.
\ No newline at end of file
diff --git a/[core]/async/README.md b/[core]/async/README.md
new file mode 100644
index 00000000..9c76d28d
--- /dev/null
+++ b/[core]/async/README.md
@@ -0,0 +1,15 @@
+[ESX] Async
Discord - Website - Documentation
+
+A very Simple resource that allows resources to run tasks asynchronously.
+
+## Legal
+
+async - asynchronous tasks.
+
+Copyright (C) 2015-2022 Jérémie N'gadi
+
+This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
+
+This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
+
+You should have received a copy Of the GNU General Public License along with this program. If Not, see .
diff --git a/[core]/async/async.lua b/[core]/async/async.lua
new file mode 100644
index 00000000..aacd1a44
--- /dev/null
+++ b/[core]/async/async.lua
@@ -0,0 +1,71 @@
+Async = {}
+
+function Async.parallel(tasks, cb)
+ if #tasks == 0 then
+ cb({})
+ return
+ end
+
+ local remaining = #tasks
+ local results = {}
+
+ for i = 1, #tasks, 1 do
+ CreateThread(function()
+ tasks[i](function(result)
+ results[#results+ 1] = result
+
+ remaining = remaining - 1;
+
+ if remaining == 0 then
+ cb(results)
+ end
+ end)
+ end)
+ end
+end
+
+function Async.parallelLimit(tasks, limit, cb)
+ if #tasks == 0 then
+ cb({})
+ return
+ end
+
+ local remaining = #tasks
+ local running = 0
+ local queue, results = {}, {}
+
+ for i=1, #tasks, 1 do
+ queue[#queue + 1] = tasks[i]
+ end
+
+ local function processQueue()
+ if #queue == 0 then
+ return
+ end
+
+ while running < limit and #queue > 0 do
+ local task = table.remove(queue, 1)
+
+ running = running + 1
+
+ task(function(result)
+ results[#results+ 1] = result
+
+ remaining = remaining - 1;
+ running = running - 1
+
+ if remaining == 0 then
+ cb(results)
+ end
+ end)
+ end
+
+ CreateThread(processQueue)
+ end
+
+ processQueue()
+end
+
+function Async.series(tasks, cb)
+ Async.parallelLimit(tasks, 1, cb)
+end
diff --git a/[core]/async/fxmanifest.lua b/[core]/async/fxmanifest.lua
new file mode 100644
index 00000000..7f296d3a
--- /dev/null
+++ b/[core]/async/fxmanifest.lua
@@ -0,0 +1,7 @@
+fx_version 'cerulean'
+game 'gta5'
+
+author 'ESX-Framework'
+description 'asynchronous Tasks'
+lua54 'yes'
+shared_script 'async.lua'
diff --git a/[core]/cron/fxmanifest.lua b/[core]/cron/fxmanifest.lua
index d5afd2aa..f1a95837 100644
--- a/[core]/cron/fxmanifest.lua
+++ b/[core]/cron/fxmanifest.lua
@@ -4,6 +4,6 @@ game 'gta5'
author 'ESX-Framework'
description 'cron'
lua54 'yes'
-version '1.9.0'
+version '1.9.3'
server_script 'server/main.lua'
diff --git a/[core]/es_extended/client/common.lua b/[core]/es_extended/client/common.lua
index c088fb90..e18f2884 100644
--- a/[core]/es_extended/client/common.lua
+++ b/[core]/es_extended/client/common.lua
@@ -8,5 +8,5 @@ end
AddEventHandler("esx:getSharedObject", function()
local Invoke = GetInvokingResource()
- print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/sharedevent for how to fix!"):format(Invoke))
+ print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
end)
diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua
index 240111c7..73114156 100644
--- a/[core]/es_extended/client/functions.lua
+++ b/[core]/es_extended/client/functions.lua
@@ -4,7 +4,6 @@ ESX.PlayerData = {}
ESX.PlayerLoaded = false
Core.CurrentRequestId = 0
Core.ServerCallbacks = {}
-Core.TimeoutCallbacks = {}
Core.Input = {}
ESX.UI = {}
ESX.UI.Menu = {}
@@ -19,18 +18,6 @@ ESX.Scaleform.Utils = {}
ESX.Streaming = {}
-function ESX.SetTimeout(msec, cb)
- table.insert(Core.TimeoutCallbacks, {
- time = GetGameTimer() + msec,
- cb = cb
- })
- return #Core.TimeoutCallbacks
-end
-
-function ESX.ClearTimeout(i)
- Core.TimeoutCallbacks[i] = nil
-end
-
function ESX.IsPlayerLoaded()
return ESX.PlayerLoaded
end
@@ -471,10 +458,15 @@ function ESX.Game.GetObjects() -- Leave the function for compatibility
end
function ESX.Game.GetPeds(onlyOtherPeds)
- local peds, myPed, pool = {}, ESX.PlayerData.ped, GetGamePool('CPed')
+ local myPed, pool = ESX.PlayerData.ped, GetGamePool('CPed')
+ if not onlyOtherPeds then
+ return pool
+ end
+
+ local peds = {}
for i = 1, #pool do
- if ((onlyOtherPeds and pool[i] ~= myPed) or not onlyOtherPeds) then
+ if pool[i] ~= myPed then
peds[#peds + 1] = pool[i]
end
end
@@ -608,6 +600,8 @@ function ESX.Game.GetVehicleProperties(vehicle)
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
+ local dashboardColor = GetVehicleDashboardColor(vehicle)
+ local interiorColor = GetVehicleInteriorColour(vehicle)
local customPrimaryColor = nil
if hasCustomPrimaryColor then
customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
@@ -680,6 +674,9 @@ function ESX.Game.GetVehicleProperties(vehicle)
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
+
+ dashboardColor = dashboardColor,
+ interiorColor = interiorColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
@@ -792,6 +789,15 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
if props.pearlescentColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
+
+ if props.interiorColor ~= nil then
+ SetVehicleInteriorColor(vehicle, props.interiorColor)
+ end
+
+ if props.dashboardColor ~= nil then
+ SetVehicleDashboardColor(vehicle, props.dashboardColor)
+ end
+
if props.wheelColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
@@ -1321,22 +1327,4 @@ AddEventHandler('esx:showAdvancedNotification',
RegisterNetEvent('esx:showHelpNotification')
AddEventHandler('esx:showHelpNotification', function(msg, thisFrame, beep, duration)
ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
-end)
-
--- SetTimeout
-CreateThread(function()
- while true do
- local sleep = 100
- if #Core.TimeoutCallbacks > 0 then
- local currTime = GetGameTimer()
- sleep = 0
- for i = 1, #Core.TimeoutCallbacks, 1 do
- if currTime >= Core.TimeoutCallbacks[i].time then
- Core.TimeoutCallbacks[i].cb()
- Core.TimeoutCallbacks[i] = nil
- end
- end
- end
- Wait(sleep)
- end
-end)
+end)
\ No newline at end of file
diff --git a/[core]/es_extended/client/main.lua b/[core]/es_extended/client/main.lua
index 6aad3384..4dfff72c 100644
--- a/[core]/es_extended/client/main.lua
+++ b/[core]/es_extended/client/main.lua
@@ -14,7 +14,7 @@ CreateThread(function()
end)
RegisterNetEvent("esx:requestModel", function(model)
- ESX.Streaming.RequestModel(model)
+ ESX.Streaming.RequestModel(model)
end)
RegisterNetEvent('esx:playerLoaded')
@@ -60,7 +60,7 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
local playerId = PlayerId()
-- RemoveHudCommonents
- for i=1, #(Config.RemoveHudCommonents) do
+ for i = 1, #(Config.RemoveHudCommonents) do
if Config.RemoveHudCommonents[i] then
SetHudComponentPosition(i, 999999.0, 999999.0)
end
@@ -68,31 +68,13 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
-- DisableNPCDrops
if Config.DisableNPCDrops then
- local weaponPickups = {`PICKUP_WEAPON_CARBINERIFLE`, `PICKUP_WEAPON_PISTOL`, `PICKUP_WEAPON_PUMPSHOTGUN`}
- for i = 1, #weaponPickups do
- ToggleUsePickupsForPlayer(playerId, weaponPickups[i], false)
+ local weaponPickups = { `PICKUP_WEAPON_CARBINERIFLE`, `PICKUP_WEAPON_PISTOL`, `PICKUP_WEAPON_PUMPSHOTGUN` }
+ for i = 1, #weaponPickups do
+ ToggleUsePickupsForPlayer(playerId, weaponPickups[i], false)
end
end
- -- DisableVehicleRewards
- if Config.DisableVehicleRewards then
- AddEventHandler('esx:enteredVehicle', function(vehicle, plate, seat, displayName, netId)
- if GetVehicleClass(vehicle) == 18 then
- CreateThread(function()
- while true do
- DisablePlayerVehicleRewards(playerId)
- if not IsPedInAnyVehicle(ESX.PlayerData.ped, false) then
- break
- end
-
- Wait(0)
- end
- end)
- end
- end)
- end
-
- if Config.DisableHealthRegeneration or Config.DisableWeaponWheel or Config.DisableAimAssist then
+ if Config.DisableHealthRegeneration or Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then
CreateThread(function()
while true do
if Config.DisableHealthRegeneration then
@@ -109,6 +91,10 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
SetPlayerLockonRangeOverride(playerId, 2.0)
end
end
+
+ if Config.DisableVehicleRewards then
+ DisablePlayerVehicleRewards(playerId)
+ end
Wait(0)
end
@@ -128,8 +114,8 @@ RegisterNetEvent('esx:setMaxWeight')
AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.SetPlayerData("maxWeight", newMaxWeight) end)
local function onPlayerSpawn()
- ESX.SetPlayerData('ped', PlayerPedId())
- ESX.SetPlayerData('dead', false)
+ ESX.SetPlayerData('ped', PlayerPedId())
+ ESX.SetPlayerData('dead', false)
end
AddEventHandler('playerSpawned', onPlayerSpawn)
@@ -154,7 +140,7 @@ AddEventHandler('esx:restoreLoadout', function()
local ammoTypes = {}
RemoveAllPedWeapons(ESX.PlayerData.ped, true)
- for k,v in ipairs(ESX.PlayerData.loadout) do
+ for k, v in ipairs(ESX.PlayerData.loadout) do
local weaponName = v.name
local weaponHash = joaat(weaponName)
@@ -163,7 +149,7 @@ AddEventHandler('esx:restoreLoadout', function()
local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
- for k2,v2 in ipairs(v.components) do
+ for k2, v2 in ipairs(v.components) do
local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
end
@@ -176,29 +162,36 @@ AddEventHandler('esx:restoreLoadout', function()
end
end)
+-- Credit: https://github.com/LukeWasTakenn, https://github.com/LukeWasTakenn/luke_garages/blob/master/client/client.lua#L331-L352
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
- if value then
- Wait(0)
- local NetId = value.NetId
- local Vehicle = NetworkGetEntityFromNetworkId(NetId)
- local Tries = 0
- while Vehicle == 0 do
- Vehicle = NetworkGetEntityFromNetworkId(NetId)
- Wait(100)
- Tries = Tries + 1
- if Tries > 300 then
- break
- end
- end
- if NetworkGetEntityOwner(Vehicle) == PlayerId() then
- ESX.Game.SetVehicleProperties(Vehicle, value)
- end
+ if not value then
+ return
end
+
+ local netId = bagName:gsub('entity:', '')
+ local timer = GetGameTimer()
+ while not NetworkDoesEntityExistWithNetworkId(tonumber(netId)) do
+ Wait(0)
+ if GetGameTimer() - timer > 10000 then
+ return
+ end
+ end
+
+ local vehicle = NetToVeh(tonumber(netId))
+ local timer = GetGameTimer()
+ while NetworkGetEntityOwner(vehicle) ~= PlayerId() do
+ Wait(0)
+ if GetGameTimer() - timer > 10000 then
+ return
+ end
+ end
+
+ ESX.Game.SetVehicleProperties(vehicle, value)
end)
RegisterNetEvent('esx:setAccountMoney')
AddEventHandler('esx:setAccountMoney', function(account)
- for i=1, #(ESX.PlayerData.accounts) do
+ for i = 1, #(ESX.PlayerData.accounts) do
if ESX.PlayerData.accounts[i].name == account.name then
ESX.PlayerData.accounts[i] = account
break
@@ -211,7 +204,7 @@ end)
if not Config.OxInventory then
RegisterNetEvent('esx:addInventoryItem')
AddEventHandler('esx:addInventoryItem', function(item, count, showNotification)
- for k,v in ipairs(ESX.PlayerData.inventory) do
+ for k, v in ipairs(ESX.PlayerData.inventory) do
if v.name == item then
ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count)
ESX.PlayerData.inventory[k].count = count
@@ -228,7 +221,7 @@ if not Config.OxInventory then
RegisterNetEvent('esx:removeInventoryItem')
AddEventHandler('esx:removeInventoryItem', function(item, count, showNotification)
- for k,v in ipairs(ESX.PlayerData.inventory) do
+ for k, v in ipairs(ESX.PlayerData.inventory) do
if v.name == item then
ESX.UI.ShowInventoryItemNotification(false, v.label, v.count - count)
ESX.PlayerData.inventory[k].count = count
@@ -261,7 +254,7 @@ if not Config.OxInventory then
RegisterNetEvent('esx:setWeaponTint')
AddEventHandler('esx:setWeaponTint', function(weapon, weaponTintIndex)
SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex)
-
+
end)
RegisterNetEvent('esx:removeWeapon')
@@ -306,7 +299,7 @@ if not Config.OxInventory then
local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
SetWeaponObjectTintIndex(pickupObject, tintIndex)
- for k,v in ipairs(components) do
+ for k, v in ipairs(components) do
local component = ESX.GetWeaponComponent(name, v)
GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
end
@@ -320,14 +313,15 @@ if not Config.OxInventory then
RegisterNetEvent('esx:createMissingPickups')
AddEventHandler('esx:createMissingPickups', function(missingPickups)
for pickupId, pickup in pairs(missingPickups) do
- TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0,0, 1.0), pickup.type, pickup.name, pickup.components, pickup.tintIndex)
+ TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0, 0, 1.0), pickup.type, pickup.name
+ , pickup.components, pickup.tintIndex)
end
end)
end
RegisterNetEvent('esx:registerSuggestions')
AddEventHandler('esx:registerSuggestions', function(registeredCommands)
- for name,command in pairs(registeredCommands) do
+ for name, command in pairs(registeredCommands) do
if command.suggestion then
TriggerEvent('chat:addSuggestion', ('/%s'):format(name), command.suggestion.help, command.suggestion.arguments)
end
@@ -346,32 +340,32 @@ end
function StartServerSyncLoops()
if not Config.OxInventory then
- -- keep track of ammo
+ -- keep track of ammo
- CreateThread(function()
- local currentWeapon = {Ammo = 0}
- while ESX.PlayerLoaded do
- local sleep = 1500
- if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
- sleep = 1000
- local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
- local weapon = ESX.GetWeaponFromHash(weaponHash)
- if weapon then
- local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
- if weapon.name ~= currentWeapon.name then
- currentWeapon.Ammo = ammoCount
- currentWeapon.name = weapon.name
- else
- if ammoCount ~= currentWeapon.Ammo then
- currentWeapon.Ammo = ammoCount
- TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
- end
- end
+ CreateThread(function()
+ local currentWeapon = { Ammo = 0 }
+ while ESX.PlayerLoaded do
+ local sleep = 1500
+ if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
+ sleep = 1000
+ local _, weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
+ local weapon = ESX.GetWeaponFromHash(weaponHash)
+ if weapon then
+ local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
+ if weapon.name ~= currentWeapon.name then
+ currentWeapon.Ammo = ammoCount
+ currentWeapon.name = weapon.name
+ else
+ if ammoCount ~= currentWeapon.Ammo then
+ currentWeapon.Ammo = ammoCount
+ TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
end
- end
- Wait(sleep)
+ end
end
- end)
+ end
+ Wait(sleep)
+ end
+ end)
end
end
@@ -398,7 +392,7 @@ if not Config.OxInventory then
local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
- for pickupId,pickup in pairs(pickups) do
+ for pickupId, pickup in pairs(pickups) do
local distance = #(playerCoords - pickup.coords)
if distance < 5 then
@@ -596,30 +590,30 @@ end)
RegisterNetEvent("esx:killPlayer")
AddEventHandler("esx:killPlayer", function()
- SetEntityHealth(ESX.PlayerData.ped, 0)
+ SetEntityHealth(ESX.PlayerData.ped, 0)
end)
RegisterNetEvent("esx:freezePlayer")
AddEventHandler("esx:freezePlayer", function(input)
- local player = PlayerId()
- if input == 'freeze' then
- SetEntityCollision(ESX.PlayerData.ped, false)
- FreezeEntityPosition(ESX.PlayerData.ped, true)
- SetPlayerInvincible(player, true)
- elseif input == 'unfreeze' then
- SetEntityCollision(ESX.PlayerData.ped, true)
+ local player = PlayerId()
+ if input == 'freeze' then
+ SetEntityCollision(ESX.PlayerData.ped, false)
+ FreezeEntityPosition(ESX.PlayerData.ped, true)
+ SetPlayerInvincible(player, true)
+ elseif input == 'unfreeze' then
+ SetEntityCollision(ESX.PlayerData.ped, true)
FreezeEntityPosition(ESX.PlayerData.ped, false)
- SetPlayerInvincible(player, false)
- end
+ SetPlayerInvincible(player, false)
+ end
end)
RegisterNetEvent("esx:GetVehicleType", function(Model, Request)
if not IsModelInCdimage(Model) then
- return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
- end
+ return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
+ end
if Model == `submersible` or Model == `submersible2` then
- return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
+ return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
end
local VehicleType = GetVehicleClassFromName(Model)
@@ -647,8 +641,8 @@ local DoNotUse = {
'default_spawnpoint',
}
-for i=1, #DoNotUse do
+for i = 1, #DoNotUse do
if GetResourceState(DoNotUse[i]) == 'started' or GetResourceState(DoNotUse[i]) == 'starting' then
- print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5"..DoNotUse[i].."^7")
+ print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5" .. DoNotUse[i] .. "^7")
end
end
diff --git a/[core]/es_extended/client/modules/actions.lua b/[core]/es_extended/client/modules/actions.lua
index af27393a..47f3aa4a 100644
--- a/[core]/es_extended/client/modules/actions.lua
+++ b/[core]/es_extended/client/modules/actions.lua
@@ -24,6 +24,7 @@ CreateThread(function()
if playerPed ~= PlayerPedId() then
playerPed = PlayerPedId()
+ ESX.SetPlayerData('ped', playerPed)
TriggerEvent('esx:playerPedChanged', playerPed)
TriggerServerEvent('esx:playerPedChanged', PedToNet(playerPed))
end
diff --git a/[core]/es_extended/common/modules/timeout.lua b/[core]/es_extended/common/modules/timeout.lua
new file mode 100644
index 00000000..cb56de7b
--- /dev/null
+++ b/[core]/es_extended/common/modules/timeout.lua
@@ -0,0 +1,23 @@
+local TimeoutCount = 0
+local CancelledTimeouts = {}
+
+ESX.SetTimeout = function(msec, cb)
+ local id = TimeoutCount + 1
+
+ SetTimeout(msec, function()
+ if CancelledTimeouts[id] then
+ CancelledTimeouts[id] = nil
+ return
+ end
+
+ cb()
+ end)
+
+ TimeoutCount = id
+
+ return id
+end
+
+ESX.ClearTimeout = function(id)
+ CancelledTimeouts[id] = true
+end
\ No newline at end of file
diff --git a/[core]/es_extended/config.lua b/[core]/es_extended/config.lua
index ea043be2..1c6da954 100644
--- a/[core]/es_extended/config.lua
+++ b/[core]/es_extended/config.lua
@@ -20,6 +20,7 @@ Config.StartingAccountMoney = {bank = 50000}
Config.DefaultSpawn = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
+Config.EnablePaycheck = true -- enable paycheck
Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
Config.MaxWeight = 24 -- the max inventory weight without backpack
Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
@@ -31,6 +32,7 @@ Config.EnablePVP = true -- Allow Player to player combat
Config.Multichar = true -- Enable support for esx_multicharacter
Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar)
Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc.
+
Config.DisableHealthRegeneration = false -- Player will no longer regenerate health
Config.DisableVehicleRewards = false -- Disables Player Recieving weapons from vehicles
Config.DisableNPCDrops = false -- stops NPCs from dropping weapons on death
diff --git a/[core]/es_extended/fxmanifest.lua b/[core]/es_extended/fxmanifest.lua
index 0b004d72..78fd08c6 100644
--- a/[core]/es_extended/fxmanifest.lua
+++ b/[core]/es_extended/fxmanifest.lua
@@ -5,7 +5,7 @@ game 'gta5'
description 'ES Extended'
lua54 'yes'
-version '1.9.1'
+version '1.9.3'
shared_scripts {
'locale.lua',
@@ -41,6 +41,7 @@ client_scripts {
'common/modules/*.lua',
'common/functions.lua',
+ 'common/functions.lua',
'client/modules/*.lua'
}
diff --git a/[core]/es_extended/locales/tc.lua b/[core]/es_extended/locales/tc.lua
index 28d12b3d..59c269f1 100644
--- a/[core]/es_extended/locales/tc.lua
+++ b/[core]/es_extended/locales/tc.lua
@@ -54,6 +54,7 @@ Locales['tc'] = {
['in_vehicle'] = '請離開載具',
-- Commands
+ ['command_bring'] = '傳送玩家到你旁邊',
['command_car'] = '生成載具',
['command_car_car'] = '生成載具的模型名稱或希哈值',
['command_cardel'] = '刪除附近的載具',
@@ -61,7 +62,9 @@ Locales['tc'] = {
['command_clear'] = '清除聊天紀錄',
['command_clearall'] = '清除所有玩家的聊天紀錄',
['command_clearinventory'] = '清除玩家背包',
- ['command_clearloadout'] = '清除玩家人物造型',
+ ['command_clearloadout'] = '清除玩家武器配置',
+ ['command_freeze'] = '凍結玩家',
+ ['command_unfreeze'] = '解凍玩家',
['command_giveaccountmoney'] = '給予帳戶錢',
['command_giveaccountmoney_account'] = '有效的帳戶名稱',
['command_giveaccountmoney_amount'] = '添加的數量',
@@ -78,6 +81,8 @@ Locales['tc'] = {
['command_giveweaponcomponent_invalid'] = '無效的武器配件',
['command_giveweaponcomponent_hasalready'] = '該玩家已經擁有了武器配件',
['command_giveweaponcomponent_missingweapon'] = '該玩家沒有那把武器',
+ ['command_goto'] = '傳送到一名玩家旁邊',
+ ['command_kill'] = '殺死一名玩家',
['command_save'] = '保存玩家數據至資料庫',
['command_saveall'] = '保存所有玩家數據至資料庫',
['command_setaccountmoney'] = '為玩家設置賬戶資金',
@@ -100,108 +105,240 @@ Locales['tc'] = {
['commanderror_invalidcommand'] = '/%s 不是有效的指令!',
['commanderror_invalidplayerid'] = '無效的玩家ID',
['commandgeneric_playerid'] = '玩家id',
- ['command_giveammo_noweapon_found'] = '%s does not have that weapon',
- ['command_giveammo_weapon'] = 'Weapon name',
- ['command_giveammo_ammo'] = 'Ammo Quantity',
+ ['command_giveammo_noweapon_found'] = '%s 沒有找到這個武器',
+ ['command_giveammo_weapon'] = '武器名稱',
+ ['command_giveammo_ammo'] = '彈藥數量',
+ ['tpm_nowaypoint'] = '沒有設定導航點',
+ ['tpm_success'] = '成功傳送',
+
+ ['noclip_message'] = 'Noclip 已被開啟 %s',
+ ['enabled'] = '~g~開啟~s~',
+ ['disabled'] = '~r~關閉~s~',
-- Locale settings
['locale_digit_grouping_symbol'] = ',',
['locale_currency'] = '$%s',
-- Weapons
- ['weapon_knife'] = '刀',
- ['weapon_nightstick'] = '警棍',
- ['weapon_hammer'] = '錘子',
- ['weapon_bat'] = '棒球棍',
- ['weapon_golfclub'] = '高爾夫球棍',
- ['weapon_crowbar'] = '撬棍',
- ['weapon_pistol'] = '手槍',
- ['weapon_combatpistol'] = '戰鬥手槍',
- ['weapon_appistol'] = '穿甲手槍',
- ['weapon_pistol50'] = '.50口徑手槍',
- ['weapon_microsmg'] = '迷你衝鋒槍',
- ['weapon_smg'] = '衝鋒槍',
- ['weapon_assaultsmg'] = '突擊衝鋒槍',
- ['weapon_assaultrifle'] = '突擊步槍',
- ['weapon_carbinerifle'] = '卡賓槍步槍',
- ['weapon_advancedrifle'] = '精準步槍',
- ['weapon_mg'] = '機槍',
- ['weapon_combatmg'] = '戰鬥機槍',
- ['weapon_pumpshotgun'] = '霰彈槍',
- ['weapon_sawnoffshotgun'] = '削短型霰彈槍',
- ['weapon_assaultshotgun'] = '突擊霰彈槍',
- ['weapon_bullpupshotgun'] = '泵動式霰彈槍',
- ['weapon_stungun'] = '電擊槍',
- ['weapon_sniperrifle'] = '狙擊步槍',
- ['weapon_heavysniper'] = '重型狙擊槍',
- ['weapon_grenadelauncher'] = '榴彈砲',
- ['weapon_rpg'] = '火箭炮',
- ['weapon_minigun'] = '火神機槍',
- ['weapon_grenade'] = '手榴彈',
- ['weapon_stickybomb'] = '黏彈',
- ['weapon_smokegrenade'] = '煙霧彈',
- ['weapon_bzgas'] = '催淚瓦斯',
- ['weapon_molotov'] = '汽油彈',
- ['weapon_fireextinguisher'] = '滅火器',
- ['weapon_petrolcan'] = '汽油桶',
- ['weapon_ball'] = '棒球',
- ['weapon_snspistol'] = '劣質手槍',
- ['weapon_bottle'] = '酒瓶',
- ['weapon_gusenberg'] = '古森柏衝鋒槍',
- ['weapon_specialcarbine'] = '特製卡賓槍',
- ['weapon_heavypistol'] = '重型手槍',
- ['weapon_bullpuprifle'] = 'AUG突擊步槍',
- ['weapon_dagger'] = '匕首',
- ['weapon_vintagepistol'] = '老式手槍',
- ['weapon_firework'] = '煙火發射器',
- ['weapon_musket'] = '老式火槍',
- ['weapon_heavyshotgun'] = '重型霰彈槍',
- ['weapon_marksmanrifle'] = '精確射手步槍',
- ['weapon_hominglauncher'] = '火箭彈發射器',
- ['weapon_proxmine'] = '感應地雷',
- ['weapon_snowball'] = '雪球',
- ['weapon_flaregun'] = '信號槍',
- ['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
- ['weapon_marksmanpistol'] = '神射手槍',
- ['weapon_knuckle'] = '指虎',
- ['weapon_hatchet'] = '斧頭',
- ['weapon_railgun'] = '電磁軌彈炮',
- ['weapon_machete'] = '開山刀',
- ['weapon_machinepistol'] = '衝鋒手槍',
- ['weapon_switchblade'] = '蝴蝶刀',
- ['weapon_revolver'] = '重左輪手槍',
- ['weapon_dbshotgun'] = '雙槍霰彈槍',
- ['weapon_compactrifle'] = '半自動步槍',
- ['weapon_autoshotgun'] = '半自動霰彈槍',
- ['weapon_battleaxe'] = '戰斧',
- ['weapon_compactlauncher'] = '精簡榴彈發射器',
- ['weapon_minismg'] = '迷你衝鋒槍',
- ['weapon_pipebomb'] = '土製炸彈',
- ['weapon_poolcue'] = '桌球桿',
- ['weapon_wrench'] = '扳手',
+
+ -- Melee
+ ['weapon_dagger'] = '古董騎兵匕首',
+ ['weapon_bat'] = '球棒',
+ ['weapon_battleaxe'] = '戰鬥斧頭',
+ ['weapon_bottle'] = '瓶子',
+ ['weapon_crowbar'] = '鐵撬',
['weapon_flashlight'] = '手電筒',
+ ['weapon_golfclub'] = '高爾夫球桿',
+ ['weapon_hammer'] = '鐵鎚',
+ ['weapon_hatchet'] = '斧頭',
+ ['weapon_knife'] = '小刀',
+ ['weapon_knuckle'] = '手指虎',
+ ['weapon_machete'] = '開山刀',
+ ['weapon_nightstick'] = '警棍',
+ ['weapon_wrench'] = '管鉗扳手',
+ ['weapon_poolcue'] = '桌球桿',
+ ['weapon_stone_hatchet'] = '石斧',
+ ['weapon_switchblade'] = '彈簧刀',
+
+ -- Handguns
+ ['weapon_appistol'] = '穿甲手槍',
+ ['weapon_ceramicpistol'] = '陶瓷手槍',
+ ['weapon_combatpistol'] = '戰鬥手槍',
+ ['weapon_doubleaction'] = '雙動式左輪手槍',
+ ['weapon_navyrevolver'] = '海軍左輪手槍',
+ ['weapon_flaregun'] = '信號槍',
+ ['weapon_gadgetpistol'] = '佩里克手槍',
+ ['weapon_heavypistol'] = '重型手槍',
+ ['weapon_revolver'] = '重型左輪手槍',
+ ['weapon_revolver_mk2'] = '重型左輪手槍 MK2',
+ ['weapon_marksmanpistol'] = '射手手槍',
+ ['weapon_pistol'] = '手槍',
+ ['weapon_pistol_mk2'] = '手槍 MK2',
+ ['weapon_pistol50'] = '50 口徑手槍',
+ ['weapon_snspistol'] = '劣質手槍',
+ ['weapon_snspistol_mk2'] = '劣質手槍 MK2',
+ ['weapon_stungun'] = '電擊槍',
+ ['weapon_raypistol'] = '原子堡手槍',
+ ['weapon_vintagepistol'] = '復古手槍',
+
+ -- Shotguns
+ ['weapon_assaultshotgun'] = '突擊霰彈槍',
+ ['weapon_autoshotgun'] = '衝鋒霰彈槍',
+ ['weapon_bullpupshotgun'] = '犢牛式霰彈槍',
+ ['weapon_combatshotgun'] = '戰鬥霰彈槍',
+ ['weapon_dbshotgun'] = '雙管霰彈槍',
+ ['weapon_heavyshotgun'] = '重型霰彈槍',
+ ['weapon_musket'] = '老式火槍',
+ ['weapon_pumpshotgun'] = '泵動式霰彈槍',
+ ['weapon_pumpshotgun_mk2'] = '泵動式霰彈槍 MK2',
+ ['weapon_sawnoffshotgun'] = '削短型霰彈槍',
+
+ -- SMG & LMG
+ ['weapon_assaultsmg'] = '突擊衝鋒槍',
+ ['weapon_combatmg'] = '戰鬥機關槍',
+ ['weapon_combatmg_mk2'] = '戰鬥機關槍 MK2',
+ ['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
+ ['weapon_gusenberg'] = '古森柏衝鋒槍',
+ ['weapon_machinepistol'] = '衝鋒手槍',
+ ['weapon_mg'] = '機關槍',
+ ['weapon_microsmg'] = '小型衝鋒槍',
+ ['weapon_minismg'] = '迷你衝鋒槍',
+ ['weapon_smg'] = '衝鋒槍',
+ ['weapon_smg_mk2'] = '衝鋒槍',
+ ['weapon_raycarbine'] = '不潔使者',
+
+ -- Rifles
+ ['weapon_advancedrifle'] = '高階步槍',
+ ['weapon_assaultrifle'] = '突擊步槍',
+ ['weapon_assaultrifle_mk2'] = '突擊步槍 MK2',
+ ['weapon_bullpuprifle'] = '犢牛式步槍',
+ ['weapon_bullpuprifle_mk2'] = '犢牛式步槍 MK2',
+ ['weapon_carbinerifle'] = '卡賓步槍',
+ ['weapon_carbinerifle_mk2'] = '卡賓步槍 MK2',
+ ['weapon_compactrifle'] = '精簡型步槍',
+ ['weapon_militaryrifle'] = '軍用步槍',
+ ['weapon_specialcarbine'] = '特製卡賓步槍',
+ ['weapon_specialcarbine_mk2'] = '特製卡賓步槍 MK2',
+
+ -- Sniper
+ ['weapon_heavysniper'] = '重型狙擊槍',
+ ['weapon_heavysniper_mk2'] = '重型狙擊槍 MK2',
+ ['weapon_marksmanrifle'] = '射手步槍',
+ ['weapon_marksmanrifle_mk2'] = '射手步槍 MK2',
+ ['weapon_sniperrifle'] = '狙擊槍',
+
+ -- Heavy / Launchers
+ ['weapon_compactlauncher'] = '精簡榴彈發射器',
+ ['weapon_firework'] = '煙火發射器',
+ ['weapon_grenadelauncher'] = '榴彈發射器',
+ ['weapon_hominglauncher'] = '追蹤彈發射器',
+ ['weapon_minigun'] = '火神機槍',
+ ['weapon_railgun'] = '雷射槍',
+ ['weapon_rpg'] = '火箭砲',
+ ['weapon_rayminigun'] = '寡婦製造者',
+
+ -- Criminal Enterprises DLC
+ ['weapon_metaldetector'] = '金屬探測器',
+ ['weapon_precisionrifle'] = '精準步槍',
+ ['weapon_tactilerifle'] = '制式卡賓步槍',
+
+ -- Thrown
+ ['weapon_ball'] = '球',
+ ['weapon_bzgas'] = '毒氣彈',
+ ['weapon_flare'] = '信號彈',
+ ['weapon_grenade'] = '手榴彈',
+ ['weapon_petrolcan'] = '汽油桶',
+ ['weapon_hazardcan'] = '有害汽油桶',
+ ['weapon_molotov'] = '汽油彈',
+ ['weapon_proxmine'] = '感應式地雷',
+ ['weapon_pipebomb'] = '土製炸彈',
+ ['weapon_snowball'] = '雪球',
+ ['weapon_stickybomb'] = '黏彈',
+ ['weapon_smokegrenade'] = '催淚瓦斯',
+
+ -- Special
+ ['weapon_fireextinguisher'] = '滅火器',
+ ['weapon_digiscanner'] = '數位掃描儀',
+ ['weapon_garbagebag'] = '垃圾袋',
+ ['weapon_handcuffs'] = '手銬',
+ ['gadget_nightvision'] = '夜視鏡',
['gadget_parachute'] = '降落傘',
- ['weapon_flare'] = '信號棒',
- ['weapon_doubleaction'] = '左輪手槍',
-- Weapon Components
- ['component_clip_default'] = '默認彈夾',
- ['component_clip_extended'] = '延伸彈夾',
- ['component_clip_drum'] = '彈鼓式彈匣',
- ['component_clip_box'] = '盒式彈匣',
- ['component_flashlight'] = '手電筒',
+ ['component_knuckle_base'] = '基本款',
+ ['component_knuckle_pimp'] = '皮條客',
+ ['component_knuckle_ballas'] = '巴勒幫',
+ ['component_knuckle_dollar'] = '江湖騙子',
+ ['component_knuckle_diamond'] = '搖滾龐克',
+ ['component_knuckle_hate'] = '仇恨份子',
+ ['component_knuckle_love'] = '甜蜜情人',
+ ['component_knuckle_player'] = '花花公子',
+ ['component_knuckle_king'] = '王者無敵',
+ ['component_knuckle_vagos'] = '維戈斯幫',
+
+ ['component_luxary_finish'] = '尤瑟夫·阿米爾富豪塗裝',
+
+ ['component_handle_default'] = '原裝刀柄',
+ ['component_handle_vip'] = '老大款式',
+ ['component_handle_bodyguard'] = '保鑣款式',
+
+ ['component_vip_finish'] = '老大款式',
+ ['component_bodyguard_finish'] = '保鑣款式',
+
+ ['component_camo_finish'] = '數碼迷彩',
+ ['component_camo_finish2'] = '筆刷迷彩',
+ ['component_camo_finish3'] = '林地迷彩',
+ ['component_camo_finish4'] = '骷髏頭',
+ ['component_camo_finish5'] = '希斯提·耐',
+ ['component_camo_finish6'] = '神之子',
+ ['component_camo_finish7'] = '豹紋',
+ ['component_camo_finish8'] = '斑馬紋',
+ ['component_camo_finish9'] = '幾何',
+ ['component_camo_finish10'] = 'BOOM!',
+ ['component_camo_finish11'] = '愛國者',
+
+ ['component_camo_slide_finish'] = '數碼迷彩塗裝',
+ ['component_camo_slide_finish2'] = '筆刷迷彩塗裝',
+ ['component_camo_slide_finish3'] = '林地迷彩塗裝',
+ ['component_camo_slide_finish4'] = '骷髏頭塗裝',
+ ['component_camo_slide_finish5'] = '希斯提·耐塗裝',
+ ['component_camo_slide_finish6'] = '神之子塗裝',
+ ['component_camo_slide_finish7'] = '豹紋塗裝',
+ ['component_camo_slide_finish8'] = '斑馬紋塗裝',
+ ['component_camo_slide_finish9'] = '幾何塗裝',
+ ['component_camo_slide_finish10'] = 'BOOM塗裝',
+ ['component_camo_slide_finish11'] = '愛國者塗裝',
+
+ ['component_clip_default'] = '預設彈匣',
+ ['component_clip_extended'] = '擴充彈匣',
+ ['component_clip_drum'] = '彈鼓',
+ ['component_clip_box'] = '盒型彈匣',
+
+ ['component_scope_holo'] = '全像式瞄準鏡',
+ ['component_scope_small'] = '小型瞄準鏡',
+ ['component_scope_medium'] = '中型瞄準鏡',
+ ['component_scope_large'] = '大型瞄準鏡',
['component_scope'] = '瞄準鏡',
- ['component_scope_advanced'] = '高級瞄準鏡',
- ['component_suppressor'] = '消音管',
+ ['component_scope_advanced'] = '先進瞄準鏡',
+ ['component_ironsights'] = '鐵瞄具',
+
+ ['component_suppressor'] = '消音器',
+ ['component_compensator'] = '補償器',
+
+ ['component_muzzle_flat'] = '扁型槍口制動器',
+ ['component_muzzle_tactical'] = '戰術槍口制動器',
+ ['component_muzzle_fat'] = '寬尾型槍口制動器',
+ ['component_muzzle_precision'] = '精準槍口制動器',
+ ['component_muzzle_heavy'] = '耐用型槍口制動器',
+ ['component_muzzle_slanted'] = '傾斜型槍口制動器',
+ ['component_muzzle_split'] = '分岔型槍口制動器',
+ ['component_muzzle_squared'] = '方形槍口制動器',
+
+ ['component_flashlight'] = '手電筒',
['component_grip'] = '握把',
- ['component_luxary_finish'] = '豪華塗裝',
+
+ ['component_barrel_default'] = '預設槍管',
+ ['component_barrel_heavy'] = '重型槍管',
+
+ ['component_ammo_tracer'] = '曳光彈',
+ ['component_ammo_incendiary'] = '燃燒彈',
+ ['component_ammo_hollowpoint'] = '空包彈',
+ ['component_ammo_fmj'] = '全金屬外殼彈',
+ ['component_ammo_armor'] = '穿甲彈',
+ ['component_ammo_explosive'] = '爆裂彈',
+
+ ['component_shells_default'] = '預設彈藥',
+ ['component_shells_incendiary'] = '龍息彈',
+ ['component_shells_armor'] = '鋼製獵鹿彈',
+ ['component_shells_hollowpoint'] = '飛鏢彈',
+ ['component_shells_explosive'] = '爆裂彈',
-- Weapon Ammo
['ammo_rounds'] = '發(子彈)',
['ammo_shells'] = '發(子彈)',
['ammo_charge'] = '噴',
['ammo_petrol'] = '加崙(燃料)',
- ['ammo_firework'] = '發(煙火子彈)',
+ ['ammo_firework'] = '發(煙火)',
['ammo_rockets'] = '枚(火箭彈)',
['ammo_grenadelauncher'] = '發(榴彈)',
['ammo_grenade'] = '枚(手榴彈)',
@@ -217,12 +354,12 @@ Locales['tc'] = {
['ammo_flaregun'] = '發(信號彈)',
-- Weapon Tints
- ['tint_default'] = '默認色調',
+ ['tint_default'] = '預設色調',
['tint_green'] = '綠色調',
['tint_gold'] = '金色調',
['tint_pink'] = '粉色調',
['tint_army'] = '軍用色調',
['tint_lspd'] = '洛聖都警察局色調',
['tint_orange'] = '橘色調',
- ['tint_platinum'] = '柏金色調',
+ ['tint_platinum'] = '白金色調',
}
diff --git a/[core]/es_extended/server/classes/player.lua b/[core]/es_extended/server/classes/player.lua
index 0af5ad6b..d02757e0 100644
--- a/[core]/es_extended/server/classes/player.lua
+++ b/[core]/es_extended/server/classes/player.lua
@@ -26,11 +26,12 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group))
- Player(self.source).state:set("identifier", self.identifier, true)
- Player(self.source).state:set("license", self.license, true)
- Player(self.source).state:set("job", self.job, true)
- Player(self.source).state:set("group", self.group, true)
- Player(self.source).state:set("name", self.name, true)
+ local stateBag = Player(self.source).state
+ stateBag:set("identifier", self.identifier, true)
+ stateBag:set("license", self.license, true)
+ stateBag:set("job", self.job, true)
+ stateBag:set("group", self.group, true)
+ stateBag:set("name", self.name, true)
function self.triggerEvent(eventName, ...)
TriggerClientEvent(eventName, self.source, ...)
@@ -120,17 +121,17 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.getAccounts(minimal)
- if minimal then
- local minimalAccounts = {}
-
- for i=1, #self.accounts do
- minimalAccounts[self.accounts[i].name] = self.accounts[i].money
- end
-
- return minimalAccounts
- else
+ if not minimal then
return self.accounts
end
+
+ local minimalAccounts = {}
+
+ for i=1, #self.accounts do
+ minimalAccounts[self.accounts[i].name] = self.accounts[i].money
+ end
+
+ return minimalAccounts
end
function self.getAccount(account)
@@ -162,32 +163,31 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.getLoadout(minimal)
- if minimal then
- local minimalLoadout = {}
-
- for k,v in ipairs(self.loadout) do
- minimalLoadout[v.name] = {ammo = v.ammo}
- if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
-
- if #v.components > 0 then
- local components = {}
-
- for k2,component in ipairs(v.components) do
- if component ~= 'clip_default' then
- components[#components + 1] = component
- end
- end
-
- if #components > 0 then
- minimalLoadout[v.name].components = components
- end
- end
- end
-
- return minimalLoadout
- else
+ if not minimal then
return self.loadout
end
+ local minimalLoadout = {}
+
+ for k,v in ipairs(self.loadout) do
+ minimalLoadout[v.name] = {ammo = v.ammo}
+ if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
+
+ if #v.components > 0 then
+ local components = {}
+
+ for k2,component in ipairs(v.components) do
+ if component ~= 'clip_default' then
+ components[#components + 1] = component
+ end
+ end
+
+ if #components > 0 then
+ minimalLoadout[v.name].components = components
+ end
+ end
+ end
+
+ return minimalLoadout
end
function self.getName()
diff --git a/[core]/es_extended/server/common.lua b/[core]/es_extended/server/common.lua
index 3e4b9671..fcadcc06 100644
--- a/[core]/es_extended/server/common.lua
+++ b/[core]/es_extended/server/common.lua
@@ -7,16 +7,16 @@ Core.UsableItemsCallbacks = {}
Core.ServerCallbacks = {}
Core.ClientCallbacks = {}
Core.CurrentRequestId = 0
-Core.TimeoutCount = -1
-Core.CancelledTimeouts = {}
Core.RegisteredCommands = {}
Core.Pickups = {}
Core.PickupId = 0
Core.PlayerFunctionOverrides = {}
+Core.playersByIdentifier = {}
+
AddEventHandler("esx:getSharedObject", function()
local Invoke = GetInvokingResource()
- print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/sharedevent for how to fix!"):format(Invoke))
+ print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
end)
exports('getSharedObject', function()
@@ -61,42 +61,14 @@ MySQL.ready(function()
end
end
- local Jobs = {}
- local jobs = MySQL.query.await('SELECT * FROM jobs')
+ ESX.RefreshJobs()
- for _, v in ipairs(jobs) do
- Jobs[v.name] = v
- Jobs[v.name].grades = {}
- end
-
- local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
-
- for _, v in ipairs(jobGrades) do
- if Jobs[v.job_name] then
- Jobs[v.job_name].grades[tostring(v.grade)] = v
- else
- print(('[^3WARNING^7] Ignoring job grades for ^5%s^0 due to missing job'):format(v.job_name))
- end
- end
-
- for _, v in pairs(Jobs) do
- if ESX.Table.SizeOf(v.grades) == 0 then
- Jobs[v.name] = nil
- print(('[^3WARNING^7] Ignoring job ^5%s^0 due to no job grades found'):format(v.name))
- end
- end
-
- if not Jobs then
- -- Fallback data, if no jobs exist
- ESX.Jobs['unemployed'] = {label = 'Unemployed',
- grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}}
- else
- ESX.Jobs = Jobs
- end
-
- print('[^2INFO^7] ESX ^5Legacy 1.9.1^0 initialized!')
+ print(('[^2INFO^7] ESX ^5Legacy %s^0 initialized!'):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0)))
+
StartDBSync()
- StartPayCheck()
+ if Config.EnablePaycheck then
+ StartPayCheck()
+ end
end)
RegisterServerEvent('esx:clientLog')
diff --git a/[core]/es_extended/server/functions.lua b/[core]/es_extended/server/functions.lua
index 3d2ffe32..3e10f922 100644
--- a/[core]/es_extended/server/functions.lua
+++ b/[core]/es_extended/server/functions.lua
@@ -4,22 +4,6 @@ function ESX.Trace(msg)
end
end
-function ESX.SetTimeout(msec, cb)
- local id = Core.TimeoutCount + 1
-
- SetTimeout(msec, function()
- if Core.CancelledTimeouts[id] then
- Core.CancelledTimeouts[id] = nil
- else
- cb()
- end
- end)
-
- Core.TimeoutCount = id
-
- return id
-end
-
function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
if type(name) == 'table' then
for k, v in ipairs(name) do
@@ -159,10 +143,6 @@ function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
end
end
-function ESX.ClearTimeout(id)
- Core.CancelledTimeouts[id] = true
-end
-
function ESX.RegisterServerCallback(name, cb)
Core.ServerCallbacks[name] = cb
end
@@ -176,10 +156,21 @@ function ESX.TriggerServerCallback(name, requestId, source,Invoke, cb, ...)
end
function Core.SavePlayer(xPlayer, cb)
+ local parameters = {
+ json.encode(xPlayer.getAccounts(true)),
+ xPlayer.job.name,
+ xPlayer.job.grade,
+ xPlayer.group,
+ json.encode(xPlayer.getCoords()),
+ json.encode(xPlayer.getInventory(true)),
+ json.encode(xPlayer.getLoadout(true)),
+ xPlayer.identifier
+ }
+
MySQL.prepare(
'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?',
- {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group, json.encode(xPlayer.getCoords()),
- json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)), xPlayer.identifier}, function(affectedRows)
+ parameters,
+ function(affectedRows)
if affectedRows == 1 then
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
@@ -187,44 +178,50 @@ function Core.SavePlayer(xPlayer, cb)
if cb then
cb()
end
- end)
+ end
+ )
end
function Core.SavePlayers(cb)
- local xPlayers = ESX.GetExtendedPlayers()
- local count = #xPlayers
- if count > 0 then
- local parameters = {}
- local time = os.time()
- for i = 1, count do
- local xPlayer = xPlayers[i]
- parameters[#parameters + 1] = {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group,
- json.encode(xPlayer.getCoords()), json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)),
- xPlayer.identifier}
+ local xPlayers = ESX.Players
+ if not next(xPlayers) then
+ return
+ end
+
+ local startTime = os.time()
+ local parameters = {}
+
+ for _, xPlayer in pairs(ESX.Players) do
+ parameters[#parameters + 1] = {
+ json.encode(xPlayer.getAccounts(true)),
+ xPlayer.job.name,
+ xPlayer.job.grade,
+ xPlayer.group,
+ json.encode(xPlayer.getCoords()),
+ json.encode(xPlayer.getInventory(true)),
+ json.encode(xPlayer.getLoadout(true)),
+ xPlayer.identifier
+ }
+ end
+
+ MySQL.prepare(
+ "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?",
+ parameters,
+ function(results)
+ if not results then
+ return
+ end
+
+ if type(cb) == 'function' then
+ return cb()
+ end
+
+ print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(#parameters, #parameters > 1 and 'players' or 'player', ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
end
- MySQL.prepare(
- "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?",
- parameters, function(results)
- if results then
- if type(cb) == 'function' then
- cb()
- else
- print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(count, count > 1 and 'players' or 'player', ESX.Math.Round((os.time() - time) / 1000000, 2)))
- end
- end
- end)
- end
+ )
end
-function ESX.GetPlayers()
- local sources = {}
-
- for k, v in pairs(ESX.Players) do
- sources[#sources + 1] = k
- end
-
- return sources
-end
+ESX.GetPlayers = GetPlayers
function ESX.GetExtendedPlayers(key, val)
local xPlayers = {}
@@ -245,11 +242,7 @@ function ESX.GetPlayerFromId(source)
end
function ESX.GetPlayerFromIdentifier(identifier)
- for k, v in pairs(ESX.Players) do
- if v.identifier == identifier then
- return v
- end
- end
+ return Core.playersByIdentifier[identifier]
end
function ESX.GetIdentifier(playerId)
diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua
index 1628fb13..456004e1 100644
--- a/[core]/es_extended/server/main.lua
+++ b/[core]/es_extended/server/main.lua
@@ -71,11 +71,10 @@ function createESXPlayer(identifier, playerId, data)
accounts[account] = money
end
+ local defaultGroup = "user"
if Core.IsPlayerAdmin(playerId) then
print(('[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7.'):format(playerId))
defaultGroup = "admin"
- else
- defaultGroup = "user"
end
if not Config.Multichar then
@@ -275,6 +274,7 @@ function loadESXPlayer(identifier, playerId, isNew)
local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job,
userData.loadout, userData.playerName, userData.coords)
ESX.Players[playerId] = xPlayer
+ Core.playersByIdentifier[identifier] = xPlayer
if userData.firstname then
xPlayer.set('firstName', userData.firstname)
@@ -303,10 +303,10 @@ function loadESXPlayer(identifier, playerId, isNew)
maxWeight = xPlayer.getMaxWeight(),
money = xPlayer.getMoney(),
sex = xPlayer.get("sex") or "m",
- firstName = xPlayer.get("firstName") or "John",
- lastName = xPlayer.get("lastName") or "Doe",
- dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
- height = xPlayer.get("height") or 120,
+ firstName = xPlayer.get("firstName") or "John",
+ lastName = xPlayer.get("lastName") or "Doe",
+ dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
+ height = xPlayer.get("height") or 120,
dead = false
}, isNew,
userData.skin)
@@ -337,6 +337,7 @@ AddEventHandler('playerDropped', function(reason)
if xPlayer then
TriggerEvent('esx:playerDropped', playerId, reason)
+ Core.playersByIdentifier[xPlayer.identifier] = nil
Core.SavePlayer(xPlayer, function()
ESX.Players[playerId] = nil
end)
@@ -348,6 +349,7 @@ AddEventHandler('esx:playerLogout', function(playerId, cb)
if xPlayer then
TriggerEvent('esx:playerDropped', playerId)
+ Core.playersByIdentifier[xPlayer.identifier] = nil
Core.SavePlayer(xPlayer, function()
ESX.Players[playerId] = nil
if cb then
diff --git a/[core]/es_extended/server/onesync.lua b/[core]/es_extended/server/onesync.lua
index 21e979c9..f43acdd7 100644
--- a/[core]/es_extended/server/onesync.lua
+++ b/[core]/es_extended/server/onesync.lua
@@ -1,10 +1,9 @@
ESX.OneSync = {}
----@class vector3
----@field x number
----@field y number
----@field z number
-
+---@param source number|vector3
+---@param closest boolean
+---@param distance? number
+---@param ignore? table
local function getNearbyPlayers(source, closest, distance, ignore)
local result = {}
local count = 0
@@ -44,14 +43,14 @@ end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
----@param ignore table playerIds to ignore, where the key is playerId and value is true
+---@param ignore? table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore)
return getNearbyPlayers(source, false, maxDistance, ignore)
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
----@param ignore table playerIds to ignore, where the key is playerId and value is true
+---@param ignore? table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore)
return getNearbyPlayers(source, true, maxDistance, ignore)
end
@@ -59,7 +58,7 @@ end
---@param model number|string
---@param coords vector3|table
---@param heading number
----@param Properties table
+---@param properties table
---@param cb function
function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
local vehicleModel = joaat(model)
@@ -70,14 +69,13 @@ function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType)
if vehicleType then
local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading)
- if DoesEntityExist(createdVehicle) then
- local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
- vehicleProperties.NetId = networkId
- Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
- cb(networkId)
- else
- print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
+ if not DoesEntityExist(createdVehicle) then
+ return print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
end
+
+ local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
+ Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
+ cb(networkId)
else
print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
end
@@ -110,7 +108,7 @@ function ESX.OneSync.SpawnPed(model, coords, heading, cb)
CreateThread(function()
local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
while not DoesEntityExist(entity) do Wait(50) end
- return entity
+ cb(NetworkGetNetworkIdFromEntity(entity))
end)
end
@@ -123,7 +121,7 @@ function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
CreateThread(function()
local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
while not DoesEntityExist(entity) do Wait(50) end
- return entity
+ cb(NetworkGetNetworkIdFromEntity(entity))
end)
end
@@ -164,7 +162,7 @@ end
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
-function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter, cb)
+function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
end
diff --git a/[core]/es_extended/server/paycheck.lua b/[core]/es_extended/server/paycheck.lua
index 5c7b21d7..1f234a57 100644
--- a/[core]/es_extended/server/paycheck.lua
+++ b/[core]/es_extended/server/paycheck.lua
@@ -2,16 +2,15 @@ function StartPayCheck()
CreateThread(function()
while true do
Wait(Config.PaycheckInterval)
- local xPlayers = ESX.GetExtendedPlayers()
- for i = 1, #(xPlayers) do
- local xPlayer = xPlayers[i]
+
+ for player, xPlayer in pairs(ESX.Players) do
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
if salary > 0 then
if job == 'unemployed' then -- unemployed
xPlayer.addAccountMoney('bank', salary, "Welfare Check")
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
'CHAR_BANK_MAZE', 9)
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society)
@@ -21,21 +20,21 @@ function StartPayCheck()
xPlayer.addAccountMoney('bank', salary, "Paycheck")
account.removeMoney(salary)
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'),
TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9)
else
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
end
end)
else -- not a society
xPlayer.addAccountMoney('bank', salary, "Paycheck")
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
'CHAR_BANK_MAZE', 9)
end
end)
else -- generic job
xPlayer.addAccountMoney('bank', salary, "Paycheck")
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
'CHAR_BANK_MAZE', 9)
end
end
diff --git a/[core]/esx_context/fxmanifest.lua b/[core]/esx_context/fxmanifest.lua
index 6bc711a9..0c1f12b6 100644
--- a/[core]/esx_context/fxmanifest.lua
+++ b/[core]/esx_context/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
author 'ESX-Framework & Brayden'
description 'Offical ESX Legacy Context Menu'
lua54 'yes'
-version '1.9.0'
+version '1.9.3'
ui_page 'index.html'
diff --git a/[core]/esx_context/main.lua b/[core]/esx_context/main.lua
index 833b5464..55bfad9c 100644
--- a/[core]/esx_context/main.lua
+++ b/[core]/esx_context/main.lua
@@ -84,7 +84,7 @@ RegisterNUICallback("closed",function(data,cb)
Closed()
end)
-RegisterNUICallback("selected",function(data)
+RegisterNUICallback("selected",function(data,cb)
if not activeMenu
or not activeMenu.onSelect
or not data.index
@@ -102,9 +102,10 @@ RegisterNUICallback("selected",function(data)
end
activeMenu:onSelect(ele)
+ if cb then cb('ok') end
end)
-RegisterNUICallback("changed",function(data)
+RegisterNUICallback("changed",function(data,cb)
if not activeMenu
or not data.index
or not data.value
@@ -136,6 +137,7 @@ RegisterNUICallback("changed",function(data)
elseif ele.inputType == "radio" then
ele.inputValue = data.value
end
+ if cb then cb('ok') end
end)
-- Keybind
diff --git a/[core]/esx_identity/fxmanifest.lua b/[core]/esx_identity/fxmanifest.lua
index a04e812e..ba7133f2 100644
--- a/[core]/esx_identity/fxmanifest.lua
+++ b/[core]/esx_identity/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Identity'
lua54 'yes'
-version '1.9.0'
+version '1.9.3'
shared_scripts {
'@es_extended/imports.lua',
diff --git a/[core]/esx_loadingscreen/fxmanifest.lua b/[core]/esx_loadingscreen/fxmanifest.lua
index 3ab7ad59..5333324b 100644
--- a/[core]/esx_loadingscreen/fxmanifest.lua
+++ b/[core]/esx_loadingscreen/fxmanifest.lua
@@ -1,5 +1,5 @@
game 'common'
-version '1.9.0'
+version '1.9.3'
fx_version 'cerulean'
author 'ESX-Framework'
lua54 'yes'
diff --git a/[core]/esx_menu_default/fxmanifest.lua b/[core]/esx_menu_default/fxmanifest.lua
index 8e0b4597..d60daad2 100644
--- a/[core]/esx_menu_default/fxmanifest.lua
+++ b/[core]/esx_menu_default/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Menu Default'
lua54 'yes'
-version '1.9.0'
+version '1.9.3'
client_scripts {'@es_extended/imports.lua', 'client/main.lua'}
diff --git a/[core]/esx_menu_dialog/client/main.lua b/[core]/esx_menu_dialog/client/main.lua
index f58986c9..2720c412 100644
--- a/[core]/esx_menu_dialog/client/main.lua
+++ b/[core]/esx_menu_dialog/client/main.lua
@@ -30,10 +30,9 @@ local function closeMenu(namespace, name)
name = name,
})
- if ESX.Table.SizeOf(OpenedMenus) == 0 then
+ if not next(OpenedMenus) then
SetNuiFocus(false)
end
-
end
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
@@ -78,24 +77,4 @@ AddEventHandler('esx_menu_dialog:message:menu_change', function(data)
if menu.change ~= nil then
menu.change(data, menu)
end
-end)
-
-CreateThread(function()
- while true do
- Wait(0)
-
- if ESX.Table.SizeOf(OpenedMenus) > 0 then
- DisableControlAction(0, 1, true) -- LookLeftRight
- DisableControlAction(0, 2, true) -- LookUpDown
- DisableControlAction(0, 142, true) -- MeleeAttackAlternate
- DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
- DisableControlAction(0, 12, true) -- WeaponWheelUpDown
- DisableControlAction(0, 14, true) -- WeaponWheelNext
- DisableControlAction(0, 15, true) -- WeaponWheelPrev
- DisableControlAction(0, 16, true) -- SelectNextWeapon
- DisableControlAction(0, 17, true) -- SelectPrevWeapon
- else
- Wait(500)
- end
- end
end)
\ No newline at end of file
diff --git a/[core]/esx_menu_dialog/fxmanifest.lua b/[core]/esx_menu_dialog/fxmanifest.lua
index 07150068..c765650f 100644
--- a/[core]/esx_menu_dialog/fxmanifest.lua
+++ b/[core]/esx_menu_dialog/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Menu Dialog'
lua54 'yes'
-version '1.9.0'
+version '1.9.3'
client_scripts {
'@es_extended/imports.lua',
diff --git a/[core]/esx_menu_list/fxmanifest.lua b/[core]/esx_menu_list/fxmanifest.lua
index 4f581c82..17e80e95 100644
--- a/[core]/esx_menu_list/fxmanifest.lua
+++ b/[core]/esx_menu_list/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Menu List'
lua54 'yes'
-version '1.9.0'
+version '1.9.3'
client_scripts {
'@es_extended/imports.lua',
diff --git a/[core]/esx_multicharacter/fxmanifest.lua b/[core]/esx_multicharacter/fxmanifest.lua
index 42c50da6..ebc9bf79 100644
--- a/[core]/esx_multicharacter/fxmanifest.lua
+++ b/[core]/esx_multicharacter/fxmanifest.lua
@@ -2,7 +2,7 @@ fx_version 'cerulean'
game 'gta5'
author 'ESX-Framework - Linden - KASH'
description 'Official Multicharacter System For ESX Legacy'
-version '1.9.0'
+version '1.9.3'
lua54 'yes'
dependencies {'es_extended', 'esx_context', 'esx_identity', 'esx_skin'}
diff --git a/[core]/esx_notify/fxmanifest.lua b/[core]/esx_notify/fxmanifest.lua
index fc2568c8..fc60108b 100644
--- a/[core]/esx_notify/fxmanifest.lua
+++ b/[core]/esx_notify/fxmanifest.lua
@@ -1,7 +1,7 @@
fx_version 'adamant'
lua54 'yes'
game 'gta5'
-version '1.9.0'
+version '1.9.3'
author 'ESX-Framework'
description 'Official NUI Notification system for ESX'
diff --git a/[core]/esx_progressbar/fxmanifest.lua b/[core]/esx_progressbar/fxmanifest.lua
index 993113ad..fd81e99f 100644
--- a/[core]/esx_progressbar/fxmanifest.lua
+++ b/[core]/esx_progressbar/fxmanifest.lua
@@ -2,6 +2,7 @@ fx_version 'adamant'
game 'gta5'
author 'ESX-Framework'
lua54 'yes'
+version '1.9.3'
description 'ESX Progressbar'
client_scripts { 'Progress.lua' }
diff --git a/[core]/esx_skin/fxmanifest.lua b/[core]/esx_skin/fxmanifest.lua
index 450ff5a1..68dd1dbb 100644
--- a/[core]/esx_skin/fxmanifest.lua
+++ b/[core]/esx_skin/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Skin'
-version '1.9.0'
+version '1.9.3'
lua54 'yes'
shared_script '@es_extended/imports.lua'
diff --git a/[core]/esx_textui/fxmanifest.lua b/[core]/esx_textui/fxmanifest.lua
index 4bc29795..c063aed9 100644
--- a/[core]/esx_textui/fxmanifest.lua
+++ b/[core]/esx_textui/fxmanifest.lua
@@ -1,7 +1,7 @@
fx_version 'adamant'
game 'gta5'
author 'ESX-Framework'
-version '1.9.0'
+version '1.9.3'
description 'ESX TextUI'
lua54 'yes'
client_scripts { 'TextUI.lua' }
diff --git a/[core]/skinchanger/fxmanifest.lua b/[core]/skinchanger/fxmanifest.lua
index 1a39f816..7e27d7d7 100644
--- a/[core]/skinchanger/fxmanifest.lua
+++ b/[core]/skinchanger/fxmanifest.lua
@@ -6,7 +6,7 @@ lua54 'yes'
description 'Official ESX-Legacy resource for handling the Player`s Skin'
-version '1.9.0'
+version '1.9.3'
client_scripts {
'@es_extended/locale.lua',