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
end
|
||||
|
||||
elseif data.current.action == 'use' then
|
||||
TriggerServerEvent('esx:useItem', data.current.value)
|
||||
|
||||
elseif data.current.action == 'return' then
|
||||
elseif data1.current.action == 'use' then
|
||||
TriggerServerEvent('esx:useItem', item)
|
||||
|
||||
elseif data1.current.action == 'return' then
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
elseif data.current.action == 'giveammo' then
|
||||
elseif data1.current.action == 'giveammo' then
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
local pedAmmo = GetAmmoInPedWeapon(playerPed,GetHashKey(item))
|
||||
if not IsPedSittingInAnyVehicle(closestPed) then
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
if pedAmmo > 0 then
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
|
||||
{
|
||||
title = _U('amountammo')
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
|
||||
local pedAmmo = GetAmmoInPedWeapon(playerPed, GetHashKey(item))
|
||||
|
||||
if IsPedSittingInAnyVehicle(closestPed) then
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
if pedAmmo > 0 then
|
||||
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
|
||||
{
|
||||
title = _U('amountammo')
|
||||
}, function(data2, menu2)
|
||||
|
||||
local quantity = tonumber(data2.value)
|
||||
|
||||
if quantity ~= nil then
|
||||
if quantity <= pedAmmo and quantity >= 0 then
|
||||
|
||||
local finalAmmoSource = math.floor(pedAmmo - quantity)
|
||||
SetPedAmmo(playerPed, item, finalAmmoSource)
|
||||
@@ -1329,27 +1418,27 @@ ESX.ShowInventory = function()
|
||||
ESX.ShowNotification(_U('gave_ammo', quantity, GetPlayerName(closestPlayer)))
|
||||
-- todo notify target that he received ammo
|
||||
menu2.close()
|
||||
menu.close()
|
||||
menu1.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
end
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
else
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
|
||||
menu.close()
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
|
||||
menu1.close()
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
end
|
||||
end
|
||||
|
||||
end, function(data, menu)
|
||||
end, function(data1, menu1)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user