Fixed #42, minor changes

- Removed unfinished DE locale
- Enforced 2 space indent for locale files
- Proper indenting
This commit is contained in:
ElPumpo
2018-09-29 00:05:22 +02:00
parent 432ee447ad
commit 0fd3440bb5
9 changed files with 1204 additions and 1389 deletions
+110 -116
View File
@@ -10,12 +10,12 @@ local Keys = {
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
local Vehicles = {}
local PlayerData = {}
local lsMenuIsShowed = false
ESX = nil
local Vehicles = {}
local PlayerData = {}
local lsMenuIsShowed = false
local isInLSMarker = false
local myCar = {}
local myCar = {}
Citizen.CreateThread(function()
while ESX == nil do
@@ -39,97 +39,94 @@ end)
RegisterNetEvent('esx_lscustom:installMod')
AddEventHandler('esx_lscustom:installMod', function()
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
myCar = ESX.Game.GetVehicleProperties(vehicle)
TriggerServerEvent('esx_lscustom:refreshOwnedVehicle', myCar)
end)
RegisterNetEvent('esx_lscustom:cancelInstallMod')
AddEventHandler('esx_lscustom:cancelInstallMod', function()
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
ESX.Game.SetVehicleProperties(vehicle, myCar)
end)
function OpenLSMenu(elems, menuname, menutitle, parent)
function OpenLSMenu(elems, menuName, menuTitle, parent)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), menuName,
{
title = menuTitle,
align = 'top-left',
elements = elems
}, function(data, menu)
local isRimMod, found = false, false
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), menuname,
{
title = menutitle,
align = 'top-left',
elements = elems
},
function(data, menu) -- on validate
local isRimMod = false
if data.current.modType == "modFrontWheels" then
isRimMod = true
end
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
local found = false
for k,v in pairs(Config.Menus) do
if k == data.current.modType or isRimMod then
if data.current.label == _U('by_default') or string.match(data.current.label, _U('installed')) then
ESX.ShowNotification(_U('already_own') .. data.current.label)
TriggerEvent('esx_lscustom:installMod')
else
local vehiclePrice = 50000
for i=1, #Vehicles, 1 do
if GetEntityModel(vehicle) == GetHashKey(Vehicles[i].model) then
vehiclePrice = Vehicles[i].price
break
end
end
if isRimMod then
price = math.floor(vehiclePrice * data.current.price / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
elseif v.modType == 11 or v.modType == 12 or v.modType == 13 or v.modType == 15 or v.modType == 16 then
price = math.floor(vehiclePrice * v.price[data.current.modNum + 1] / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
elseif v.modType == 17 then
price = math.floor(vehiclePrice * v.price[1] / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
else
price = math.floor(vehiclePrice * v.price / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
end
end
menu.close()
found = true
break
end
end
if not found then
GetAction(data.current)
end
end,
function(data, menu) -- on cancel
menu.close()
TriggerEvent('esx_lscustom:cancelInstallMod')
local playerPed = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(playerPed, false)
SetVehicleDoorsShut(vehicle, false)
if parent == nil then
lsMenuIsShowed = false
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
FreezeEntityPosition(vehicle, false)
myCar = {}
end
end,
function(data, menu) -- on change
UpdateMods(data.current)
if data.current.modType == "modFrontWheels" then
isRimMod = true
end
)
for k,v in pairs(Config.Menus) do
if k == data.current.modType or isRimMod then
if data.current.label == _U('by_default') or string.match(data.current.label, _U('installed')) then
ESX.ShowNotification(_U('already_own', data.current.label))
TriggerEvent('esx_lscustom:installMod')
else
local vehiclePrice = 50000
for i=1, #Vehicles, 1 do
if GetEntityModel(vehicle) == GetHashKey(Vehicles[i].model) then
vehiclePrice = Vehicles[i].price
break
end
end
if isRimMod then
price = math.floor(vehiclePrice * data.current.price / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
elseif v.modType == 11 or v.modType == 12 or v.modType == 13 or v.modType == 15 or v.modType == 16 then
price = math.floor(vehiclePrice * v.price[data.current.modNum + 1] / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
elseif v.modType == 17 then
price = math.floor(vehiclePrice * v.price[1] / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
else
price = math.floor(vehiclePrice * v.price / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
end
end
menu.close()
found = true
break
end
end
if not found then
GetAction(data.current)
end
end, function(data, menu) -- on cancel
menu.close()
TriggerEvent('esx_lscustom:cancelInstallMod')
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, false)
SetVehicleDoorsShut(vehicle, false)
if parent == nil then
lsMenuIsShowed = false
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
FreezeEntityPosition(vehicle, false)
myCar = {}
end
end, function(data, menu) -- on change
UpdateMods(data.current)
end)
end
function UpdateMods(data)
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if data.modType ~= nil then
local props = {}
@@ -140,9 +137,9 @@ function UpdateMods(data)
props = {}
elseif data.modType == 'neonColor' then
if data.modNum[1] == 0 and data.modNum[2] == 0 and data.modNum[3] == 0 then
props['neonEnabled'] = {false, false, false, false}
props['neonEnabled'] = { false, false, false, false }
else
props['neonEnabled'] = {true, true, true, true}
props['neonEnabled'] = { true, true, true, true }
end
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
@@ -151,6 +148,7 @@ function UpdateMods(data)
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
end
props[data.modType] = data.modNum
ESX.Game.SetVehicleProperties(vehicle, props)
end
@@ -158,11 +156,11 @@ end
function GetAction(data)
local elements = {}
local menuname = ''
local menutitle = ''
local menuName = ''
local menuTitle = ''
local parent = nil
local playerPed = GetPlayerPed(-1)
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local currentMods = ESX.Game.GetVehicleProperties(vehicle)
@@ -197,8 +195,8 @@ function GetAction(data)
if data.value == k then
menuname = k
menutitle = v.label
menuName = k
menuTitle = v.label
parent = v.parent
if v.modType ~= nil then
@@ -251,13 +249,11 @@ function GetAction(data)
local neons = GetNeons()
price = math.floor(vehiclePrice * v.price / 100)
for i=1, #neons, 1 do
table.insert(elements,
{
label = '<span style="color:rgb(' .. neons[i].r .. ',' .. neons[i].g .. ',' .. neons[i].b .. ');">' .. neons[i].label .. ' - <span style="color:green;">$' .. price .. '</span>',
modType = k,
modNum = { neons[i].r, neons[i].g, neons[i].b }
}
)
table.insert(elements, {
label = '<span style="color:rgb(' .. neons[i].r .. ',' .. neons[i].g .. ',' .. neons[i].b .. ');">' .. neons[i].label .. ' - <span style="color:green;">$' .. price .. '</span>',
modType = k,
modNum = { neons[i].r, neons[i].g, neons[i].b }
})
end
elseif v.modType == 'color1' or v.modType == 'color2' or v.modType == 'pearlescentColor' or v.modType == 'wheelColor' then -- RESPRAYS
local colors = GetColors(data.color)
@@ -303,10 +299,10 @@ function GetAction(data)
for j = 0, modCount, 1 do
local _label = ''
if j == currentMods[k] then
_label = _U('level') .. j+1 .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
_label = _U('level', j+1) .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price[j+1] / 100)
_label = _U('level') .. j+1 .. ' - <span style="color:green;">$' .. price .. ' </span>'
_label = _U('level', j+1) .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
if j == modCount-1 then
@@ -345,7 +341,7 @@ function GetAction(data)
elseif data.value == 'secondaryRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'color2', color = Config.Colors[i].value})
elseif data.value == 'pearlescentRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'pearlescentColor', color = Config.Colors[i].value})
table.insert(elements, {label = Config.Colors[i].label, value = 'pearlescentColor', color = Config.Colors[i].value})
elseif data.value == 'modFrontWheelsColor' then
table.insert(elements, {label = Config.Colors[i].label, value = 'wheelColor', color = Config.Colors[i].value})
end
@@ -366,13 +362,12 @@ function GetAction(data)
return a.label < b.label
end)
OpenLSMenu(elements, menuname, menutitle, parent)
OpenLSMenu(elements, menuName, menuTitle, parent)
end
-- Blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Zones)do
for k,v in pairs(Config.Zones) do
local blip = AddBlipForCoord(v.Pos.x, v.Pos.y, v.Pos.z)
SetBlipSprite(blip, 72)
SetBlipScale(blip, 0.8)
@@ -387,20 +382,17 @@ end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local playerPed = GetPlayerPed(-1)
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(playerPed, false) then
local coords = GetEntityCoords(GetPlayerPed(-1))
local coords = GetEntityCoords(PlayerPedId())
local currentZone = nil
local zone = nil
local lastZone = nil
if (PlayerData.job ~= nil and PlayerData.job.name == 'mecano') or Config.IsMecanoJobOnly == false then
for k,v in pairs(Config.Zones) do
if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x then
isInLSMarker = true
SetTextComponentFormat("STRING")
AddTextComponentString(v.Hint)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
ESX.ShowHelpNotification(v.Hint)
break
else
@@ -410,15 +402,17 @@ Citizen.CreateThread(function()
end
if IsControlJustReleased(0, Keys['E']) and not lsMenuIsShowed and isInLSMarker then
lsMenuIsShowed = true
if (PlayerData.job ~= nil and PlayerData.job.name == 'mecano') or Config.IsMecanoJobOnly == false then
lsMenuIsShowed = true
local vehicle = GetVehiclePedIsIn(playerPed, false)
FreezeEntityPosition(vehicle, true)
local vehicle = GetVehiclePedIsIn(playerPed, false)
FreezeEntityPosition(vehicle, true)
myCar = ESX.Game.GetVehicleProperties(vehicle)
myCar = ESX.Game.GetVehicleProperties(vehicle)
ESX.UI.Menu.CloseAll()
GetAction({value = 'main'})
ESX.UI.Menu.CloseAll()
GetAction({value = 'main'})
end
end
if isInLSMarker and not hasAlreadyEnteredMarker then
@@ -433,7 +427,7 @@ Citizen.CreateThread(function()
end
end)
--Prevent Free Tunning Bug
-- Prevent Free Tunning Bug
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)