fix(client): Fix restoring of loadout

This commit is contained in:
Jérémie N'gadi
2017-09-23 11:37:50 +02:00
parent 5d14f3d860
commit 38978958c4
+3 -4
View File
@@ -71,10 +71,7 @@ AddEventHandler('playerSpawned', function()
end
-- Restore loadout
for i=1, #ESX.PlayerData.loadout, 1 do
local weaponHash = GetHashKey(ESX.PlayerData.loadout[i].name)
GiveWeaponToPed(playerPed, weaponHash, ESX.PlayerData.loadout[i].ammo, false, false)
end
TriggerEvent('esx:restoreLoadout')
PlayerSpawned = true
@@ -94,6 +91,8 @@ AddEventHandler('esx:restoreLoadout', function ()
local playerPed = GetPlayerPed(-1)
RemoveAllPedWeapons(playerPed, true)
for i=1, #ESX.PlayerData.loadout, 1 do
local weaponHash = GetHashKey(ESX.PlayerData.loadout[i].name)
GiveWeaponToPed(playerPed, weaponHash, ESX.PlayerData.loadout[i].ammo, false, false)