diff --git a/[esx_addons]/esx_mechanicjob/client/main.lua b/[esx_addons]/esx_mechanicjob/client/main.lua index 723fe067..bb5b9d66 100644 --- a/[esx_addons]/esx_mechanicjob/client/main.lua +++ b/[esx_addons]/esx_mechanicjob/client/main.lua @@ -54,44 +54,41 @@ end function OpenMechanicActionsMenu() local elements = { - {label = TranslateCap('vehicle_list'), value = 'vehicle_list'}, - {label = TranslateCap('work_wear'), value = 'cloakroom'}, - {label = TranslateCap('civ_wear'), value = 'cloakroom2'}, - {label = TranslateCap('deposit_stock'), value = 'put_stock'}, - {label = TranslateCap('withdraw_stock'), value = 'get_stock'} + {unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic')}, + {icon = "fas fa-car", title = TranslateCap('vehicle_list'), value = 'vehicle_list'}, + {icon = "fas fa-shirt", title = TranslateCap('work_wear'), value = 'cloakroom'}, + {icon = "fas fa-shirt", title = TranslateCap('civ_wear'), value = 'cloakroom2'}, + {icon = "fas fa-box", title = TranslateCap('deposit_stock'), value = 'put_stock'}, + {icon = "fas fa-box", title = TranslateCap('withdraw_stock'), value = 'get_stock'} } if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then - table.insert(elements, {label = TranslateCap('boss_actions'), value = 'boss_actions'}) + elements[#elements+1] = { + icon = 'fas fa-boss', + title = TranslateCap('boss_actions'), + value = 'boss_actions' + } end - ESX.UI.Menu.CloseAll() - - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_actions', { - title = TranslateCap('mechanic'), - align = 'top-left', - elements = elements - }, function(data, menu) - if data.current.value == 'vehicle_list' then + ESX.OpenContext("right", elements, function(menu,element) + if element.value == 'vehicle_list' then if Config.EnableSocietyOwnedVehicles then - - local elements = {} + local elements2 = { + {unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle')} + } ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles) for i=1, #vehicles, 1 do - table.insert(elements, { - label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']', + elements2[#elements2+1] = { + icon = 'fas fa-car', + title = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']', value = vehicles[i] - }) + } end - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', { - title = TranslateCap('service_vehicle'), - align = 'top-left', - elements = elements - }, function(data, menu) - menu.close() - local vehicleProps = data.current.value + ESX.OpenContext("right", elements2, function(menu2,element2) + ESX.CloseContext() + local vehicleProps = element.value ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle) ESX.Game.SetVehicleProperties(vehicle, vehicleProps) @@ -100,38 +97,35 @@ function OpenMechanicActionsMenu() end) TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps) - end, function(data, menu) - menu.close() end) end, 'mechanic') - else - - local elements = { - {label = TranslateCap('flat_bed'), value = 'flatbed'}, - {label = TranslateCap('tow_truck'), value = 'towtruck2'} + local elements2 = { + {unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle')}, + {icon = "fas fa-truck", title = TranslateCap('flat_bed'), value = 'flatbed'}, + {icon = "fas fa-truck", title = TranslateCap('tow_truck'), value = 'towtruck2'} } if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then - table.insert(elements, {label = 'SlamVan', value = 'slamvan3'}) + elements2[#elements2+1] = { + icon = 'fas fa-truck', + title = 'Slamvan', + value = 'slamvan3' + } end - ESX.UI.Menu.CloseAll() - - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'spawn_vehicle', { - title = TranslateCap('service_vehicle'), - align = 'top-left', - elements = elements - }, function(data, menu) + ESX.OpenContext("right", elements2, function(menu2,element2) if Config.MaxInService == -1 then - ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) + ESX.CloseContext() + ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) local playerPed = PlayerPedId() TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) else ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount) if canTakeService then - ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) + ESX.CloseContext() + ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) local playerPed = PlayerPedId() TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) @@ -140,16 +134,10 @@ function OpenMechanicActionsMenu() end end, 'mechanic') end - - menu.close() - end, function(data, menu) - menu.close() - OpenMechanicActionsMenu() end) - end - elseif data.current.value == 'cloakroom' then - menu.close() + elseif element.value == 'cloakroom' then + ESX.CloseContext() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) if skin.sex == 0 then TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male) @@ -157,27 +145,24 @@ function OpenMechanicActionsMenu() TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female) end end) - elseif data.current.value == 'cloakroom2' then - menu.close() + elseif element.value == 'cloakroom2' then + ESX.CloseContext() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) TriggerEvent('skinchanger:loadSkin', skin) end) - - elseif Config.OxInventory and (data.current.value == 'put_stock' or data.current.value == 'get_stock') then + elseif Config.OxInventory and (element.value == 'put_stock' or element.value == 'get_stock') then exports.ox_inventory:openInventory('stash', 'society_mechanic') - return ESX.UI.Menu.CloseAll() - elseif data.current.value == 'put_stock' then + return ESX.CloseContext() + elseif element.value == 'put_stock' then OpenPutStocksMenu() - elseif data.current.value == 'get_stock' then + elseif element.value == 'get_stock' then OpenGetStocksMenu() - elseif data.current.value == 'boss_actions' then + elseif element.value == 'boss_actions' then TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu) menu.close() end) end - end, function(data, menu) - menu.close() - + end, function(menu) CurrentAction = 'mechanic_actions_menu' CurrentActionMsg = TranslateCap('open_actions') CurrentActionData = {} @@ -187,29 +172,21 @@ end function OpenMechanicHarvestMenu() if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then local elements = { - {label = TranslateCap('gas_can'), value = 'gaz_bottle'}, - {label = TranslateCap('repair_tools'), value = 'fix_tool'}, - {label = TranslateCap('body_work_tools'), value = 'caro_tool'} + {unselectable = true, icon = "fas fa-gear", title = "Mechanic Harvest Menu"}, + {icon = "fas fa-gear", title = TranslateCap('gas_can'), value = 'gaz_bottle'}, + {icon = "fas fa-gear", title = TranslateCap('repair_tools'), value = 'fix_tool'}, + {icon = "fas fa-gear", title = TranslateCap('body_work_tools'), value = 'caro_tool'} } - ESX.UI.Menu.CloseAll() - - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_harvest', { - title = TranslateCap('harvest'), - align = 'top-left', - elements = elements - }, function(data, menu) - menu.close() - - if data.current.value == 'gaz_bottle' then + ESX.OpenContext("right", elements, function(menu,element) + if element.value == 'gaz_bottle' then TriggerServerEvent('esx_mechanicjob:startHarvest') - elseif data.current.value == 'fix_tool' then + elseif element.value == 'fix_tool' then TriggerServerEvent('esx_mechanicjob:startHarvest2') - elseif data.current.value == 'caro_tool' then + elseif element.value == 'caro_tool' then TriggerServerEvent('esx_mechanicjob:startHarvest3') end - end, function(data, menu) - menu.close() + end, function(menu) CurrentAction = 'mechanic_harvest_menu' CurrentActionMsg = TranslateCap('harvest_menu') CurrentActionData = {} @@ -222,30 +199,21 @@ end function OpenMechanicCraftMenu() if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then local elements = { - {label = TranslateCap('blowtorch'), value = 'blow_pipe'}, - {label = TranslateCap('repair_kit'), value = 'fix_kit'}, - {label = TranslateCap('body_kit'), value = 'caro_kit'} + {unselectable = true, icon = "fas fa-gear", title = "Mechanic Craft Menu"}, + {icon = "fas fa-gear", title = TranslateCap('blowtorch'), value = 'blow_pipe'}, + {icon = "fas fa-gear", title = TranslateCap('repair_kit'), value = 'fix_kit'}, + {icon = "fas fa-gear", title = TranslateCap('body_kit'), value = 'caro_kit'} } - ESX.UI.Menu.CloseAll() - - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_craft', { - title = TranslateCap('craft'), - align = 'top-left', - elements = elements - }, function(data, menu) - menu.close() - - if data.current.value == 'blow_pipe' then + ESX.OpenContext("right", elements, function(menu,element) + if element.value == 'blow_pipe' then TriggerServerEvent('esx_mechanicjob:startCraft') - elseif data.current.value == 'fix_kit' then + elseif element.value == 'fix_kit' then TriggerServerEvent('esx_mechanicjob:startCraft2') - elseif data.current.value == 'caro_kit' then + elseif element.value == 'caro_kit' then TriggerServerEvent('esx_mechanicjob:startCraft3') end - end, function(data, menu) - menu.close() - + end, function(menu) CurrentAction = 'mechanic_craft_menu' CurrentActionMsg = TranslateCap('craft_menu') CurrentActionData = {} @@ -256,27 +224,29 @@ function OpenMechanicCraftMenu() end function OpenMobileMechanicActionsMenu() - ESX.UI.Menu.CloseAll() + local elements = { + {unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic')}, + {icon = "fas fa-gear", title = TranslateCap('billing'), value = 'billing'}, + {icon = "fas fa-gear", title = TranslateCap('hijack'), value = 'hijack_vehicle'}, + {icon = "fas fa-gear", title = TranslateCap('repair'), value = 'fix_vehicle'}, + {icon = "fas fa-gear", title = TranslateCap('clean'), value = 'clean_vehicle'}, + {icon = "fas fa-gear", title = TranslateCap('imp_veh'), value = 'del_vehicle'}, + {icon = "fas fa-gear", title = TranslateCap('flat_bed'), value = 'dep_vehicle'}, + {icon = "fas fa-gear", title = TranslateCap('place_objects'), value = 'object_spawner'} + } - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', { - title = TranslateCap('mechanic'), - align = 'top-left', - elements = { - {label = TranslateCap('billing'), value = 'billing'}, - {label = TranslateCap('hijack'), value = 'hijack_vehicle'}, - {label = TranslateCap('repair'), value = 'fix_vehicle'}, - {label = TranslateCap('clean'), value = 'clean_vehicle'}, - {label = TranslateCap('imp_veh'), value = 'del_vehicle'}, - {label = TranslateCap('flat_bed'), value = 'dep_vehicle'}, - {label = TranslateCap('place_objects'), value = 'object_spawner'} - }}, function(data, menu) + ESX.OpenContext("right", elements, function(menu,element) if isBusy then return end - if data.current.value == 'billing' then - ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', { - title = TranslateCap('invoice_amount') - }, function(data, menu) - local amount = tonumber(data.value) + if element.value == "billing" then + local elements2 = { + {unselectable = true, icon = "fas fa-scroll", title = element.title}, + {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."}, + {icon = "fas fa-check-double", title = "Confirm", value = "confirm"} + } + + ESX.OpenContext("right", elements2, function(menu2,element2) + local amount = tonumber(menu2.eles[2].inputValue) if amount == nil or amount < 0 then ESX.ShowNotification(TranslateCap('amount_invalid'), "error") @@ -289,10 +259,8 @@ function OpenMobileMechanicActionsMenu() TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', TranslateCap('mechanic'), amount) end end - end, function(data, menu) - menu.close() end) - elseif data.current.value == 'hijack_vehicle' then + elseif element.value == "hijack_vehicle" then local playerPed = PlayerPedId() local vehicle = ESX.Game.GetVehicleInDirection() local coords = GetEntityCoords(playerPed) @@ -318,7 +286,7 @@ function OpenMobileMechanicActionsMenu() else ESX.ShowNotification(TranslateCap('no_vehicle_nearby')) end - elseif data.current.value == 'fix_vehicle' then + elseif element.value == "fix_vehicle" then local playerPed = PlayerPedId() local vehicle = ESX.Game.GetVehicleInDirection() local coords = GetEntityCoords(playerPed) @@ -346,7 +314,7 @@ function OpenMobileMechanicActionsMenu() else ESX.ShowNotification(TranslateCap('no_vehicle_nearby')) end - elseif data.current.value == 'clean_vehicle' then + elseif element.value == "clean_vehicle" then local playerPed = PlayerPedId() local vehicle = ESX.Game.GetVehicleInDirection() local coords = GetEntityCoords(playerPed) @@ -371,7 +339,7 @@ function OpenMobileMechanicActionsMenu() else ESX.ShowNotification(TranslateCap('no_vehicle_nearby')) end - elseif data.current.value == 'del_vehicle' then + elseif element.value == "del_vehicle" then local playerPed = PlayerPedId() if IsPedSittingInAnyVehicle(playerPed) then @@ -393,7 +361,7 @@ function OpenMobileMechanicActionsMenu() ESX.ShowNotification(TranslateCap('must_near')) end end - elseif data.current.value == 'dep_vehicle' then + elseif element.value == "dep_vehicle" then local playerPed = PlayerPedId() local vehicle = GetVehiclePedIsIn(playerPed, true) @@ -459,7 +427,7 @@ function OpenMobileMechanicActionsMenu() else ESX.ShowNotification(TranslateCap('imp_flatbed')) end - elseif data.current.value == 'object_spawner' then + elseif element.value == "object_spawner" then local playerPed = PlayerPedId() if IsPedSittingInAnyVehicle(playerPed) then @@ -467,14 +435,14 @@ function OpenMobileMechanicActionsMenu() return end - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', { - title = TranslateCap('objects'), - align = 'top-left', - elements = { - {label = TranslateCap('roadcone'), value = 'prop_roadcone02a'}, - {label = TranslateCap('toolbox'), value = 'prop_toolchest_01'} - }}, function(data2, menu2) - local model = data2.current.value + local elements2 = { + {unselectable= true, icon = "fas fa-object", title = TranslateCap('objects')}, + {icon = "fas fa-object", title = TranslateCap('roadcone'), value = 'prop_roadcone02a'}, + {icon = "fas fa-object", title = TranslateCap('toolbox'), value = 'prop_toolchest_01'} + } + + ESX.OpenContext("right", elements2, function(menuObj,elementObj) + local model = elementObj.value local coords = GetEntityCoords(playerPed) local forward = GetEntityForwardVector(playerPed) local x, y, z = table.unpack(coords + forward * 1.0) @@ -489,100 +457,92 @@ function OpenMobileMechanicActionsMenu() SetEntityHeading(obj, GetEntityHeading(playerPed)) PlaceObjectOnGroundProperly(obj) end) - end, function(data2, menu2) - menu2.close() end) end - end, function(data, menu) - menu.close() end) end function OpenGetStocksMenu() ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items) - local elements = {} + local elements = { + {unselectable = true, icon = "fas fa-box", title = TranslateCap('mechanic_stock')} + } for i=1, #items, 1 do - table.insert(elements, { - label = 'x' .. items[i].count .. ' ' .. items[i].label, + elements[#elements+1] = { + icon = 'fas fa-box', + title = 'x' .. items[i].count .. ' ' .. items[i].label, value = items[i].name - }) + } end - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { - title = TranslateCap('mechanic_stock'), - align = 'top-left', - elements = elements - }, function(data, menu) - local itemName = data.current.value + ESX.OpenContext("right", elements, function(menu,element) + local itemName = element.value - ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', { - title = TranslateCap('quantity') - }, function(data2, menu2) - local count = tonumber(data2.value) + local elements2 = { + {unselectable = true, icon = "fas fa-box", title = element.title}, + {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.."}, + {icon = "fas fa-check-double", title = "Confirm", value = "confirm"} + } + + ESX.OpenContext("right", elements2, function(menu2,element2) + local count = tonumber(menu2.eles[2].inputValue) if count == nil then ESX.ShowNotification(TranslateCap('invalid_quantity')) else - menu2.close() - menu.close() + ESX.CloseContext() TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count) Wait(1000) OpenGetStocksMenu() end - end, function(data2, menu2) - menu2.close() end) - end, function(data, menu) - menu.close() end) end) end function OpenPutStocksMenu() ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory) - local elements = {} + local elements = { + {unselectable = true, icon = "fas fa-box", title = TranslateCap('inventory')} + } for i=1, #inventory.items, 1 do local item = inventory.items[i] if item.count > 0 then - table.insert(elements, { - label = item.label .. ' x' .. item.count, + elements[#elements+1] = { + icon = 'fas fa-box', + title = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name - }) + } end end - ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { - title = TranslateCap('inventory'), - align = 'top-left', - elements = elements - }, function(data, menu) - local itemName = data.current.value + ESX.OpenContext("right", elements, function(menu,element) + local itemName = element.value - ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', { - title = TranslateCap('quantity') - }, function(data2, menu2) - local count = tonumber(data2.value) + local elements2 = { + {unselectable = true, icon = "fas fa-box", title = element.title}, + {title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.."}, + {icon = "fas fa-check-double", title = "Confirm", value = "confirm"} + } + + ESX.OpenContext("right", elements2, function(menu2,element2) + local count = tonumber(menu2.eles[2].inputValue) if count == nil then ESX.ShowNotification(TranslateCap('invalid_quantity')) else - menu2.close() - menu.close() + ESX.CloseContext() TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count) Wait(1000) OpenPutStocksMenu() end - end, function(data2, menu2) - menu2.close() end) - end, function(data, menu) - menu.close() end) end) end @@ -738,7 +698,7 @@ AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone) end CurrentAction = nil - ESX.UI.Menu.CloseAll() + ESX.CloseContext() end) AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)