diff --git a/client/main.lua b/client/main.lua index 69edcafa..5428b3a5 100644 --- a/client/main.lua +++ b/client/main.lua @@ -24,7 +24,7 @@ local Components = { {label = 'Epaisseur Lipstick', name = 'lipstick_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, -- {label = 'Couleur Lipstick 1', name = 'lipstick_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, -- {label = 'Couleur Lipstick 2', name = 'lipstick_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, -- - {label = 'Accessoire Oreilles',name = 'ears_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, -- + {label = 'Accessoire Oreilles',name = 'ears_1', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.65}, -- {label = 'Couleur Accessoire', name = 'ears_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65, textureof = 'ears_1'}, -- {label = 'T-Shirt 1', name = 'tshirt_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, -- {label = 'T-Shirt 2', name = 'tshirt_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'tshirt_1'}, -- @@ -211,7 +211,13 @@ function ApplySkin(skin, clothes) SetPedHeadOverlayColor(playerPed, 2, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color - SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories + + if Character['ears_1'] == -1 then + ClearPedProp(playerPed, 2) + else + SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories + end + SetPedComponentVariation(playerPed, 8, Character['tshirt_1'],Character['tshirt_2'], 2) -- Tshirt SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts SetPedComponentVariation(playerPed, 3, Character['arms'], 0, 2) -- torso @@ -222,11 +228,13 @@ function ApplySkin(skin, clothes) SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag + if Character['helmet_1'] == -1 then ClearPedProp(playerPed, 0) else SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet end + SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses end