Rename resource to esx_weaponshop, closes #39

This commit is contained in:
ElPumpo
2018-11-17 22:46:34 +01:00
parent 02d419caf7
commit 20160f78fb
5 changed files with 22 additions and 22 deletions
+9 -9
View File
@@ -23,15 +23,15 @@ Citizen.CreateThread(function()
Citizen.Wait(0)
end
ESX.TriggerServerCallback('esx_weashop:getShop', function(shopItems)
ESX.TriggerServerCallback('esx_weaponshop:getShop', function(shopItems)
for k,v in pairs(shopItems) do
Config.Zones[k].Items = v
end
end)
end)
RegisterNetEvent('esx_weashop:sendShop')
AddEventHandler('esx_weashop:sendShop', function(shopItems)
RegisterNetEvent('esx_weaponshop:sendShop')
AddEventHandler('esx_weaponshop:sendShop', function(shopItems)
for k,v in pairs(shopItems) do
Config.Zones[k].Items = v
end
@@ -49,7 +49,7 @@ function OpenBuyLicenseMenu(zone)
}
}, function(data, menu)
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_weashop:buyLicense', function(bought)
ESX.TriggerServerCallback('esx_weaponshop:buyLicense', function(bought)
if bought then
menu.close()
OpenShopMenu(zone)
@@ -80,7 +80,7 @@ function OpenShopMenu(zone)
align = 'top-left',
elements = elements
}, function(data, menu)
TriggerServerEvent('esx_weashop:buyItem', data.current.weaponName, zone)
TriggerServerEvent('esx_weaponshop:buyItem', data.current.weaponName, zone)
end, function(data, menu)
menu.close()
@@ -90,13 +90,13 @@ function OpenShopMenu(zone)
end)
end
AddEventHandler('esx_weashop:hasEnteredMarker', function(zone)
AddEventHandler('esx_weaponshop:hasEnteredMarker', function(zone)
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('shop_menu')
CurrentActionData = { zone = zone }
end)
AddEventHandler('esx_weashop:hasExitedMarker', function(zone)
AddEventHandler('esx_weaponshop:hasExitedMarker', function(zone)
CurrentAction = nil
ESX.UI.Menu.CloseAll()
end)
@@ -160,12 +160,12 @@ Citizen.CreateThread(function()
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
TriggerEvent('esx_weashop:hasEnteredMarker', currentZone)
TriggerEvent('esx_weaponshop:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_weashop:hasExitedMarker', LastZone)
TriggerEvent('esx_weaponshop:hasExitedMarker', LastZone)
end
end
end)