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refactor(es_extended/server/main): early return & more readable
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@@ -125,21 +125,18 @@ if not Config.Multichar then
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return deferrals.done()
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end
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local xPlayerId = xPlayer.playerId
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local isExist = DoesPlayerExist(xPlayerId --[[@as string]])
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if isExist ~= 0 then
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deferrals.update(("[ESX] Cleaning old Player entry for [%s] (player invalid)"):format(identifier))
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TriggerEvent('esx:playerDropped', xPlayerId)
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ESX.Players[xPlayerId] = nil
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Core.playersByIdentifier[identifier] = nil
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GlobalState['playerCount'] = GlobalState['playerCount'] - 1
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else
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if DoesPlayerExist(xPlayer.source --[[@as string]]) then
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return deferrals.done(
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("[ESX] There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s"):format(identifier)
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)
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end
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deferrals.update(("[ESX] Cleaning stale player entry..."):format(identifier))
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TriggerEvent('esx:playerDropped', xPlayer.source)
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ESX.Players[xPlayer.source] = nil
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Core.playersByIdentifier[identifier] = nil
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GlobalState['playerCount'] = GlobalState['playerCount'] - 1
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end)
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end
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